Lunaris Temple...ok I'll beg...
" Cant think any old player is sad over at the death of docks. Even if its worse and harder, anything but docks >:'( |
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+1 for endless dungeon with progressive increase in difficulty per level.
The endless dungeon concept in and of itself is enough of an endgame to keep people enthralled for ages. It would keep the gameplay fresh due to the randomly generated maps, and it would also add a competitive aspect to the endgame for max level players; I can already imagine the "I got to DLevel XX! Who can beat my record!?" threads popping up on these forums. On topic, though, I agree on Lunaris Temple being reverted to its pre-release level range. The new area level range should have been raised and the map system levels should have been modified to compensate. "Chris wrote: The "nerfs" in this patch are in response to the rest of the rebalance and so that many builds are simultaneously viable. You can't complain that there are only seven good builds and then complain when we balancing the power level :P Last edited by Manfred_von_Wolfstein#4168 on Oct 30, 2013, 3:10:00 AM
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+1
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" haters gonna hate |
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+1
ExP past 80 is a joke and still very hard to get now with lunaris being dropped in lvl its just as it was before trying to get xp None of the new areas FLOW very well to be good farming spots they just dont mesh like lunaris did for a good clear run through and still we are left with high end maps being the big Xp/money makers.... But you have to already be rich to run high lvl maps.... Dafuq? as has been said it seemed like the logical conclusion that Lunaris would stay 68 and the new areas would be 69/70/71 the change wasn't even in the patch notes AFAIK was kinda pissed when i logged in to find the change tbh. IGN: EviiLe Last edited by ImRight#5246 on Oct 30, 2013, 6:22:21 AM
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+1
IGN: MsAnnoyance
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Signed!
I loved lunaris level 2 at 67 and Lunaris level 3 at 68. It was a nice sized dungeon and decent exp. They messed with it. Scepter of God should have been in the 70s. Last edited by Warmey#4835 on Oct 30, 2013, 6:28:48 AM
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Just do maps. You get them like candy anyway. At 76 I have like 40 something maps and I haven't even done a single map yet.
@Aelloon
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Do maps, do Library + Archives with two reallly easy to farm Unique Monsters.
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+1 I think you should have some high lvl farming areas (sceptre->lvl 70+) or sth like endless dungeon. The map system itself is a good idea but its badly implemented. The map drops should be less rng so it is easier to sustain a high lvl pool without sinking tons of currency into it (atleast in the lower lvl maps). To counter the higher farming ares that would make lowlvl maps obsolete, you could lower the exp penalty in maps compared to non map areas of the same lvl and introduce 80+ maps. So you can either farm lvl70 areas or put some currency into maps to lvl faster with a lvl80+ pool. Reaching the maxlvl will still be hard as intended. And you will have to increase maxlvl if you want to introduce higher lvl areas with act4+...
Heavy in the morning
Metal in the night |
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