I'm just gonna weigh in here on why I think H3rp3s is a lot closer to being right than many of you either realize care to admit. Yes, there are a TON more players right now. It's release, there is press, it's on steam, and people are coming back to try the new content. Why did I embolden that? Because new content only lasts for a few short amount of time. After that, keeping players in the game is all about replayability.
This patch did almost nothing to help replayability. That is why the people you see the most unhappy with this patch are the ones who have put in INSANE amount of hours. Now, I love how the game looks after this patch. It's polished. I'm happy for GGG. As far as everything else goes, I don't like a single bit of it. What keeps someone grinding the same content over, and over, and over again? For maybe 100 people in each league, it is to try and reach the top of the ladder/100. For people like me, it's the quest to get the right combination of items and skills to make a character completely OP. Then I get to play as OP for a week or two until I am bored, and then I reroll.
This patch killed off anything ever considered OP. It nerfed dps by an incredible amount for Casters, Cleavers, Dischargers, Totems, Aura Stackers. It killed off almost all (voltaxic and aegis live on) uniques that if one drops for you, you get up and dance for a minute because it's fucking awesome. It didn't REALLY make it any easier to get experience, if you follow an experience chart, and it didn't do anything about map drops. Drops were actually DECREASED for the early part of the game, I haven't had a chance to do any boss runs yet as I rerolled.
So why am I still playing this game? Because I love(d?) it and of course I am going to try out the new content.I've been waiting for it forever. The question is, will I be playing this game in a month? Two months? I really don't see that happening in its current form. The game has turned back into take a shit ton of lifenodes and a couple of defensive nodes, because there is just too much wasted space between notables for anything original. There will be no more "OP" after you've put in the hours (Except legacy leagues), it will just be the grind.
Maybe you just don't think like me. Maybe you haven't put in near the hours I have. Maybe you've put in more. Whatever the reason, a large portion of the already established players will leave in a month or two if there aren't changes, simply because the game will start to get stale. Will the new players stick around and fill in the holes? Only time will tell, I suppose.
TL;DR? - Then you aren't who I'm talking to, you needn't bother.
i met many people again whom i havent seen in weeks... dont judge from your own experience, its biased.
I wonder if what we're seeing is people who left the game long ago coming back to see what changed. While people who left recently are staying gone because the changes they were hoping for didn't happen.
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit
I'm just gonna weigh in here on why I think H3rp3s is a lot closer to being right than many of you either realize care to admit. Yes, there are a TON more players right now. It's release, there is press, it's on steam, and people are coming back to try the new content. Why did I embolden that? Because new content only lasts for a few short amount of time. After that, keeping players in the game is all about replayability.
This patch did almost nothing to help replayability. That is why the people you see the most unhappy with this patch are the ones who have put in INSANE amount of hours. Now, I love how the game looks after this patch. It's polished. I'm happy for GGG. As far as everything else goes, I don't like a single bit of it. What keeps someone grinding the same content over, and over, and over again? For maybe 100 people in each league, it is to try and reach the top of the ladder/100. For people like me, it's the quest to get the right combination of items and skills to make a character completely OP. Then I get to play as OP for a week or two until I am bored, and then I reroll.
This patch killed off anything ever considered OP. It nerfed dps by an incredible amount for Casters, Cleavers, Dischargers, Totems, Aura Stackers. It killed off almost all (voltaxic and aegis live on) uniques that if one drops for you, you get up and dance for a minute because it's fucking awesome. It didn't REALLY make it any easier to get experience, if you follow an experience chart, and it didn't do anything about map drops. Drops were actually DECREASED for the early part of the game, I haven't had a chance to do any boss runs yet as I rerolled.
So why am I still playing this game? Because I love(d?) it and of course I am going to try out the new content.I've been waiting for it forever. The question is, will I be playing this game in a month? Two months? I really don't see that happening in its current form. The game has turned back into take a shit ton of lifenodes and a couple of defensive nodes, because there is just too much wasted space between notables for anything original. There will be no more "OP" after you've put in the hours (Except legacy leagues), it will just be the grind.
Maybe you just don't think like me. Maybe you haven't put in near the hours I have. Maybe you've put in more. Whatever the reason, a large portion of the already established players will leave in a month or two if there aren't changes, simply because the game will start to get stale. Will the new players stick around and fill in the holes? Only time will tell, I suppose.
TL;DR? - Then you aren't who I'm talking to, you needn't bother.
Actually, now more things are OP as the rest were nerfed. Therefore creating a better balance which promotes playing different builds without feeling like they are pointless. I'm sure some returning players will go again, some will stay, some new people won't like it, some new people will and there will overall be more players online than before. Not only that, but people will be making PVP characters as well. You don't have to take a path of life any more, you can take some more damage instead. Taking several notables, I don't think was the point, more to take a couple and work a build around that. I think replayability is really down to the player, GGG can only do so much, but ultimately, the lifespan of this game has already far surpassed 99% of games I have ever played over the last 23 years. There is no QQ from me. I never used so called op uniques in 3000hours.
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
Actually, now more things are OP as the rest were nerfed. Therefore creating a better balance which promotes playing different builds without feeling like they are pointless.
Nerfing the OP stuff doesn't make the tier 2 things that were left alone any stronger. The monsters didn't get any weaker. That strong but not overpowered build that is now top DPS doesn't kill stuff any faster than it used to.
TLDR: Taking all the OP stuff out of the game doesn't suddenly make the new top dog "OP".
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit
The quitters are the end game players who put in 100's of hours into a narrow nitch build and cannot adapt to a slightly different play style. This applies to less than 1% of the community but who are very loud about it and cry their way out the door.
Myself as a decade long gamer i fully realize and expect games to change before release, after release and even long after release.
Pain is Good for it lets me know that I am still alive.
I have met some new people, most of my friendslist is online and i have even met some people returning from close beta while i was trading. All in all it seems to me that the poe playerbase is thriving!
The quitters are the end game players who put in 100's of hours into a narrow nitch build and cannot adapt to a slightly different play style. This applies to less than 1% of the community but who are very loud about it and cry their way out the door.
Myself as a decade long gamer i fully realize and expect games to change before release, after release and even long after release.
It has nothing to do with inability to adapt, in fact quite the opposite. Before any class could reach anywhere fairly easily on the skill tree. You could make interesting new things. Now, everything is a "class" and venturing for more than one or two keystones outside of it is a poor decision. I have 8 characters all above 60 in different leagues. I have none over 90 because it gets boring running 300 maps to gain a level. Now a brain dead monkey can make a decent build with the tree, and builds that were interesting (that many people then copied) are going to be few and far between.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
Actually, now more things are OP as the rest were nerfed. Therefore creating a better balance which promotes playing different builds without feeling like they are pointless.
Nerfing the OP stuff doesn't make the tier 2 things that were left alone any stronger. The monsters didn't get any weaker. That strong but not overpowered build that is now top DPS doesn't kill stuff any faster than it used to.
TLDR: Taking all the OP stuff out of the game doesn't suddenly make the new top dog "OP".
If the old builds aren't op any more, the stuff below it is now op, in relative terms. Anyway, whoever wanted the game to be easy mode really. So boring. Like this thread really. Why even listen to it when the game is rapidly rising up Steam's most played game. Seventh at the moment. I'm not included in that statistic, like many others, as well. And it has been on there, how long? The weekend is yet to come.
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.