Difficulty Level Naming
" So are you suggesting Fable-like naming systems where the difference on the way you play changes the names? Second in Command of PoE Clan - The Exiled
www.theexiledclan.org |
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maybe this oculd tie in with the death penalty ...
Where you dont die..you "rank up" through a pre determined tree of titles...eg.weakling->pip squeak->thug->soldier->general->master of arms->hero (top level would be uber hard to get too) and when you die you lose a level instantly downgrading you to the level below This could also be integrated into a ladder "title" standings The Exiled Clan
www.exiledclan.org Recruiting all new players now! |
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" that could work but I think that this would be more your characters level group or something similar. Second in Command of PoE Clan - The Exiled
www.theexiledclan.org |
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Nightmare
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" as describe it is just too cheesey, and too done before (usually badly) However if you flip the idea and apply titles based on the amount of times you have died, then it may produce a better description of the hardship endured by your character It makes more sense when you take into account hardcore characters, ie mostly no title. if time was taken to delactely apply titles based on deaths, some other options open up. eg. death-per-hour special titles because we are talking about number value translated to a title description, there is no reason why your character could not choose their own "title path", or even a class based title path titles where stats are evaluated in the algorythm some examples: die 60 times in 1 hour "Walking Dead" die after killing 1000 times in 1 hour "Raging Death" died before party members "Protector" or "Defender" die after defeating 1000 "Beserker" died while casting mostly ice "Shattered" died in 1st fight on 1st level "Lamed One" or "Crippled" died without firing/shooting/hitting "Target" or "Pacifist" died after killing mostly skeletons "Bone Collector" died after party members, killed by last enemy "Valiant" died 10 times in a row by the lowest possible hit "Wounded Ego" died 10 times in a row by non-sharp weapon "Pounded" died 10 times in a row by poison "Acursed" died 10 times in a row by fire "Roasted" or "Charred" died after kill 1000 by magic alone "Mystical" or "Wizened" died 10 times in a row with full inventory "Hoarder" or "Lumberer" died 10 times in a row from arrows "Pinned" or "Feathered" died 10 times in a row from ice attacks "Cold" died 10 times in a row from frost attacks "Powdered" died 10 times in a row from fire attacks "Burned" died 10 times in a row from fire attacks while casting mostly ice "Melted" died after killing 100 with ranged weapon "Sniper" or "Sharp Shooter" died after killing 1000 undead types "Bane of the Undead" This style means they are not level related, can continue to evolve and two chars with same deaths can have different titles & title history, but players can still relate to others titles, even if they have never heard (or seen) them before certain places could also be include in some deaths, examples: die 10 times in Caverns "Claustrophobic" die 10 times in lower prison "Imprisoned" die 10 times in upper prison "Condemned" die 100 times in upper prison "Iron Mask" or "Entombed" it appears quite flexible, adds certain "side adventures" if the player knows what is required (death wise) so other examples could be: died with full potions "Silly" died with empty potions "Gutsy" died with full mana "Untrained" died with empty mana "Trier" died not using magic items (weapons & aromour) "Traditional" or "Practical" died using all magic items (weapons & aromour) "Enchanted" or "Enchanter" died without armour, no kills since last death "Beginner" or "Foolish" died without armour, 10 kills since last death "Hardy" or "Brutish" died without weapon, 10 kills since last death "Brawler" or "Wailer" portions (of title) could be tied to value of death penalty, examples: huge death penalty "Raped" or "Flayed" or "Crucified" minor death penalty "Wounded" or "Sore" or "Pouting" death penalty of 42 "Answered" or "Hitch Hiker" death penalty of 12 "Deciple" or "Dirty Dozen" death penalty of 69 "Undecided" or "Aroused" death penalty of 86 "Exited" death penalty of 666 "Damned" or "Demon" or other specific words for specific values lost all gold "Fleeced" picked up all items from kills since last death "Pillager" from the above some combinations could give: Melted Pillager of the Iron Mask Fleeced and Undecided Brawler Shatterd Enchanter of the Condemned Acursed Demon and Bane of the Undead Flayed Raging Death of the Claustrphobic Walking Dead of the Imprisoned Last edited by paulwratt#5800 on Jul 8, 2011, 11:36:59 AM
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" Y'know, I really think you'd have to be really trying to manage that... Why the heck would you want to do something like that anyways? "Instead of praising what you do not understand, try understanding what you do not praise."
- Charles L. Haeldrik |
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" if someone needs to be first at something and can't be first with experience gained, what about beeing first in dying? ;p (^_^) betabetabetabeta
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" Grim Malevolent Merciless Sadistic Savage Vicious Unmerciful Inhuman Demonic Cutthroat Gestas (Templar), Hardcore league.
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Afflicted>Banished>Condemned>Damned>Exiled
A/B/C/D/E for short. |
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" Great idea :D Ideas for the name (a bit late but here they are): Hell (never gets old) Doom Torment Pain Armageddon Apocalypse Gruesomly You didn't turn out your phone in church?!
It may be God calling. |
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