6L armor, best way on getting there?

Best way is to save up on 30-50 GCP and trade for one come open beta.

Don't Touch my Sweep please GGG!
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xchokeholdx wrote:
Best way is to save up on 30-50 GCP and trade for one come open beta.



Open beta means wipe so saving up GCPs is pointless. Also the game is random but I think there might be some sort of weight against 6l. Although just the shear amount of combinations may be enough, I have a feeling a lot of theorycrafting will happen during OB when everybody gets enough materials to get good averages.
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Adhun wrote:
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Coldet wrote:
Adhun

2. The "Occults Vestment" is a great base but as RandallPOE wrote, the "Vaal Regalia" has a much higher base ES and is worth looking for.



Well my plan is to go hybrid summoner/coldSpell witch. I dont know how much survavibility ill need, when there will be 7 zombies running all around me :)


Yeah they provide some cover but the IQ isn't the best, you end up with.

1 zombie with his head burried in the corner.
2 zombie wandering around behind you.
3 zombie attacking the mob with the can not die buff.
1 zombie which gets one shot because it is attacking a mob so it doesn't explode.

Skellys on a totem are more reliable, unless it spams them on the wrong mob also.

Fight censorship
https://www.reddit.com/r/The_Donald/
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Mr_Bill wrote:
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Adhun wrote:
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Coldet wrote:
Adhun

2. The "Occults Vestment" is a great base but as RandallPOE wrote, the "Vaal Regalia" has a much higher base ES and is worth looking for.



Well my plan is to go hybrid summoner/coldSpell witch. I dont know how much survavibility ill need, when there will be 7 zombies running all around me :)


Yeah they provide some cover but the IQ isn't the best, you end up with.

1 zombie with his head burried in the corner.
2 zombie wandering around behind you.
3 zombie attacking the mob with the can not die buff.
1 zombie which gets one shot because it is attacking a mob so it doesn't explode.

Skellys on a totem are more reliable, unless it spams them on the wrong mob also.



I've noticed that autoattacking a mob triggers all inactive zombies to attack that mob. It may not be true but at least if you take a break from casting you autoattack a bit to direct your zombies.
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zipykido wrote:
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xchokeholdx wrote:
Best way is to save up on 30-50 GCP and trade for one come open beta.



Open beta means wipe so saving up GCPs is pointless. Also the game is random but I think there might be some sort of weight against 6l. Although just the shear amount of combinations may be enough, I have a feeling a lot of theorycrafting will happen during OB when everybody gets enough materials to get good averages.

The math has already been done and it is weighted toward 2/3/4L and away from 5/6L.
To the OP: just don't plan on a 5/6L. If you get one, great, but no build requires it. It's like taking a machine gun to a barrel full of fish.
Except the actual odds for "5" and "6" on jeweler/fusing are strictly unknown. We would need a very long community log and on the order of 10k datapoints with jewelers to begin approaching accurate figures.


Also, if you're dedicated enough, you WILL eventually get a 5L. I've climbed that cliff a few times myself.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Jan 3, 2013, 3:13:00 PM
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zipykido wrote:

I've noticed that autoattacking a mob triggers all inactive zombies to attack that mob. It may not be true but at least if you take a break from casting you autoattack a bit to direct your zombies.


This is actually intended in game and works this way, there is a thread in:
Spoiler
http://www.pathofexile.com/forum/view-thread/63871
where the behavior is explained (i ques a lot changed from last 8 month, as zombies well pretty stupid when i played summ)

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Zakaluka wrote:
Except the actual odds for "5" and "6" on jeweler/fusing are strictly unknown. We would need a very long community log and on the order of 10k datapoints with jewelers to begin approaching accurate figures.


Dude UR very optimistic with that 10K datapoints and realistic values :D more likely some millions :) anyways it doesn't matter, chances are so low, it could take me 10K fusings and i could not even end up with 5L... but that's the "beauty" of statistics.
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Adhun wrote:

Dude UR very optimistic with that 10K datapoints and realistic values :D more likely some millions :) anyways it doesn't matter, chances are so low, it could take me 10K fusings and i could not even end up with 5L... but that's the "beauty" of statistics.


Well 10k Fusings would be a nice start as you could get a rough pattern (probability might be off by .1) but, by around 30k fusings you would almost know for certain what the probability of getting a 5L or 6L is.

I personally want to know the exact number of combinations you have with 6S from there you can find the probability and about how many fusings it would take with Binomials.
At one point in the .9.x series, Chris made a post laying out what the exact odds were at that time. The odds have undoubtedly changed, so his post is almost useless now. HOWEVER: the way he worded it says a great deal about how the actual orbs work, and we can make a few guesses.

1) When you apply a jeweller, game rolls number of sockets from a probability table that's hard-coded. The actual values in this table are unknown, but this fact alone is significant.

2) When you apply a fusing, game iterates across the sockets starting from socket number 1 and rolls on the same probability table from each position that's still eligible for a link.

That is, when you have a 6-socket item and roll a fusing;

1 . 2
. . .
4 . 3
. . .
5 . 6

From position "1" we roll on the probability table. Suppose we pull a "2" down from that roll, it will link sockets 1 and 2.

Next socket eligible is 3. Suppose from position 3 we roll a 5 off the table. We are only eligible for 4 more links, so sockets 3-6 link together.

Overall result is a 2L-4L (a quite uncommon result).

-----------------

It's likely I have some minor detail incorrect, like how exactly the game iterates across the sockets, or what happens in the collision case. It is absolutely clear, though, that the same exact probability table used to make sockets with a jeweller is used iteratively when linking sockets with a fusing.

I might come back here and link the old post I'm referring to at the beginning there. It'll be a little tough to find.

Anyway, the point is this: for modelling fusing behavior, actually the quickest way to figure out the actual probabilities is to map jeweller probabilities, then make some guesses about how the fusing algorithm works. A few thousand jeweller rolls should be enough to pin down approximate 6L odds.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Jan 3, 2013, 5:00:37 PM
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Zakaluka wrote:

Anyway, the point is this: for modelling fusing behavior, actually the quickest way to figure out the actual probabilities is to map jeweller probabilities, then make some guesses about how the fusing algorithm works. A few thousand jeweller rolls should be enough to pin down approximate 6L odds.


Ty, u casted a lot light for me on how the mechanics work.

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