WHY DON'T YOU LIKE TO TRADE?

It's not hard to have an idea of what most things are worth, and you don't need to "flip all day and not play the actual game" (even though this is, in fact, part of the game) to acquire this knowledge.

Extreme generalizations bring absolutely nothing to this discussion.
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Metronomy wrote:
I dont like trading because I am bad at it. There are a lot of people out there who want to make the most out of their items, which seems fair to most people right? Well unfortunately to some people this translates to 'sell really bad items at the highest possible price and try and swindle as many other people as I can, while forcing them to haggle for at least 15 minutes if they want to get a price thats even close to fair'

I am not that interested in a self-found league, and I have no problem selling a few highly-sought after items (like if I found a popular unique), but I dont really have the time/skills to engage in trading and actually profit. Ill probably just end up losing currency since I dont overprice things like a scumbag.

Aside from people that overprice things, there is the second type of person, who ignores you completely (even if you make a good offer) or makes you wait for an excessive amount of time - this is much worse than the first type of person, because I could be playing the game instead of dealing with waiting for people on often trivial matters/trades


lol, it's not trading in this game is complicated thing.

Look, Soul taker sells between 30-40 ex right now, Koam between 40-50 ex , in normal.

12 gcp equal 1 ex .... 6 fusings = 1 gcp. You look around, read whats the current valus and go from there.

You don't have to be a pro at trading to hold you own.
Furthermore, GGG doesn't even take their own ingame economy seriously, otherwise they wouldn't allow insider trading like they do now. By "insider trading", I mean alpha players either giving or using information about significant changes to profit from it before the news reach the public.


League of Legends does take their competitive scene seriously though, that's why they allow all changes implemented in their test server to be announced on fansites. This way, in practice, everyone in the competitive scene have equal opportunity to adjust to possible upcoming changes.

Of course, those who do not want the "surprise" to be ruined, can always choose to not read that information.
This message was delivered by GGG defence force.
Last edited by mazul#2568 on Oct 14, 2013, 6:38:57 PM
"
mazul wrote:
Furthermore, GGG doesn't even take their own ingame economy seriously, otherwise they wouldn't allow insider trading like they do now. By "insider trading", I mean alpha players either giving or using information about significant changes to profit from it before the news reach the public.


League of Legends does take their competitive scene seriously though, that's why they allow all changes implemented in their test server to be announced on fansites. This way, in practice, everyone in the competitive scene have equal opportunity to adjust to possible upcoming changes.

Of course, those who do not want the "surprise" to be ruined, can always choose to not read that information.


Yeah man, I didn't know about this Legacy things. If I knew that I'd have purchased a Koam for 19 ex and sell it for 50 now.... *sigh*
"
Subversus wrote:
It's not hard to have an idea of what most things are worth, and you don't need to "flip all day and not play the actual game" (even though this is, in fact, part of the game) to acquire this knowledge.

Extreme generalizations bring absolutely nothing to this discussion.
Well I wasnt generalising really, but I am not silly enough to talk about the actual people involved (But I am actually thinking of real examples). Like for the 'second type of person', in my most recent trade (attempt) I tried to buy an item for 1 exalt (which I later found out was worth ~12 chaos in other shops), but I was completely ignored & he wouldnt trade with me.

I actually lose a lot of money if I trade like this all the time, meaning I'd probably be more effective using the currency for crafting.
I've never traded in an ARPG. I am one of the self-found solo types. [I have tried.]

Okay, I have played PoE with my brother to get him to L14 so I did give him some twink-like items, if that counts. I've once given a guy in town some orb or another because I randomly noticed someone said something in local, but it took ten minutes to get the point across that gratis=free=just take the fucking thing you git. (From all I can tell English was indeed his primary language - I can easily forgive a tad of translation errors.)

That is just the one time I tried here, but this is not the only rodeo I have been in.

I could never be arsed to look at the chat box in almost any non MMO game, since I had never noticed one where it looked like coherent sentences were being used more often than the gibberish that cannot help itself from showing up, including Joe_Awesome* spamming 'WTS Godly BOOTZ...' and if for some stupid reason you clicked to look you realize that the dog poo you almost stepped in this morning would be a greater improvement to what your L7 has than this 'godly' thing, and that the gods should smite him/her for using the concept while trying to sell what is less than crap.

Whew, I didn't mean to type all of that.

