I remember bartering in Diablo 2
how much for shako?
"WUG?" "shows random items" "nop" "20 pgems" "40" "30" "35" "how about 5 and a pul rune" "deal lol" I think its just PoE's community that sucks at trading... |
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Generation is too young.
They starting playing such games at times of RMAH, Ingame RMT Shops and the D2 Botterboard. |
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Kids nowadays don't know how to barter.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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I think it has less to do with the generation and more to do with the culture as a function of how loot and currency works. Because mapping is such a heavy currency sink it forces players to always try to maximize their items' trade value, in an effort to sustain their farming, and combined with the relative scarcity of loot, compared to Diablo 2, it is difficult to find anyone willing to negotiate. The way in which crafting (read: gambling) works also encourages this miserly attitude.
But the way things worked in Diablo 2, when I played, was like a hierarchy. You had the hackers and RMT sellers, then you had the personal botters and then everyone else. Everything trickled down from the hackers, RMT and botters and they really didn't care about maximizing profits, because wealth acquisition was no problem. Steady item supply combined with the 3 month inactivity resets kept the economy relatively approachable and stable. Although, from what I heard, plenty of fluctuation did occur after the 1.10 and following patches, but by then I was long gone. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 8, 2013, 7:41:43 AM
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Do you often go to the store to barter? Or do you haggle over camel prices at your local market?
I'm guessing most kids nowadays don't do either. They are used to a system where the prices are fixed and there is no bartering or haggling. This at least in my culture. So I have no idea why anyone would want to do something in a game, that they are not accustomed in real life, and maybe even frown upon such behavior. |
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" It could maybe be because the entire purpose of our every day lives isn't to get a carton of eggs or gallon of milk. You don't trudge through life just hoping to get a new hubcap for your car by means of killing dangerous monsters. Conversely, item acquisition is the end-all be-all priority in a game like poe. Trivializing it is NOT GOOD. IGN: Smegmazoid
Long live the new Flesh |
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" If we are going by this line; most of us tend to work for currency, then use that currency in an effective trading system, so we can then focus again on the work, to gain more currency. As in, we have our focus on the work, and we prefer to have other things done as smoothly as possible, since we are not getting paid from those things, at least not nearly as much from the primary work. So unless you consider trading the main source of items in PoE, your logic is fundamentally flawed. Naturally we could just re-brand the game as a trading simulator and have off with the pointless grinding. |
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That's why D2 is the measuring stick by which all other games of the genre are judged. "Currency" type items and large scale trading is what's wrong with D2's successors.
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" Yeah, but when the kids act as sellers they don't use fixed prices, they say "offer" and then when you offer they follow up with insults or put you on ignore. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" idk, pgems and hrs were pretty much currency in D2 its just that even despite that fact that half the people ingame were scumbag scammers, they were still willing to negotiate and barter insteadn of instantly screaming MOTHERFUCKER LOWBALL IGNORED |
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