Female hero overload

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Cyten wrote:
Overwhelming majority of gamers are male who do not wish to engage in virtual transvestism.

I wouldn't be so sure 'bout that.

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ciknay wrote:
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Jason_GGG wrote:
Please refrain from making ad hominem attacks and keep to the topic at hand.


What topic?

Damn, beat me to it. :D

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Ishiga25 wrote:
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Jason_GGG wrote:
Please refrain from making ad hominem attacks and keep to the topic at hand.


Dude are you kidding me? Close this garbage thread, PLEASE! This isn't even worthy of discussion, it's sexist and gross. And that's coming from a man/decent human being.

What are you saying? That only men are decent human beings?!
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Cyten wrote:
I'm very disappointed that you chose to create another fucking female hero, meaning another hero I will never play because female characters in any game break the immersion, making me feel like an observer.

So basically I have only 3 male heroes to play with(the priest is too old).

Another thing to consider is that you are completely wrong when you create female heroes.

Overwhelming majority of gamers are male who do not wish to engage in virtual transvestism.
Please stop doing this shit.

P.S.
You already ruined the pure mage class by making it female(witch)
Stop shooting yourselves in the foot.


Hello Cyten,

as many other posters I disagree with your position, though I accept that this might be your opinion. I will not call you a "sexist" - or rather "mysogynist" - or attack you in any other way based on your statement, despite your tone and your vision of players of female avatars.

I will rather try to point out, that your argument is based on wrong observations and derives from an illogical thought-process.

Your first point is, that female characters "break the imersion", and while you base this on a personal feeling ("making me feel like an observer") you state it as a fact. Now this is clearly wrong, as a) any male player who wishes to play a female character because of the avatars gender (which is a huge difference to ppl who choose a female character because of the location on the skilltree or the access to certain quest-rewards) is clearly MORE immersed instead of less and b) most female players tend to play female characters (source: Deadalus Project - Gender-Bending - this is a link to the webpage of the Daedalus Project, which is a sociological analysis of MMORPGs like World of Warcraft). These two points clearly prove that your first statement is wrong and the immersion is not broken by the existence of female characters, as you stated.

Your second point is that the male playerbase does not wish to engage in "virtual transvestism" (yes, that is the way you stated it! You generalize.). This is wrong, as you cannot know if there is not a single male player who wishes to engage in virtual transvestism and the existence of one such player alone would falsify your point. And even if such a player would not exist, your point is still incorrect, as the Daedalus Project shows, that about 1 in 4 male players chooses a female character for whatever reason (source: Deadalus Project - Gender-Bending).

Your third, and possibly strongest point, is the article about Mass Effect, which states, that "Only 18% of Mass Effect players play female". This article does not contain any solid data which could give a clue about the reasoning behind that choice of the playerbase, but only speculates. In fact, the only solid observation in that article is the fact that only about 1 in 5 players plays a female character. Now, using this information you state: "your are completely wrong when you create female heroes". Mind you, that means the same as: you are wrong when you cater to about 20% of your playerbase (= people who want to/will/would play female characters). Not only would I highly doubt that caring about one fifth of the playerbase means the same as "to be completely wrong" but we find examples in the real world, where catering to even less than 1 in 5 people is not regarded as unusual but rather taken for granted. Look: Less than 1 in 10 human beings owns a car (source: http://wiki.answers.com/Q/What_percentage_of_the_world%27s_population_own_a_car). Still a whole industry is based on those "below 10%". We even built streets for those <10%, we have laws for those <10%, we have special taxation of those <10% and specific sports for those <10%. Appearantly there is nothing wrong with catering to a minority. This means, you are NOT completely wrong when creating female heroes.

Now, based on my arguments, you could say "assuming those statistics are correct, 2 in 7 classes should be female" (as 2 in 7 is roughly 28%). But not only would this significantly reduce the choices a player of female characters could make (one of the goals of GGG in creating this game), but it would also violate the appearant design-philosophy of GGG. As we can see, they took a rather realistic approach in creating Path of Exile (having a fantasy world which is based on the logics of the real world) it would make not much sense to populate this world solemnly or even at about 80% with male exiles. Thus we are given a choice of 3 female and 4 male exiles (probably males are a little bit more likely to be exiled to Wraeclast than females).

You see, your argument is flawed and your feelings do not align very well with the world; neither the real world nor Wraeclast...


regards
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
Last edited by Azdrubel#6242 on Oct 7, 2013, 10:51:45 AM
Like I already said, to me personally it really doesn't matter. However, if as you say, 20-25% of the player base want to play a female character, it makes no sense to have 43% female characters in the game. That's just disproportionate. It's a practical observation.

To me personally it really doesn't matter, but it is a valid point. You cannot argue equality, when the amount of female characters is obviously not proportionate to the amount of players who want to play female characters.

