Orb of Fusing and general currency problems

I'm sorry, I have no interest in tribalising my 'opinion' as a means to explaining flaws.

That's sooo twentieth century...


And as to Long-Term players versus tourists, that is a very good point. If the game has no interest in tourists then you are correct in that 'simplifying' the 'false complexity' is fairly irrelevant.

However, Long-Term players will just as 'nuisance' orientated when they get irritated by something or, more likely, bored at level 100. Offering too much freedom of opinion to the Long-Termers will result in ever more circular tinkering and even more complexing scenarios - I have started collecting Cartographer's Chisels and Odd Map Runes. I have no idea what they're for, even with the description (without coming on here of course) and I've no doubt this is all good fun for the Long-Termers... Or did another batch just switch off?
"
I wish there was a +like or star or some other sort of thread/post ranking system to that one's like yours could stand out from the rest of the noise.

Good, insightful post.


I agree, that was the first post in challenge to mine which actually addressed all the issues I brought up with a logical mindset, It's a shame we had to plough through so much drum beating and post-wasting before it arrived!
"
Never_nou wrote:
I'm sorry, I have no interest in tribalising my 'opinion' as a means to explaining flaws.

That's sooo twentieth century...


And as to Long-Term players versus tourists, that is a very good point. If the game has no interest in tourists then you are correct in that 'simplifying' the 'false complexity' is fairly irrelevant.

However, Long-Term players will just as 'nuisance' orientated when they get irritated by something or, more likely, bored at level 100. Offering too much freedom of opinion to the Long-Termers will result in ever more circular tinkering and even more complexing scenarios - I have started collecting Cartographer's Chisels and Odd Map Runes. I have no idea what they're for, even with the description (without coming on here of course) and I've no doubt this is all good fun for the Long-Termers... Or did another batch just switch off?


Of course new players would be confused by maps and chisels. They would then either A) Ask in global chat what they are, B)Get on the forum and find out what they are, or C) Hold onto them and finish the game to which they would find the map room and figure out what they are for themselves.

I don't see that as a problem.
Standard Forever
"
That's sooo twentieth century...


If you like hip things there are many simple hip games on the market for you to play.

Something's age does not determine its merit.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Is there any particular reason why the description of items can't be longer than a single line?

Is there a particular reason why everything needs to be 'investigated' outside the game?

For a game which prides itself on 'complexity', why are the descriptions all dumb one-liners?

Why is the clothing all the same image repeated over and over? Amazing graphics, stunning, gorgeous, but no-one can be bothered to design a new hat?

Look here, look at it this way:

I arrive, start playing. I get into it. I'm 'intrigued' by the Orb system and 'want' to get used to it.

I start making Whites into Blues then changing the stats with my Orbs.

I'm now completing Cruel and everything is hunky dory.

I start to get towards the end of Ruthless (?) and I'm pretty much confident with what's going down and I'm breezing practically every encounter, still excited by the various drops.

I am now full. All my Gem slots are full and I'm more interested in Support Gems than levelling up a non-used spell/Talent.

My focus is now on Jeweller's Orbs, Orbs of Fusing and Chromatic Orbs.

It's at this exact point that it all seems to go pear shaped.

I cannot advance with 'normal' gameplay. All the 'old' fun Orbs have become redundant and all the 'new' fun Orbs are (intentionally? Yes) a complete nightmare to both acquire AND use.

I am 'expecting' hardcore Orbs to associate with the Hardcore levels, and yet Orbs of Chaos, Blessed Orbs, Exalted Orbs and Divine Orbs are all still as elusive as they were in 'Normal'.

This is what is called a Dead-End.

Either I grind for the sake of a few Orbs or I just plough through to the end with virtually zero 'new' excitement to look forward to.

It's a game-killer (for all those who don't 'get into it' enough to be able to 'enjoy' this last-minute decision).

The game promises one thing for the first two difficulties and then simply doesn't deliver for the last two.

While I'm looking for Milagro's Spike for the last time, I'm NOT interested in Maps, I'm interested in Sockets and Exalted Orbs. That's it. That's all my character now needs.

And that's what fails to get delivered.

We are given support Gems for a reason, to be attached to Gems, the clue's in the name. That is what differentiates the second two difficulties from the first, that is the motivation to go on, to get those Support Gems Levelled up and functioning.

To then be deprived of this because of some bizarre nonsensical 'philosophy' and to spend the entire last difficulty Acts with practically the same equipment that you assembled way back in the third difficulty simply because the Socket systems demands it is tiresome, boring and stupid.

