[Kripp] RoS < POE

I don't get why people have the need to hate so much on games, you can enjoy both of the games you know.
Games are not an exact science, the quality of the game lies, for a big part, in the eye of the beholder. Personally I play both D3 and PoE (still do and will), I enjoy both games and both of them have their merrits. The problem with D3 is that the end-game is lacking and no randomization, the problem I have with PoE is that the only end-game areas are maps and in order to make maps good you need to spend a lot of orbs, this is pretty much impossible for a casual player like me (hopefully act4 will fix this problem). I don't mind having to play in lesser areas as a casual, but having to hangout in 67 areas just takes the piss :).

In Diablo3 I enjoy the combat, the gameplay is really smooth and combat feels great, unfortunately due to loot-fail and end-game fail it is rather stale and only suitable for a few hours a month. I like the new additions in RoS although I still feel that in the long run end-game may still be short-comming, however I am a casual, so end-game will take a while for me.
Ladders would be a great addition to D3 but I have not seen anything in those regards yet, but hey beta is not over yet.

Anyway, what I am trying to say is, enjoy the genre, play the game you enjoy playing and spend less time hating and more time playing.
D3 is not as bad as a lot of people make it out to be, just in their eyes they were missing what they were looking for, and some things were/are certainly missing, PoE is not as bad as a lot of people make it out to be, it has some flaws but also a lot of enjoyable aspects.

I will play both.

"
jsn006 wrote:
POE is dead. They keep turning it into an MMO, and shitting relentlessly on solo play. Since release its been nothing but nerf nerf nerf. Cleave, sporker, RF, auras, etc. The skill tree is still too limited, we need at least an extra point every other level. The self found solo player simply cant compete with no lifers, rmters, or group players. Not everyone can play 24/7 or RMT a ton of exalts, dear GGG.

Fanboys gonna fanboy, and call me and others stating this doomsayers and naysayers and haters. The truth is really in front of your eyes, POE has <40k players from the 250k since release. Ouch. 40k players is really nothing, not that 250k was a lot.

Meanwhile, ROS is the best thing since LOD. Gone RMAH, all the loot drops are sick, you can enchant a 'shitty' drop, skills and legendary item buffs are absolutely mindblowing, the combat and graphics and monsters and locations tons better than before, the action is like being in one of those ridiculous big budget American movies, the endgame is varied and exciting, build variety is finally in place with all the buffed skill runes and legendary affixes, and the fact cookiecutters like ww/nado and critical mass, and OP and stale shit like lifesteal have been removed. I cant believe this is an expansion to D3, to be honest.

Wow, Diablo 3, where have you been all my life?



I wouldnt go that far and already praise RoS to the High Heavens, since it's still beta and not released yet, but I do agree that RoS already looks awesome and much more rewarding than PoE. People cry because of BoA items, not tradable endgame items etc, but longterm, imho, that's exactly what D3 needed to fight RMTs. And it's not that you cannot trade those items. If you play in a party you can trade "ANY" item, and even if somebody is not in your party, you can trade BoA items within 2h timeframe.

I think both games are great for what they are, but when it comes down to a real ARPG, which means slaying hundrets and hundrets of monsters, with smooth gameplay, powerful characters and collecting crazy loot, then RoS > PoE.

But if you wanna theorycraft hours and hours before you even have rolled your char. When you want to play a punishing game in terms of, that you can get one-shotted even though your character hit lvl90 and has OP gear, if you can live and die with that risk and if you prefer death awaiting behind every corner .. then PoE > RoS.

But PoE imho, is not a classical ARPG, like a lot of people claim. It is more a SARPG .. a strategic action RPG, or a TARPG, tactical action RPG. Every move you make, be it while building your character and spending points in the skilltree, to how you engage a group of monsters etc counts in PoE. It takes away from the action part, where like in RoS you dive into a horde of monsters and just kill everything on screen and seconds later you jump to the next horde etc. In PoE you cannot do that. Eventually you will get killed if you do not play carefully ... PoE is much more punishing and unforgiving than RoS, hence why people say its more "hardcore" ...

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Last edited by exorzist#2945 on Nov 25, 2013, 10:18:05 AM
"
Meistervinny wrote:
I don't get why people have the need to hate so much on games, you can enjoy both of the games you know.


