1.0.0e Patch Notes

Version 1.0.0e
  • Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
  • Reduced the damage of Devourers.
  • Reduced the size of packs of Devourers in end-game Maps.
  • Rare monsters are now larger.
  • At higher levels, spells cast by shrines that you have tagged now do more damage.
  • The slow aura from totems can now be viewed in the UI as a debuff.
  • The Cast on Crit support gem has been renamed to Cast on Critical Strike.
  • Changed some map vendor recipes: Mountain Ledge maps now upgrade to a Museum map. Promenade maps now upgrade to a Villa map. Colonnade maps now upgrade to a Labyrinth map. Dark Forest maps now upgrade to a Residence map.
  • Fixed a bug where auras with larger base magnitudes could override auras that had higher final magnitudes (once passives had been factored in).
  • When an Animated Guardian is dispelled due to its gem being unavailable, its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
  • Fixed an abuse case where the Cast on Death support gem could be used as a massive damage bonus with other trigger gems.
  • Fixed a bug where all classes other than the Scion would look wrong when wearing Hyrri's Ire.
  • Fixed the speed that NPC dialogue windows scroll at if there's no voice acting.
  • Fixed a bug where the Gardens would occasionally spawn with the path to the Sceptre of God blocked.
  • Fixed a bug where a Guild Officer would be shown an option to kick the Guild Leader.
  • Fixed a bug where the end-game Graveyard Map could spawn its boss (Merveil) in an unreachable location.
  • Fixed cases where minions would not appear on your minion icon bar after tagging a shrine.
  • Fixed a bug where a Scion wearing the Crown of Thorns or Asenath's Mark would appear bald.
  • Fixed a bug where Guild Members and Officers could attempt to change the guild tab ordering. In addition, Guild Leader tab reordering has been disabled until it's fully supported.
  • Fixed an instance crash related to Spectral Throw.
  • Fixed an instance crash related to Dominus.
  • Fixed a client crash related to guild tabs.
  • Fixed a client crash caused by Lightning Warping away from NPCs while talking to them.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
PoE 2 easy with all these nerfs
Thanks for the Dominus fix Chris. On behalf of all the horrible people QQing
Sweet, lots of fixes.
IGN: NNQQ, Sporkay, Rands_
I am going to miss the pack size from the Devoures in end game maps. I also surprised that their damage got balanced quickly. I know rares and the unique version were a bit over tuned, but I felt that it would just take time to get used to them, and actually beat them with ease eventually. :(


About the size increase in rare monsters, will this stack up with the additional life mod which increases their size as well?
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

cool stuff! anything on when we can hide guild chat?
"
dlrr wrote:
cool stuff! anything on when we can hide guild chat?

It's coming, just not in this patch.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Nice to see rare monsters getting some love. How about making the packs that spawn alongside rare mobs into stronger base types (like the "minion" type monsters from d2)?
"


I had no idea my officers were offered the chance to kick me. now they can kick themselves for not taking the chance instead...




I would had kicked you, but I was never really much into RP, so heh.....
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Nice patch all around.

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