When I go into the final stages I want to see Orbs 'all over the shop'. I want to be able to 'complete' the game 'content' that I had 'done everything I could AND that I had fun doing it.

I do not want to get to the last difficulty and find that I have to Grind one single screen 100 times simply to improve one damn Socket simply so that my Zombies can have the stupid 'Extra Speed' support Gem (which has been levelling up but not in use for EONS) so that I can feel 'complete'.

It feels like either a glitch or a swizz (a swizz means being done by a dodgy dealer).
"
Something's age does not determine its merit


Not writing valueless crap might improve any merit you 'claim' to be putting forward regardless of age...
I really don't understand your complaints in that wall of text there. Support gems are easy to get and they are easy to put on. So whats the problem?

Jeweler orbs are cheap and easy to get. You roll until you get four sockets.

Chromatics are only slightly more difficult to get but you can still get from the shop/trade/ or use the nifty shop recipe of a 3 linked item of all 3 colors. Then you roll the colors you need which has not been too hard in my experience. Only when you mess up and realize that your trying to get red and blue sockets on an entire Dex base piece of equipment and the sockets mostly stay green.

Fusings aren't too bad. They are a bit harder to trade for so I usually skipped that and just farmed them and bought them off the shop which I believe is only 4 jewlers. For a 4 socket item in my experience it usually takes 4-12 fusings to get a 4L. I have done it a few times with 1 or 2.

You probably knew all of this but my point is why are you saying its hard to use support gems?
Standard Forever
You don't understand my point?

Remarkable.

I thought this game was supposed to attract 'complex' people? It seems plain English is too much...
I only agree with your first point tbh, that you should be able to buy quantities of "currency" items.

With the recipes, I'd like a more organized approach to it, either have an exiled trade person that will remember your recipes, that way you don't have to keep a pen/paper on hand to remember them all..

of course, that might be the design of it, but eh; i'm lazy.
"
Never_nou wrote:
"
Something's age does not determine its merit


Not writing valueless crap might improve any merit you 'claim' to be putting forward regardless of age...


Woah buddy. I would argue what you're writing is tripe. "Something is old! It's bad!" What? This kind of thinking is self-destructive. Is something bad because I came up with the idea 5 minute ago? Five hours ago? When does something become "old" - when it's not "hip" any longer, usually. Path of Exile isn't a hip, angry birds clone, it's closer to being old school with new features mixed in, than anything else. The audience here is hardcore players of RPGs and aRPGs, not casual RPGs like Skyrim or WOW, where everything glistens with millions of dollars of hollywood polish.

You complain about "clothing" images repeating - this has been thoroughly discussed and is the result of GGG's nature as a small company with a very small team of artists and small initial buget for the game.

Such a thing is purely cosmetic and polish. It's slated to be addressed in OB.

Despite this game beating D3 in gameplay, it is not D3. It is not even close to completion or polish. Your expectations are ridiculous. Like you think PoE is one of those "Marketing betas" where the entire game is basically done. You're grasping at things to nitpick about with this, it shouldn't effect your enjoyment of this game at all. It would be inconvenient, but weapons could be invisible and have black icon, and this game would still be perfectly playable.

"
I cannot advance with 'normal' gameplay.


Post your character build and items. If you can't progress through the game on the first difficulty... I mean, jewlers/fusings don't even BECOME AN ISSUE until level 40+, when you can actually utilize more than 3 supports at once. Post your bulid and the items you're using. It'll be obvious to see that you don't need an exalted, but just an alteration or a chaos orb or three.

"
While I'm looking for Milagro's Spike for the last time, I'm NOT interested in Maps, I'm interested in Sockets and Exalted Orbs. That's it. That's all my character now needs.

And that's what fails to get delivered.


You don't need those items. In fact, exlated orbs are a total utter waste with level <60 items. Why would you waste them when you're not even close to the end game? Even if you aren't interested maps, you can't even farm the Pyramid, for the highest non-map gear yet

I have used a grand total of:
0 divine
2 exalted
6 regals
a billion alchs
a billion scours
a billion alterations

And I've beaten this game multiple times with multiple kinds of characters. You're doing something horribly wrong if you think you're entitled to those currency items like you are gems.

If people could get those gems via quest rewards, consistently, it would break the game. It's not like skill gems at all.

I've been playing this game on and off since last year, August '11. Under many different game builds. Not once have I ever encountered what you're talking about, unless my build absolutely blows.

You could beat this game in good whites (socket-wise). Or good blues with 1 socket each. You could beat this game unarmed and naked, with a little patience and practice.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Oct 23, 2012, 7:15:20 PM

Report Forum Post

Report Account:

Report Type

Additional Info