Again, a practical observation, no implications.

edit: And your argument cuts both ways, if as you say, adding a male hero instead of a female hero limits the options of players who prefer female characters.. adding a female hero instead of a male hero limits the options of players who prefer male characters (and they are the vast majority).

#1 Victim of Murphy's Law.
Last edited by SlixSC#6287 on Oct 7, 2013, 11:05:27 AM
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Azdrubel wrote:


You see, your argument is flawed and your feelings do not align very well with the world; neither the real world nor Wraeclast...


regards


nice argumentation, but the last sentense is wrong.

The planet earth opinion on women is horrible, and most countries consider them as inferior (wich is of course a stupidity).Even in europe Women earns less than men in general.
Making a big boob woman dressed like an horny amazon also participate in the stereotype, like gamers saying they like playing women because they can look a nice ass while playing (it reduce the woman gender to a piece of good looking meat).

The main problem is the lack of second choice, for an RPG it s little Odd since usualy real rpg mean freedom of choices.

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Last edited by lolozori#1147 on Oct 7, 2013, 11:06:35 AM
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SlixSC wrote:
But I do see OP's point, if there is no demand for female characters, why add another one to the game? It seems fairly obvious that most gamers are male, so there is a disproportianate amount of female characters in this game, given that - statistically speaking - most PoE players are male.


There are a lot of female gamers online who generally hide their gender because of how females are treated. This makes it seem like males are the vast majority when they actually aren't. It is more even than you think, and 4/3 male/female characters is probably a pretty accurate breakdown.
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Bunnu wrote:
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SlixSC wrote:
But I do see OP's point, if there is no demand for female characters, why add another one to the game? It seems fairly obvious that most gamers are male, so there is a disproportianate amount of female characters in this game, given that - statistically speaking - most PoE players are male.


There are a lot of female gamers online who generally hide their gender because of how females are treated. This makes it seem like males are the vast majority when they actually aren't. It is more even than you think, and 4/3 male/female characters is probably a pretty accurate breakdown.


Well, people have posted various links to statistical analysis in regards to this issue and it seems that only 25% of the player base in MMOs or RPGs play female characters. So who to believe?
#1 Victim of Murphy's Law.
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SlixSC wrote:
Well, people have posted various links to statistical analysis in regards to this issue and it seems that only 25% of the player base in MMOs or RPGs play female characters. So who to believe?


Males don't always play male characters and females don't always play female characters.
What the shit, its just a game dude

also its 4 male chars and 3 female chars

and also, just because 18% of mass effect players are female(also unconfirmed, anyone can lie on the internet) does not mean 18% of poe players are female, i know quite a few of them, its just that a lot of them prefer not to mention it since they get bombarded by PMs and whisps from random wankers.(its also been pointed out, just because they're female doesnt mean theyll pick a female char)

i really dont see whats the problem.
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Last edited by VictorDoom#6290 on Oct 7, 2013, 11:16:10 AM
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Bunnu wrote:
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SlixSC wrote:
Well, people have posted various links to statistical analysis in regards to this issue and it seems that only 25% of the player base in MMOs or RPGs play female characters. So who to believe?


Males don't always play male characters and females don't always play female characters.


It doesn't really matter. If we can assume that 25% of the player base plays female characters, it makes no sense to have 43% female characters in the game. It is disproportionate and does not reflect the choices made by the players, irrespective of their gender.

Let me reiterate what I said earlier, to me personally the character's gender doesn't matter. I play most of my races as Ranger, purely based on the gameplay and only recently switched to Templar. However, if we are going to argue the statistical side of it, the facts actually matter, not our personal preferences or even just our opinion.
#1 Victim of Murphy's Law.
Last edited by SlixSC#6287 on Oct 7, 2013, 11:16:23 AM
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SlixSC wrote:
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Bunnu wrote:
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SlixSC wrote:
But I do see OP's point, if there is no demand for female characters, why add another one to the game? It seems fairly obvious that most gamers are male, so there is a disproportianate amount of female characters in this game, given that - statistically speaking - most PoE players are male.


There are a lot of female gamers online who generally hide their gender because of how females are treated. This makes it seem like males are the vast majority when they actually aren't. It is more even than you think, and 4/3 male/female characters is probably a pretty accurate breakdown.


Well, people have posted various links to statistical analysis in regards to this issue and it seems that only 25% of the player base in MMOs or RPGs play female characters. So who to believe?


statistics from the ladders:

http://poestatistics.com/standard/
ranger 17.85% + witch 28.21%
46.06% of top 15000 characters in standard are female

http://poestatistics.com/hardcore/
ranger 16.38% + witch 19.91%
36.29% of HC ladder is female

http://poestatistics.com/anarchy/
ranger 11.73% + witch 32.24%
43.97% of anarchy ladder is female

http://poestatistics.com/onslaught/
ranger 12.45% + witch 29.9%
42.35% of onslaught ladder is female

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