Vulnerability + half regen + ES?

"
Mark_GGG wrote:

"
Lord_of_Error wrote:
Then we have the map mod, which states
(*) players recover life, mana and energy shield 50% slower
Afaik your ring isn't affected again, if that is true the wording here imo isn't precise enough since the ring was added to the game. The phrase "life recovery" covers flasks, regen and leech, but "ES recovery" doesn't cover ES regen
How are you coming to the conclusion that ES recovery doesn't include regneration? Regeneration is a form of recovery, for everything, including ES. Anything that is giving you ES is ES recovery. That includes leech, regeneration, recharge, gain on hit, or anything else that is causing the amount of your current ES to rise.


How do you explain then that Shav revelation is not affected by half regen/no regen map mods?

"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
Last edited by Angryweasel on Sep 20, 2013, 3:20:49 AM
"
Angryweasel wrote:
"
Mark_GGG wrote:

"
Lord_of_Error wrote:
Then we have the map mod, which states
(*) players recover life, mana and energy shield 50% slower
Afaik your ring isn't affected again, if that is true the wording here imo isn't precise enough since the ring was added to the game. The phrase "life recovery" covers flasks, regen and leech, but "ES recovery" doesn't cover ES regen
How are you coming to the conclusion that ES recovery doesn't include regneration? Regeneration is a form of recovery, for everything, including ES. Anything that is giving you ES is ES recovery. That includes leech, regeneration, recharge, gain on hit, or anything else that is causing the amount of your current ES to rise.


How do you explain then that Shav revelation is not affected by half regen/no regen map mods?



it is cut in half with half regen mod

no regen is life / mana only, so it will only work with the ZO converted regen

@Mark_GGG: Thanks for the replies so far. Just one question remains unanswered:-

(1) Cursed enemies have x% increased Energy Shield recharge delay,
(2) Cursed enemies have x% reduced Energy Shield recharge rate.

So for number (1), how does this work if i have 50% increased recovery from tree, and the base recharged iirc is 6 seconds?? And 50% increased recharge delay

first off its 6 seconds x 100/150 = 4 seconds. Then is it back to 4 x 1.5 = 6 seconds?

For number (2), is this a direct % of the recharge / second. SO with 3000 ES its 1000 ES / second, with 60% reduced recharge rate its 1000 x 0.4 = 400 ES / second?
Last edited by mvm199 on Sep 20, 2013, 3:29:38 AM
"
Mark_GGG wrote:
[...]There is no such thing as "recharge recovery" so I'm not sure where you got that from. Based on what mvm199 said, he appears to be talking about having a 54% modifier to the delay, and a 50% modifier to the recovery. Those stats don't, and can't stack in any way, because they're fundamentally affecting different things. One is affecting the delay, and one is affecting the recharge that happens after the delay.

Mixed it up with "cooldown recovery". :\
What I thought mvm is talking about: He has 50% increased cooldown recovery and a map with Vulnerability on it, which has "x% increased energy shield recharge delay".

But Shavronne's Revelation is affected by the half recovery map mod? That's coherent with everything else then, just would've been weird if the ES regen of the ring isn't affected, but life regen is.
Last edited by Lord_of_Error on Sep 20, 2013, 8:45:45 AM
"
Mark_GGG wrote:
"
Lord_of_Error wrote:
Neither Shavronne's Revelation nor ZO should be affected by Vulnerability. The two relevant effects of Vulnerability for ES are
(1) Cursed enemies have x% increased Energy Shield recharge delay,
(2) Cursed enemies have x% reduced Energy Shield recharge rate.
The keyword here is ES recharge, we are talking about the base recharge of ES after taking no damage for some time.
Correct


^^^ Shav ring NOT affected by mods.

We know it's not affected, because you can use it + mana flasks on NO REGEN mods and not worry about RF.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
Last edited by reboticon on Sep 20, 2013, 9:02:55 AM
"
reboticon wrote:
"
Mark_GGG wrote:
"
Lord_of_Error wrote:
Neither Shavronne's Revelation nor ZO should be affected by Vulnerability. The two relevant effects of Vulnerability for ES are
(1) Cursed enemies have x% increased Energy Shield recharge delay,
(2) Cursed enemies have x% reduced Energy Shield recharge rate.
The keyword here is ES recharge, we are talking about the base recharge of ES after taking no damage for some time.
Correct


^^^ Shav ring NOT affected by mods.

We know it's not affected, because you can use it + mana flasks on NO REGEN mods and not worry about RF.


Once again, I repeat like a parrot

Shav ring is not effected by vulnerability mods ... mark said only that, that vulnerability works on the recharge of ES outside of combat and not on all forms of ES recovery like regen too.

He didnt state its not effected by half regen mods ... which includes also DIRECT ES regen, which is what the ring does.

Now its not effected on no regen maps because no regen maps is only including life and mana in its description, not ES

Players cannot regenerate life or mana --> so converted ZO life regen is effected here, but shav ring isnt
Players recover ES life and mana 50% slower --> Includes ES so includes shav ring, and mark said regen is another form of recovery, which is all encompassing and includes recharge leech potions and regen

Report Forum Post

Report Account:

Report Type

Additional Info