What's my bottleneck?

I would definitely ask on Toms Hardware too.

Anyway. I have an i5 750, which is currently at stock settings, so it slower than your processor (I think it's 2.6 lol). I have an AMD Radeon HD 7870, which is a little newer card. I also have 8GB RAM, at 16 whatever, rather 1333. I also get some FPS drops at docks and any time where huge amounts of things happen at once.

A lot of people on here feel that AMD cards are an issue with PoE, but clearly for you that wouldn't be an issue. I don't really see how my 7870 would have issues with PoE considering that it can run high graphics games really nicely. But, I'm no expert so I don't know. I would imagine it's my non-OCed i5 750, but people usually say no.

Personally, i would guess that it's your card. I would upgrade that before anything else either way, personally. For me, I'll probably upgrade my CPU or get a better cooling system. I also reduced my settings reluctantly, especially playing on HC/ons.
Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
I just tried at 1280x768 and the same stuff is happening in parties.

http://s24.postimg.org/7ef9xq7hf/Client_2013_09_19_11_39_02_63.png

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Bottleneck is your GTX 460.

From my experience the client is very memory intensive. Even after the texture optimisation patch that they threw together ( the big one >1GB in size) many of the textures are still not compressed. This means that these models are using a lot more graphics memory than they should.

This has two effects:

- more GDDR required to display textures
- more bandwidth problems on the Memory Bus of your Gfx card.

And then finally the fact that a lot of spell effects have a ridiculous amount of particles that don't add any visual improvements (unoptimised) is also a tax on your GPU.

GPU-z shows my card as:



this is an AMD 6950 2GB unlocked to 6970.

Note bandwidth (below Bus width) and also memory size and pixel fill rate.

Higher is better.

Pixel fill rate improves how your pc handles unoptimised skill/spell effects (like lag spikes in groups)

bandwidth/memory size helps deal with consistent lag from textures being loaded from swapfile/RAM when you have insufficient Graphics Memory to meet the needs of the client.

All of these issues are likely to be significantly resolved upon official release.

TL;DR you need a better graphics card if you want to fix it immediately, but I'd probably just wait for official release instead as these problems will likely be solved via optimisation.
My Shop: http://www.pathofexile.com/forum/view-thread/1338089
Last edited by conall88#6280 on Sep 19, 2013, 2:47:01 PM
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haplessG00N wrote:
I just tried at 1280x768 and the same stuff is happening in parties.

http://s24.postimg.org/7ef9xq7hf/Client_2013_09_19_11_39_02_63.png

=\


=\

On the other hand, your latency seems pretty high if the ping is 60ms :)
A Belligerent Expert System
Last edited by Rogomatic#1985 on Sep 19, 2013, 2:54:46 PM
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Rogomatic wrote:

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On the other hand, your latency seems pretty high if the ping is 60ms :)


That instance was on a different gateway. But as you can see from the pics latency doesn't affect fps (had 77ms in other screenshot)

I switched my textures to "very low" the 4 setting in the config file and still same problems.
"
haplessG00N wrote:
"
Rogomatic wrote:

=\

On the other hand, your latency seems pretty high if the ping is 60ms :)


That instance was on a different gateway. But as you can see from the pics latency doesn't affect fps (had 77ms in other screenshot)

I switched my textures to "very low" the 4 setting in the config file and still same problems.


ok man, this goes against the knowledge I have about SSDs, but you may want to delete the content.ggpk file and download a fresh one.
also, clear the shader cache by deleting the appropriate sub-folder in the PoE folder. this will make the game rebuild it on next launch.

perhaps the way a ggpk is structured, still gives advantage to a fresh or defragged ggpk over a thousand-times-patched one, despite SSDs having little to no distinction between random reads and sequential ones.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
I'ved used the ggpk defrag tool but I've never deleted the shader stuff. I'll try that later.
Might want to consider cleaning your card, it may just be dirty and overheating, which will cause the card to dial back its speed to keep from melting.
HAIL SATAN!
OP - your video card is mud for PoE.

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