I fully agree. Yet, I made the point to be wary for company marketing strategies. I in fact know nothing about them, but experience has learned that I get lured into something, which disappointed me too often. Also, it causes me to miss other great games such as PoE :).
"
exorzist wrote:
"
jsn006 wrote:
POE is dead. They keep turning it into an MMO, and shitting relentlessly on solo play. Since release its been nothing but nerf nerf nerf. Cleave, sporker, RF, auras, etc. The skill tree is still too limited, we need at least an extra point every other level. The self found solo player simply cant compete with no lifers, rmters, or group players. Not everyone can play 24/7 or RMT a ton of exalts, dear GGG.

Fanboys gonna fanboy, and call me and others stating this doomsayers and naysayers and haters. The truth is really in front of your eyes, POE has <40k players from the 250k since release. Ouch. 40k players is really nothing, not that 250k was a lot.

Meanwhile, ROS is the best thing since LOD. Gone RMAH, all the loot drops are sick, you can enchant a 'shitty' drop, skills and legendary item buffs are absolutely mindblowing, the combat and graphics and monsters and locations tons better than before, the action is like being in one of those ridiculous big budget American movies, the endgame is varied and exciting, build variety is finally in place with all the buffed skill runes and legendary affixes, and the fact cookiecutters like ww/nado and critical mass, and OP and stale shit like lifesteal have been removed. I cant believe this is an expansion to D3, to be honest.

Wow, Diablo 3, where have you been all my life?



I wouldnt go that far and already praise RoS to the High Heavens, since it's still beta and not released yet, but I do agree that RoS already looks awesome and much more rewarding than PoE. People cry because of BoA items, not tradable endgame items etc, but longterm, imho, that's exactly what D3 needed to fight RMTs. And it's not that you cannot trade those items. If you play in a party you can trade "ANY" item, and even if somebody is not in your party, you can trade BoA items within 2h timeframe.

I think both games are great for what they are, but when it comes down to a real ARPG, which means slaying hundrets and hundrets of monsters, with smooth gameplay, powerful characters and collecting crazy loot, then RoS > PoE.

But if you wanna theorycraft hours and hours before you even have rolled your char. When you want to play a punishing game in terms of, that you can get one-shotted even though your character hit lvl90 and has OP gear, if you can live and die with that risk and if you prefer death awaiting behind every corner .. then PoE > RoS.

But PoE imho, is not a classical ARPG, like a lot of people claim. It is more a SARPG .. a strategic action RPG, or a TARPG, tactical action RPG. Every move you make, be it while building your character and spending points in the skilltree, to how you engage a group of monsters etc counts in PoE. It takes away from the action part, where like in RoS you dive into a horde of monsters and just kill everything on screen and seconds later you jump to the next horde etc. In PoE you cannot do that. Eventually you will get killed if you do not play carefully ... PoE is much more punishing and unforgiving than RoS, hence why people say its more "hardcore" ...



I really agree with a lot of what you said. In particular the ability to make your character eventually become a god. In pretty much all ARPG's before PoE you could eventually become quasi immortal through a lot of leveling hard work and gear collection. In PoE despite being 90+ and having retarted good gear you can still get 1 shot which is just stupid imo. It doesnt feel rewarding to have your character get roflstomped in maps after working so hard to get better gear/levels. IMO we need more passive points and raise the caps on resists or tone down damage from monsters.
This thread is an excellent example of why devs shouldn't listen to all the whining and instead do what is best for the game.

RoS is giving many players exactly what they wanted and it is going to be awesome... for about 4-8 weeks and then it will be right back to how D3 is now. All that amazing self-found gear that the game is going to shower players with is going to quickly become the vendor trash of tomorrow. This is what happens when a game's itemization is both linear and not scarce.

We can already see the streamers reaching the progression plateau and begin skipping entire chunks of levels and ignoring most of the gear that drops. Sure, the bugs and imbalances have allowed them to rush that progression, but that really isn't the point. We get to see what the end-game devolves into and it isn't pretty.
"
Hackusations wrote:
This thread is an excellent example of why devs shouldn't listen to all the whining and instead do what is best for the game.

