+6 skills poison arrow

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leighferon wrote:
ranged attack totem

Try it, that doesn't work.
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Hrishi wrote:
Remember that one of the best ways to boost poison arrow's cloud damage is through shock stacks and the vulnerability curse. Make sure you use those in some way, they help a lot.

In fact, at the moment they are the only ways to heighten damage per second besides Empower and the unique boots The Blood Dance (which provides the same modifier as Shock to enemies on low life based on the amount of Frenzy Charges you have).

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SEOINAGE wrote:
Spoiler
I'm checking out your degen build. I had read into it before. I don't think I want to go the hybrid route of melee and bow, I think the degen build would be fun if you were more melee oriented, but kind of want this to be a hit and run and stay away from mobs build. Will have low armor and evasion, but high life and regen.


I'm looking at a few things. shock is mentioned, but how can I adequetly apply 2-3 shock stacks?

I'm also looking at making this as a ranger, visiting marauder and then templar life regen areas, going through duelist for the regen and blood magic. Running grace aura.

Debating picking up endurance charges and frenzy charges and using blood dance boots, it is a viable option I would think. I just don't know if I want to mess with charge upkeep. But the high life regen would be nice considering i won't be leeching.

If I did a totem that shocks, and grabbed the shock passive, is it even going apply enough to be worth it? If I am running around it would help to have something to keep the mobs in the poison.

Other question is people can still attack when you have double totems, will my poison clouds still do damage with double totems? I could have two totems for shocking to make it more effective.

I'm thinking, PA, empower, inreased dura, GMP, if I can 5 link the bow I'll think about what to add, but I think I could get by with 4 link.

still debating shock
viper for single target, and bear trap, whirling blades on shield for quick exit.


I use Shock Nova and can reach ~500 Strength with the right gear, which is ~100% increased spell damage with Iron Will. With enough gem quality on Shock Nova and Static Blows taken I am even inflicting Shock on champion enemies pretty quickly in maps. Arc Totem is also an option but in my opinion a little less reliable because it gets killed quickly and is much less damaging. Here's my preferred gem chain:

Shock Nova + Elemental Proliferation + Iron Will + Lightning Penetration + Mana Leech/Blood Magic

With Shock Nova (20%) and Static Blows (and the node in the middle of its cluster) you get to 50% chance to shock. With Shock Nova (20%), Elemental Proliferation (20%), and Static Blows you get to 95% increased shock duration.

5 linked sockets is possible because Poison Arrow is in the bow, and if you are also using Viper Strike then it is in your melee weapon. If you're not using Kaom's Heart (which you aren't because you're in Onslaught) then you can just put your lightning spell in your chest armor.

As others have said, Ranged Attack Totem is deactivated for Poison Arrow. This is because the "less damage" modifier of the support doesn't apply to the degeneration effect of the cloud. It's the same reason Melee Splash is deactivated for Viper Strike.

And about degeneration effects with Ancestral Bond. It does currently work but I recall a developer stating that it's unintended. It seems the damage modifier of the passive also doesn't apply to degeneration.
same name in-game
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SEOINAGE wrote:
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leighferon wrote:
ranged attack totem

Try it, that doesn't work.


but it works with lighting arrow , since u are a bow guy it should make WAY more dmg /shock duration than arc on a bower
Witch : HaleJesus LVL 82 Arc Summoner
SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1
pls forgive my gibberish space orc english - its not my native language
"
HaleBopp wrote:
"
SEOINAGE wrote:
"
leighferon wrote:
ranged attack totem

Try it, that doesn't work.


but it works with lighting arrow , since u are a bow guy it should make WAY more dmg /shock duration than arc on a bower


Good point, although I wonder how well it will work with the bow I linked, and not having any damage passives. Do something like ranged totem, la, proliferation, and lmp or something along those lines?
My take on this would be
- lvl 26 PA
- Increased area of effect (you want the cloud to be REAL BIG, conc effect does not increase the cloud dmg)
- Increased duration (will not increase the duration of the cloud, only the duration of the debuff that the mobs get in the cloud and stays on them after they leave the cloud)
- Empower
- IIQ
- IIR

I do not see the purpose of LMP / GMP in here - overlapping clouds do not stack damage, hence a single cloud is sufficient to do the DPS. There really is no point in spamming PA either - cloud dmg does not stack, hence you just need to fire it off once to get the cloud where you want it and watch stuff die.