And when I played that successor to D2:LOD I tried that thing they have admitted was less than good. I'll agree that it was less than good, as well. It missed something, but I do not know what that thing is. It had some promise. I know many are against, but I think some of that might be residual not-love for a company that... what they did, and if evaluated without that mindset we might improve on it. I dunno.

Now, in UO, Shadowbane, EVE, SW:G, and soon Star Citizen, yeah I trade, barter, whatever. But - and I very much like my dentist(s) and don't mind even my wisdoms pulled at 28, (that is late and I am 39,) - I'd rather my wisdom teeth grow back in and he remove them again than to view trade chat in ARPGs. Really. [Not because of the happy pills - I don't even take aspirin.] Less of a headache to me. So is SF/solo.


Also, and I cannot stress this enough, there is some great feeling when you know you are gear-gated, have spent an hour trying to pass that problem anyway, inventing words the likes of which Navy sailors are glad they are unable to hear, come back fresh and one-run it instead of having to jump back to happy-safe-land, and can triumphantly - albeit your cat has the mental hospital on the phone - scream at GGG and RNGesus that they can go shove it! [Or something like that.] And then something drops that is nice, right after, and you get to invent a new set of words. Or cry. Or hit redial on the phone, because you know your cat had the right idea.

*smile*


*If this really is someone, I apologize. Change the name to whatever works.



Because It's not fun.
You need much reaserch to not get scammed.
Most people don't list prices even on common items.
You must deal with strange time zones.
In game trade chat is just total mess, always turn it off.
Also when you play for some fun you don't need top quality rares/uniques/etc... it's something that RMTers need. Efficiency...

I could buy only cheap build enabling uniques that I don't have, white 5L with right colour slots and few needed high quality gems. Of cours using third party www sites with search engines because searching through trade forum is totally impossible.


RMAH in games is just wrong thing.
It's awful tax mess, and valid argument to tax "in-game gold". Some coutries have thought already about this issue.
Last edited by Masharab#6977 on Oct 14, 2013, 6:50:56 PM
I don't like to trade because it feels like cheating and it breaks the immersion. There are certain games where trading is a survival mechanism, like say Hardcore mode for Darkwinds: War on Wheels. You trade or you die, but there is nothing like godly gear. If all the gear in POE were crap or degraded over time, trading would make sense. But if trading is just in the game so people can blast through content as fast as possible and then whine how easy the game is, I am not interested. I don't care if other people play that way, I don't.

But, people want a SFL so that they can try the crafting that GGG said was part of the game. I personally don't need to succeed in crafting, I just want to do it (even if the experience goes like this: http://www.youtube.com/watch?v=Bl3jP2gSzNw )

The problem is that in a trading league, the drops are tuned for people who play this game like it is their job. There is no way around that, and drops will never be higher. It is already too easy for people that trade to get good gear. Based on the trade spam I see, drops are probably too high as it is.

SFL is for people who don't want to trade, but would like to craft. Personally I don't need most orbs to have a higher drop, just the ones I can't grind for: exalted, blessed divine and regals. I know regals have a recipe, but good luck maintaining a map pool that can utilize it. I don't need them to fall from the sky, I would just like to be able to attempt to craft an item every 6 months to a year.

I have read a lot of stupidity on this forum about SFL. Yes it needs to be a separate league because there is absolutely no way to tune drops across the play spectrum. No it will not dilute the leagues; most SFL players aren't part of the economy anyways. Bumping drops for some orbs will not make it easy mode in a no trade league (this is about the most idiotic thing I have seen).

And despite GGG's attitude, Hardcore can be played in standard and is not relevant as it's own league either. They could easily flag any character or item found by a dead character as such to preserve the hardcore economy. They just have their preferred playstyle.
"
Subversus wrote:
It's not hard to have an idea of what most things are worth, and you don't need to "flip all day and not play the actual game" (even though this is, in fact, part of the game) to acquire this knowledge.

Extreme generalizations bring absolutely nothing to this discussion.


It takes just a few days at most from returning from a long hiatus to see what uniques/currency/gems are worth. People complaining here will simply never take the time to just take that first step and figure it out.

The most obnoxious thing I find when people are selling is when they post a bunch of items in trade and when you ask about a certain item they just say "Offer".
If I wanted to play a trading sim I would use:

http://www.vdmtrading.com/2010/05/top-6-best-stock-market-simulators.html

Seriously trading takes away from time I could be playing. If GGG fixes crafting maybe trade will stabilize but right now if I want to gamble I go to:

http://www.lasvegas.com
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
Last edited by ToxicRatt#5950 on Oct 14, 2013, 7:05:26 PM

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