Gravicius is too much
"dont forget those rock throwing dudes in terraces, they hurt pretty bad | |
as if none of you guys ever got melted by an LMP Voidbearer, 1-shot by a skelly Rhoa, blown up by an Alchemist, crit by a Whipper then machine-gunned by a titty bitch, owned by Weaver or Blacksmith, or triple-shocked by a hasted Kuduku or those damn mages in Sins level 3...
part of what you call "QQ", I call legitimate complaints about overpowered monsters. dying to these OP monsters is part of the learning process that is playing the game, but yeah some of them become pretty unfair, when stuff like desync and gear checks kick in. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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He, can be a nasty bastard!
But the name "merciless" should imply that ;) Honestly I do not agree with much of all the things said in this thread... (and in many similar threads) No need to make any monster weaker because build X has its difficulties with them, neither no need to tell people that their build is bullshit only because they have problems with a single enemy! What I love in this game is that some "enemies" trigger pure hate for some builds. Examples: My Ranger hates the fast foes who end in burning grounds or those non projectile shooting guys! Any projectile-guy whatsoever rare-unique kind of thing.... Love to kill them! My Templar hates the bow guys.... How can they run that fast ;) Not that they actually make that much damage but hunting them through the complete level leads to some dangerous situations. Any small/big/large mob of melee stuff?! Come closer to get burned! started a new dualist for some testing, have not found my arch-enemy yet but physical reflect will be an issue in the future. For the bosses... (or other specific situations) Well sometimes you need to change your standard plan: dropped some extra damage on my templar for life-leech and could almost face-tank him while infernal blowing Gravicius to death (well swapped to 4 life flasks to sustain all the damage despite regen and lech.... despite 75 fire resistance). It is also funny to make him taste my own molton shell (with iron will for some extra fire and him curse with flammability). Strategy: molton-shell up, curse, get him asap, hit him, drink potions,.... run if necessary ;) repeat (for refreshing molton shell a short ice-nova might bring that fraction of a second you need) My ranger had no issues... Fire split+arrow+chain+ into him and his friends... drop one poison arrow on top... frenzy him to death from the save distance (and every now and then run before he kills you) In your specific case I would try to get higher fire-res for this fight + maybe swap cleave for a single target hard hitting skill (maybe glacial hammer, you should have high enough physical damage for that to work?!) ?! EXCEPTION concerning strong foes: Some encounters with the "wrong" exile for your build leave you with only one strategy.... RUN! But since they are "optional" this is fine with me. |
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Surprisingly my Ranger was able to stand his attacks very well but I know the general from my other charas as tough bastard. With Max. fire resists and a fire resist flask you basicly don't get damage at all from his fire attacks. I was able to keep him busy with a skelly totem and some mean bear traps.
The only thing that annoys me in general in PoE are the cheating mob behavious like infnite mana, no delay for casting, insane speed and life recovery etc. They should at least suffer from the same restrictions like we ordinary mortal players. But maye the bosses have uber gear to make their skills valid ike some players also have and use. However I don't ave great gear and as long as you don't need some to kill these bosses, I'm fine with that. Special Unique Items should never be mandatory to keep up in these kind of games. I just wrote this because some players still show their Items and say it's easy with that and that item. Great, of course it's easy that way but Uniques do not count imho. I killed every mob in PoE with self found and without gruping, it's tough, not well balanced and frustrating but is's possible. As long as it's possible I have no problem with tough bosses but Merciless Piety for instance is hard onto the border to pure resignation for some solo builds. Not fun or fair at all, believe me. |
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" I have never died to any of the things you mentioned. =P just throwing that out there. |
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In my experience as a melee(pretty much all I play)
hard? no. tedious? yes. /thread R.I.P. my beloved P.o.E.
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Sometimes you have to be clever to defeat a boss. But first things first. You asked what to do if you no longer get experience in the docks. The answer is you move on to the Catacombs and Lunaris. You do know that you can skip this boss and come back later, right? This fight is not required to progress on.
Now, about the fight: try using Puncture every so often. The bleeding will keep his ES from regenerating while you are repositioning/backing off. You didn't mention using life leech or life gain on hit. Unless you are dying before you can make contact with him, those will help a lot. Are you running Purity? If not, switch out an offensive Aura for that one for this battle. P.S. the skill tree isn't the only place to get Dex. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Sep 27, 2013, 12:49:35 PM
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" man, that sucks hard. IGN TylordRampage
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" that is a little sub-optimal for that area. ruby flask / arctic armor for defenses would help a ranged skill with a dot like fire trap or poison arrow or a totem of some kind and you can slowly chip away more safely. ~SotW HC Guild~
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"57 fire res" - Really? You see a boss that is all firey flamey and when you fail to kill him, you don't even bother to fix this huge flaw in your character before whining on forums?
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