What you can do to vastly improve the efficiency is:
- Spell totem
- Ice spear
- Added lightning dmg
- Elemental proliferation
- Faster casting

This will aoe freeze and shock everything, it will also keep them frozen in place so they do not attack you and stay in the poison cloud.

Dual curse with:
- temp chains to slow and more importantly increase duration of freeze and shock on mobs
- vulnerability gives increased DOT damage, that is the only way to increase the cloud dmg as far as i know
Last edited by nieth79#5382 on Sep 19, 2013, 5:34:48 AM
Unfortunately they no longer have a debuff on them when they walk out of cloud. That is what made my CB character so strong, is buff duration, it always lasted long enough to kill whites and blues. Now they have to stay in the cloud to take damage. I like the totem suggestion, controlling their movement could be helpful.

The point of multiple projectiles is it makes your area much larger than increased aoe would. But I will give both a try, maybe I will pick up a quality PA as well, plus quality increased aoe, and could even use carcass jack chest. but using gmp makes a huge cloud easily.
Increased Duration provides increased skill duration, which does increase the uptime of the cloud and its debuff. Also, Item Quantity/Rarity supports currently do nothing when you kill an enemy with degeneration. It has to be done by a hit to apply.
same name in-game
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Iao wrote:
Increased Duration provides increased skill duration, which does increase the uptime of the cloud and its debuff. Also, Item Quantity/Rarity supports currently do nothing when you kill an enemy with degeneration. It has to be done by a hit to apply.


yeah, but the skill doesn't apply a debuff to the mob like it used to, it only does damage to them while they are in the cloud. I took increased duration and increased skill effect duration, so the cloud lasts longer.

Currently lvl 48 now. Using a silverbranch 3 link, with PA, fork, and increased dura. Mana issues are resolved with some mana regen from gear and a passive, and clarity, and the bow effect. Planning on taking blood magic once I hit 56 and use my new bow and modify supports.

I tried lmp, gmp, and chain in place of fork, but currently fork is so cheap, and does a good job.

I haven't messed with any attempts at shocking, but I do use vulnerability from time to time, and bear trap if I want to kill rares quick. if I have to i weapon swap for viper strike to kill something with high hp.

I'm excited to use this bow, but I'm still trying to link it etc. Debating if I want to try and jeweler 5 sockets then start linking or just get a four link going.

At this point, PA, Empower, increased dura. And then the fourth would be fork,lmp,gmp,chain,increased aoe. Fifth would be a combo, so if i did fork, I could do lmp with it, or if I did gmp, could add chain or something. Would need to run on blood magic if I went 5 link for sure, although fork lmp would be fairly cheap, and spread well, and is kind of what I think would work best, so i have some work ahead of me to 5 link it if I choose to do that.
Here it is in action, will put up a map video when i get there, and some stuff in groups, tried it in groups and still kills really fast and contributes quite well, especially when i can spread it out as the group is focusing a small area the rest of the areas i spread it die and they can move on.

http://www.youtube.com/watch?v=eXbwsvB7oSY&feature=youtu.be
Hmmm so the recent patches changed all that, nice, that makes PA a little more user friendly. Interesting idea with using LMP/GMP for the larger clouds, does it affect the damage of the cloud? If it doesn't affect the damage of the cloud that would be easier to increase the size than using the inc area of effect + nodes for that.

This could actually make for a really strong end game char while starting off is easy as hell 'cos you don't need much links nor high dmg wpn or anything along those lines, just focus on survival.

To stay as a ranged you can swap to a bow with ele hit for single target with either freeze totem of skelly totem and that should trivialize most of the bosses. This would be real solid if you can get another +3 skills bow on the weapon swap and stick in a high lvl ele hit :)

another question - if the degeneration effect is not affected by LMP / GMP dmg reduction and also is separate when it comes to 'hit' kinds of damage in terms of IIQ / IIR - would it work with the dual totem node? Following the same logic of 'not doing the damage yourself' it should?

Alternatively would the ranged attack totem actually reduce the cloud's degen dmg? If LMP / GMP doesn't - then the totem shouldn't either?
Last edited by nieth79#5382 on Sep 24, 2013, 6:14:50 AM

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