RoS is giving many players exactly what they wanted and it is going to be awesome... for about 4-8 weeks and then it will be right back to how D3 is now. All that amazing self-found gear that the game is going to shower players with is going to quickly become the vendor trash of tomorrow. This is what happens when a game's itemization is both linear and not scarce.

We can already see the streamers reaching the progression plateau and begin skipping entire chunks of levels and ignoring most of the gear that drops. Sure, the bugs and imbalances have allowed them to rush that progression, but that really isn't the point. We get to see what the end-game devolves into and it isn't pretty.


Sounds like PoE. End game isn't pretty. Loot 2.0 I think will help D3 more than people think. I love the loot drops weighted to class and is something PoE should implement imho. I will probably try ROS when it is released. I like PoE more than D3. Will ROS change this...I don't know. I doubt it. ROS will make D3 more fun though.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
"
Hackusations wrote:
This thread is an excellent example of why devs shouldn't listen to all the whining and instead do what is best for the game.

RoS is giving many players exactly what they wanted and it is going to be awesome... for about 4-8 weeks and then it will be right back to how D3 is now. All that amazing self-found gear that the game is going to shower players with is going to quickly become the vendor trash of tomorrow. This is what happens when a game's itemization is both linear and not scarce.

We can already see the streamers reaching the progression plateau and begin skipping entire chunks of levels and ignoring most of the gear that drops. Sure, the bugs and imbalances have allowed them to rush that progression, but that really isn't the point. We get to see what the end-game devolves into and it isn't pretty.


you are aware that the purpose of the RoS beta is to test the endgame right? thats why the drops and the drop chance are increased AND the beta allows to play everything in RoS. the content in the beta is not limited. They're tryin to not do the same mistake with the D3 Beta, which was only act 1 and only to skeleton king. thats why the endgame was so fucked up, because nobody tested it in its entirety ... this time around though they allow the beta testers to test "everything", even the endgame, but in order to do so, the beta testers need to get their hands on endgame items ... that means drops must be crazy ...

try to understand the purpose of a beta and try not to already judge something without lookin at it from different angles ...
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Last edited by exorzist#2945 on Nov 25, 2013, 11:03:32 AM
People saying ROS i s the same with the current version just dont see the true difference. items are now not only playing a role on your DPS and defense, but also changing your play style.They learn the lesson from the popularity and love for builds such as 0 dog and HOTA.
With limitation of trading, player vs player variety will be enhanced.
In fact the play style in D3 has been evolved a lot. People AFK for a few months coming back will basically confuse.
For example, the support build of monk,which is a special case where extremely low dps monk is welcome in high level farming; and the high mp cave run, which is now a super popular and interesting way for exp and loot, esp in HC, requiring full co-op of different classes, and good skills to be alive.
New system of ROS has signs to enhance this kind of experience.I loik forward to exploring that.
Amazing how people bash D3 when PoE is more unrewarding and also riddled with gated content. I just got my first unique item at the end of Cruel on a new character. D3 was just as bad as finding legendaries while leveling.

People called D3 "AH TYCOON 3"

PoE is "Tradechat Tycoon"


Crafting in D3 is something everyone can participate in and actually upgrade your gear when you get enough essences. Crafting in D3 actually feels like gambling.

In PoE, only the top few % of players can afford to craft and feels masochistic.


In D3, certain skills will rubberband a player, mainly Tempest Rush.

In PoE, everyone desync's.

In RoS, all the big gripes people had with the game were addressed.

In PoE, the problems got worse with release with nerfed zone levels.


"
Kony_Danza wrote:
"
Aspartem wrote:
First page: Solo Selfound in PoE only works with Dom. Maps can't be done.

uhu. That's why my Ranger farms 66-68 maps and is 100% selffound. Tell me more please.

Really? So you've never traded on that character before huh? I honestly find that hard to believe. Either way 66-68 maps, to be honest, aren't much harder than Dominus. Also I'm actually quite interested in seeing your gear, curious as to how "lucky" you are.


I started Solo Self Found in Nemesis.
My highest map is Cells (73). I also have several 72-s and 71-s.
The hole is at 69-s BTW.

Highest maps I've done are Collonade(71) and Strand(71).

But then I died foolishly :-(

As for gear:





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