Orbs: Buying > Crafting

News flash... WoW died years ago.
I wonder if this game would be better if they made it impossible to trade orbs...
Standard Forever
@TE thats just not true.

You can easy trade one currency that is easy to farm and always needed like alterations to chaos. And then turn the chaos to exalts.
Why you should try Harcore http://www.pathofexile.com/forum/view-thread/209310/page/1
Last edited by tadl#0113 on Nov 20, 2013, 6:55:04 PM
They need to make higher end orbs more desirable to consume.

I REALLY like crafting in this game but it's WAY too expensive in comparison to using the orbs to buy gear.

You... really like crafting in this game?

I like the IDEA of crafting in this game. I like that there's are so many different vectors to change around an item, and so many different ways to tweak.

The whole problem is that the actual IMPLEMENTATION of crafting is a slot machine. To me crafting would be to improve an item over time - let's say, spend a chaos to roll an item. Then spend another one to "lock in" a mod I like. Another chaos to reroll. Instead, it's just roll, roll, roll. Even trying to craft a flask is an exercise in frustration... Whee, Surgeon's Granite Flask of Iron Skin. I know it'll be a stack of alts before I see Iron Skin again, hopefully it'll be a useful mod next time.

I feel like, next to desync, this is the game's biggest flaw. I don't think GGG really gets how strongly negative it is to be faced with having to risk an already-good item to try to make a better one. Do you reroll your 4-link armor, knowing that you MIGHT get a 5-link, but realistically you might spend 100 fusings and not even see a 4-link again?

I'm not asking for crafting to be cheap. The expense isn't the problem for me, it's the negative returns - emotionally and mentally - on the existing crafting system. Give me a POSITIVE system, and you can make it as expensive as you want! I think it would be reasonable to do something like this:

Recipe: item with +1 link. Cost: Item, 1 stack of Fusings per existing link.

That way, it might be expensive as hell to turn my 4-link into a 5-link, but at least I'm not throwing away a good item. (To turn a 3-link into a 5-link would cost 180 fusings... if you think that's too cheap, simply make fusings stack higher. But 180 seems like a lot to me.)


Until then, what's been said in this thread several times is true. For most of us, it is always better to buy than to craft. The crafting system is for the extremely wealthy few, which is a shame.
Crafting is easy, especially 5L on chests. Start with a high ilvl base white item, armour scrap to 20% quantity, apply jeweller/fusing until 6S/5L appear. All my crafts have cost me less than ~60 chaos in ingredients, this used to be cheaper back when exalts were like 80 fusing each, but if you are happy to grind for alts-> jeweller-> fusing for about a week or so you'll have yourself a nice chest and the satisfaction of making it yourself.

Some of my crafts:

Spoiler


First focus on getting yourself a map ready character level 75-80 at least, then farm either high quantity maps for 6S or the ledge with a bit of IQ/IR.

The 6L above I crafted within the first month of Anarchy league, I had a level 75+ wander and just decided to give crafting a go as I had no currency to buy a 5L, took me about 1.5 weeks of ledge/docks/lunaris but I made it with amazing luck too get the 6L, spending a total of 60 chaos worth of jewels/fuse and then to get the stats on it.

Crafting is about not giving up, you may get a bad craft that is not cost effective, but if you keep going and farming while you do it you'll eventually get there.

Results are not instant in this game. Have patience.

The bulk (95%+) of my wealth in this game is self found and self crafted.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
"
DirkAustin wrote:
What i expected from being able to craft with orbs was more like: Orbs: Crafting = Buying.

The way it is now makes it impossible to trade for those items in the trade chat since they almost always cost a bunch of EX which i will never ever have without flipping items and ripping people off and such.

Its really sad that the most fun part about POE is being reserved for the people that are either farming for orbs all day or using RMT sites to get their crafting material.

Can something be done about this in the future i wonder?

Its almost like in that other game, where the so called legendary items just didn't want to drop until it was patched.

I totally agree with you on this, even if not on desynch

Whats the point of GGG creating a cool new innovative currency system if only 1% of players can use it as intended

Might as well have implemented gold.
"
Shagsbeard wrote:
It will always be cheaper to buy something than to make it yourself or else people would simply make things for a profit.
At the very pinnacle of gearing — I'm talking top 1% here, if not higher — this isn't really true. One does not simply hop on poe.xyz.is and find mirror-service-level rares. As one approaches the apex, it begins to make more sense to craft and less sense to search endless for items which aren't really being offered on the market.

However, when applied to the vast majority of gear — where there's someone who found it and doesn't need it, or someone has upgraded past it and is offering it as a hand-me-down — that's exactly how it works. Gear the seller can't use is going to be priced to sell.

Thus, the problem with simple "increase orb drop rates" suggestions is that they make it even easier to generate these highest-level items, while the hand-me-down logic still remains true: even with more orbs at your disposal, it would be cheaper to buy it than craft it, so increasing orb drop rate didn't solve anything.

Ideally, we'd have some kind of mechanic where low-level crafting would be flat-out cheaper than high-level crafting. For example, imagine if instead of finding 1 Exalted Orb at a time, you found 70, and instead of having a stack size of 10, they had a stack size of 500... but a single use of an orb required a number of orbs equal to the item's itemlevel. This would mean that Exalting an item from the Docks costs maybe 62, but Exalting an item from a Palace map costs 80. This would be a functional drop rate increase for those trying to craft lower-level gear but a functional drop rate decrease for those trying to craft mirror-worthy items.

I'm not 100% sure those are the exact right costs, but you get the general idea.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Nov 20, 2013, 9:45:02 PM
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deshaboo wrote:
You can complete the game and start mapping with 1 ex worth of gear or even less, people need to stop comparing themself to others who have 300 ex gear sets.


did you mean those pathetic excuses for human beings that contribute nothing to society except claim Welfare and EI becase theyre lazy asses cant get out of bed to do any type of work so they stay at home and play PoE all day?


yea you probably meant those guys.

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