Chris: ALT-F4 LEGIT STRAT
alt + f4 or any other way to escape death is lame shit...
my main dude is lvl 80 .. died 1512 times, and i like it... (i play super risky... my dude is a badass, i lead the pack, all those noobs behind me hehe) xp loss is kinda bullshit ... especially since you noobs are alt+f4ing Last edited by CaoMengde#7666 on Oct 10, 2013, 3:51:05 AM
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" Oddly part of my point was that GGG should even be lenient on their own causes for service interruption (desyncs due to latency spikes, etc.) Lag/Power outages/etc. ---> "alt-f4" needs to be allowed ---> game gets easier when this is abused. It would be nice if the above weren't necessary, but honestly it is. You can't be killing off characters because of weather or anything beyond player control. The possibility for abuse presents two choices: 1) Make the game harder, expecting this abuse, to bring the difficulty back up. 2) Accept the drop in difficulty -- if people want to abuse to cheat the system, so be it. To me, 2) is fine, especially if GGG openly discourages alt-f4 abuse. They don't. GGG could mitigate the effect of 2) by flagging accounts that have an abnormal amount of sudden disconnects, though that would be predatory to people with really garbage internet connections, so I'm not sure how I feel about that. At the very least, alt-f4-for-profit could be discouraged. It would appear they did 1), but we've had somewhat conflicting statements about that. I'm really not okay with 1) in principle. IGN: SplitEpimorphism
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[Removed by Admin]
Last edited by Jason_GGG#0000 on Oct 10, 2013, 6:52:09 AM
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"Are you seriously suggesting that someone who frequently uses Alt+F4 to quit the game outside of town could be flagged and punished? You can't be assuming that the only use of the command is death-dodging, can you? Come on now. No joke suggestions. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Oct 10, 2013, 4:16:13 AM
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" " Are you seriously not quoting the entirety of a sentence, wherein the second half I say I don't like the idea? Come on now. That is a dishonest tactic. EDIT: I was floating the idea to deliberately shoot it down. Naively, it's one way they could handle abuse. The point is that they're forced to accept it. IGN: SplitEpimorphism Last edited by syrioforel#7028 on Oct 10, 2013, 4:18:21 AM
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It's beyond that. I honestly use Alt+F4 every single time I close Path of Exile. I've death-dodged exactly one time; I've Alt+F4'd outside of town (no monsters around) hundreds of times. Hundreds! We're talking over a 100:1 innocence-to-guilt ratio here!
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" He does have a point. Alt+f4 is so much faster! "Danger is like jello, there's always room for more."
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" Firstly, I agree it's probably not a good idea. However, for the sake of debate, you could keep track of frequency of alt-f4s that occur in cases that would have resulted in player death within 5 seconds (or less) if the player were to idle. If the frequency of this is high, you could flag the account. Do you have a problem with that? IGN: SplitEpimorphism
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" I'm sure whoever gets tasked with that over at GGG is going to be thrilled. Last edited by Laurium#0077 on Oct 10, 2013, 4:28:02 AM
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" They already run things on their server. I'm basically saying you could put a logout timer, but only on the server simulation, and throw out any data past when the logout occurs other than if a death happened. I can't imagine this would be too hard. Of course, they have other priorities. I'd be happy with them not buffing enemies because they expect me to exploit :). IGN: SplitEpimorphism
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