Free to play = infinite bots

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ciknay wrote:
They ARE competitions, but also competitions based on the principle of fair play. Cowboy duels only ever shoot at the same time, therefore the person with the better skill wins. In sword duels, if one person has a sharp blade, and the other person a dull blade, then the duel is not fair.

You have no idea what the difference between HC and Default in in POE, so you should actually do some research before pulling facts out of your ass.

And POE IS a competitive game. It doesn't have to be for some players. Why do you think PVP was introduced if the players didn't want competition? No competition means there is little to no drive to level up.

I'll give an example of how gold buying can ruin a game experience.

There is a Korean MMORPG called Rappelz. At the moment, the level cap is set at 180, but most people don't make it past 150 the leveling is that grueling.

To be truly rich in that game, it takes years of playing the game to collect high tier pets, get the rarer drops and earn certain milestones.

I only know of ONE player who became filthy rich without using the cash shop or RL trading.

The rest bought their wares with real money, removing all challenge of becoming rich.

And that is the point of Path of Exile. Everything is a challenge. You are a filthy, sea sodden exile fighting for survival, not a godlike paladin with 300% more shiny. If you buy anything to make the game easier (P2W), then this is not the game for you. This game WILL not cater to lazy idiots like yourself. GGG have said time and time again, they are against P2W, and using real money to purchase items is P2W.

Go back to Runescape.


I can liken Rappelz to North Korea.
You can play Rappelz. You can live in North Korea.
Rappelz is just tedious level grinding. North Korea is a horrible place to live in.
Rappelz probably doesn't allow gold farming and Pay 2 Win. North Korea doesn't allow people to flee the country.

A game will only get trouble with gold farming when the game deserves gold farming.
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Andreasen wrote:


I can liken Rappelz to North Korea.
You can play Rappelz. You can live in North Korea.
Rappelz is just tedious level grinding. North Korea is a horrible place to live in.
Rappelz probably doesn't allow gold farming and Pay 2 Win. North Korea doesn't allow people to flee the country.

A game will only get trouble with gold farming when the game deserves gold farming.


Not sure how you can liken a dictatorship with a game, but there you go. I am now assuming you are either stupid, or a troll, and am abandoning arguing with you.

While your here, and so willing to spend money, buy a supporter pack and actually experience the game you have no idea about.
"Minions of your minions are your minion's minions, not your minions." - Mark
Last edited by ciknay#1000 on Nov 14, 2012, 3:43:17 AM
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ciknay wrote:

Not sure how you can liken a dictatorship with a game, but there you go. I am now assuming you are either stupid, or a troll, and am abandoning arguing with you.


Don't be a sour loser.


"

While your here, and so willing to spend money, buy a supporter pack and actually experience the game you have no idea about.


I don't have a credit card, so I'll wait instead.
I've read several pages of this thread, and I don't know much about botting... but I couldn't help but make this logical argument in my head.

Catching botters "with their hand in the cookie jar" isn't easy at all if they are good at what they do. So, would it make sense (at least to have this on-top of other prevention measures) to have a "living" database, so to speak.

Items that drop have an ID specific to the account or character. Where it dropped, when it dropped, etc would be recorded. You could then compile this and view any trends that may occur (because I think if BOTs have one flaw, it's that they tend to do the same things over and over and do them at specific times).

So you could see that this character is actively playing at regular times during the day, and runs a wide range of areas. Then from 2:00 AM to 7:00 AM he's running a specific area over and over. Wouldn't this make sense? Anticipate how they may establish a "paper trail" and then monitor that in a way that supports any other measures in place.

I just think knowing as much as possible about HOW and WHEN a character is played, and what happens to the items they find could be very useful.
"
DevilJade wrote:
I've read several pages of this thread, and I don't know much about botting... but I couldn't help but make this logical argument in my head.

Catching botters "with their hand in the cookie jar" isn't easy at all if they are good at what they do. So, would it make sense (at least to have this on-top of other prevention measures) to have a "living" database, so to speak.

Items that drop have an ID specific to the account or character. Where it dropped, when it dropped, etc would be recorded. You could then compile this and view any trends that may occur (because I think if BOTs have one flaw, it's that they tend to do the same things over and over and do them at specific times).

So you could see that this character is actively playing at regular times during the day, and runs a wide range of areas. Then from 2:00 AM to 7:00 AM he's running a specific area over and over. Wouldn't this make sense? Anticipate how they may establish a "paper trail" and then monitor that in a way that supports any other measures in place.

I just think knowing as much as possible about HOW and WHEN a character is played, and what happens to the items they find could be very useful.


Like I've been told, it's easy to spot a bot, just by asking something like "Are you a bot?", but when there's 500 of them behind proxies, it becomes a matter of man power vs. processor power. If you can automate checking habits, so can programmers automate varying them. They can put in delays to make them farm at human speed, and feign human-like behavior that a spotter program won't be able to invalidate.

There might be a solution to seek out any popular bots on the internet, and reverse engineer them in order to stop them type after type instead of case after case. (If a person programs his own individual bot just for himself, he won't get spotted, but in that case I think he has kind of earned his farming.)
Not to mention, this just wouldnt always work, as some of us players, actually farm like bots. Viewing data on me - one would find 100s of thicket runs per day - and im not a bot.
GGG - Why you no?
"
Andreasen wrote:

Like I've been told, it's easy to spot a bot, just by asking something like "Are you a bot?"



u can write a bot that answers to questions with a random chosen answer of 50 answers that can be used for almost every question . ( like : srry i not understand english well , no time srry , yes , no , etc)

also dont forget people who really cant understand english or almost nothing except a few words .
just because they dont understand the question and ignore it they cant be banned .

and dont forget about the 2 people who play with one account to reach fast lvl 100 .

one guy plays over the day in many places and maps and his mate only plays nights at the same area over and over again because he found nice items there and it has decent xp.

u cant ban them for botting .
Last edited by Delamonica#7854 on Nov 15, 2012, 12:48:14 AM
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Delamonica wrote:
"
Andreasen wrote:

Like I've been told, it's easy to spot a bot, just by asking something like "Are you a bot?"



u can write a bot that answers to questions with a random chosen answer of 50 answers that can be used for almost every question . ( like : srry i not understand english well , no time srry , yes , no , etc)

also dont forget people who really cant understand english or almost nothing except a few words .
just because they dont understand the question and ignore it they cant be banned .

and dont forget about the 2 people who play with one account to reach fast lvl 100 .

one guy plays over the day in many places and maps and his mate only plays nights at the same area over and over again because he found nice items there and it has decent xp.

u cant ban them for botting .


I'm pretty sure account sharing isn't allowed, but I might be thinking of another game.

If people sharing accounts did get questioned on botting or not, I daresay there would be a human interjection, and the problem would be resolved quickly.

I daresay GGG aren't just going to auto ban people for set behavior.
"Minions of your minions are your minion's minions, not your minions." - Mark
1. Ingame captchas every now and then

2. ???

3. Profit.

Don't worry, I'm sure there are ways to dodge the gold farmers.
Please stop feeding the troll. This is extremely saddening to read. It became obvious when he said an mmorpg is no competition between players. If there is pvp, the competition is the fight and the race for gear, if only pve its just the race. There are no losers but there are winners and if a method of winning is unrelated to the game it all becomes pointless, even from an in-game point of view.

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