Game is too easy? Not complex enough.

The only thing that is complicated/complex in this game is making a good Build.
But once you got your Build (after taking inspiration from videos,other forums build...) the game just becomes a mindless spam-fest.
So it's 1 hour max of complex thinking, corresponding to the time you take conceptualizing your build , and 10+ hours of mindless keyboard spamming in a repetitive pattern (you are always hitting them in the same pattern).

I never have to think, set/up an advanced strategy (or even tactic) before most encounter, even boss fight. Just applying the recipe coming with my build, like when I'm making a fucking cake.

I don't even need fast reflex, since the pattern in which I'm going to move/use skills is already preset and determined by my Build.

So no Strategy, No tactic, Not even reflex are need. Just 1 hour of Build conception, and 15+ of extremely repetitive/unchallengeable Gameplay.

A ''difficult'' encounter in this game is when the creature hits hard and has lots of life. In that case all you have to do is mindlessly apply your recipe/build (spamming it a little bit more) and with a bit more hit&run and more

I backed for this game, because I think that it has a great potential. I like the dark and gritty atmosphere, I like the skill concept, I like the graphics, I like the items loot, I like the Coop, I like the future PVP perspective, ESPECIALLY the cut throat.

I just dislike the lack of challenge. It's a bit strange : usually it's the easiest thing to implement. You guys managed to implement all the difficult stuff (showing you have LOTS OF TALENT), but you fail on the easy part.

Please add more Challenge to this game, that will actually require you to think before each encounter, carefully taking into account the enemy's position and using terrain/geometry in a complex way (not just hiding behind a cliff).

Also more complex spells that aren't just typical Buffs/Damage dealer but uses geometry/spatial thinking. For example Frost Wall : not much about damage, more about using it at the right moment, in the right spatial place.
In other words, Spells that are better used taking into account the surrounding environment and can make up for very complex combination.
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Did you see how Kripparrian used his frost wall? I think it was pretty clever.

I'm not sure if I think the game is too easy, there's a lot of challenge in Hardcore, if you ask me. It's also about finding a balance, because ARPG's isn't meant to be crazy hard to play, I have always loved ARPG's because I could relax and enjoy gaming it. But of course there will have to be challenges, just not sure if the game is too easy atm.
Danskere: PM mig, hvis I har brug for en guild.
Last edited by ongZ#0545 on Oct 24, 2012, 2:47:51 AM
1 hour of thinking?

you must be kidding,maybe a minute on a bad day...
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
It somehow reeks of GS mara here...
"
Dashtun wrote:
1 hour of thinking?

you must be kidding,maybe a minute on a bad day...


You really think any of those builds of the week took 'a minute' to conceive? Hm.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I think this is something that has caused my interest in ARPGS to dwindle a bit - the reliance on gear/build check for difficulty vs player skill. This isn't unique to PoE - most games of this style fall into this.

Once you have the build refined, and grind for the gear - it isn't that hard. The 'hard' comes from the time investment.

Would be interesting to see an ARPG like this that had a little less reliance on gear-check and more reliance on player-skill - timing of attacks, positioning, thoughtful use of skills, etc. Would be nice to see ARPGS take a few pages from the Demon/Dark Souls school of thought for making things challenging/hard (although I also don't think that those games are as hard as some people make them out to be)

That said, I also don't expect to see this happen in PoE or this generations crop of ARPGS (D3/TL2/PoE/etc). It would require a major change in combat mechanics and design philosophy that you really cant shoehorn into a game late in the development cycle.
Well I'm going to sound very offensive here, but this game doesn't deserve to be called a hardcore gamer game.

Hardcore Games are supposed to be about skills. There is hardly any skills in this game.

It like fucking farmville. But instead of crop it's item loot.

Games is mindless. I hardly need any skill. One of the easiest game I've played so far.
Skill? When have ARPG's ever required skill? Isn't skill something you need to excel at First Person Shooters?

I am not convinced any of this games need skill to be fun and interesting. All ARPG's are a bit of a gear check. Once you have the stats then your in good shape. Thats the way that it is.
Standard Forever
Then how is it a hardcore gamer game? I Donated for this game because it advertised as such, and I really believed it was made by some hardcore gamer enthusiast team.

Now I have more and more the feeling that this is a casual game for casual gamer. And it's a dark and gritty version of farmville.
My sister that only play facebook games managed to beat act 2.

This game = casual game. Once you get the good build (or copy paste it from the forum) all you have to do is mindless hacking for hours.
Jay Wilson

he can make it harder

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