+6 skills poison arrow



Found this, aside from noting having ias, I think this could be a really great bow for a poison arrow build, and rather than sell it, I think it would be fun especially on onslaught.

In closed beta I played a poison arrow marauder, it was quite strong then, increased buff nodes and tons of hp and life regen, that was it, didn't have to spend points elsewhere, a little temp chains and I could just run around dropping massive clouds.

Back then I linked PA to lmp, gmp, and increased duration.

Things have changed, and I am trying to recreate a build for this. Buff duration nodes no longer help as far as I can tell, but skill effect duration nodes would be needed, i believe the increased duration gem is needed as well. So with that out of the way we have PA with Increased duration, and obviously empower.

So what else should I link to it. PA no longer travels far across the screen like it used to, I would select a target and attack him, and all the extra arrows would fly till they hit an object or something. Now it kind of hits in the same area. Not sure if getting some extra aoe would be needed here, or if I should be doing something like gmp etc, or even blood magic. My CB character had blood magic passive, so the life regen more than supplied the cost of the skill. I didn't run a single aura either and I was top 5 on ladder.

With the increased movement of onslaught, and the fact it doesn't debuff them, then constantly going out of the cloud poses a problem, I could run temp chains to slow them, but I think the best solution is clouds everywhere. And would be better off using the aura that causes them to take more damage, although I am not sure about this one yet.

I could use some help on this, and I am willing to start from wherever is needed. Even open to the idea of making it Energy shield based if there is some benefit to this. Also open to searching uniques to see what could make this powerful.

Right now I am thinking points invested into life and life regen, skill duration. Ranger or marauder would be good starting places cause they both have life paths away from the start. Ranger gets skill duration faster and would be nice for the leveling process.

Welcome for input, items that might help, tree ideas etc, anything else I am forgetting. Will post up some possible builds here shortly.

edit: Video added
http://www.youtube.com/watch?v=eXbwsvB7oSY&feature=youtu.be
Last edited by SEOINAGE#6531 on Sep 30, 2013, 6:28:47 PM
Really all you'll need is Lesser/Greater Multiple Projectiles. There's also Fork and Chain but they're a bit unpredictable.

For a full chain I'd go Poison Arrow + Empower + Lesser/Greater Multiple Projectiles + Increased Duration + Faster Attacks/Projectiles + Reduced Mana (20% Quality)/Blood Magic.

It seems you might be interested in my Chaos degeneration build guide found here.
same name in-game
Nice stats on that bow. With empower you are looking at a potential lvl 26 poison arrow. That should be at least 1200 cloud damage and 5 sec duration.
Remember that one of the best ways to boost poison arrow's cloud damage is through shock stacks and the vulnerability curse. Make sure you use those in some way, they help a lot.
I'm checking out your degen build. I had read into it before. I don't think I want to go the hybrid route of melee and bow, I think the degen build would be fun if you were more melee oriented, but kind of want this to be a hit and run and stay away from mobs build. Will have low armor and evasion, but high life and regen.


I'm looking at a few things. shock is mentioned, but how can I adequetly apply 2-3 shock stacks?

I'm also looking at making this as a ranger, visiting marauder and then templar life regen areas, going through duelist for the regen and blood magic. Running grace aura.

Debating picking up endurance charges and frenzy charges and using blood dance boots, it is a viable option I would think. I just don't know if I want to mess with charge upkeep. But the high life regen would be nice considering i won't be leeching.

If I did a totem that shocks, and grabbed the shock passive, is it even going apply enough to be worth it? If I am running around it would help to have something to keep the mobs in the poison.

Other question is people can still attack when you have double totems, will my poison clouds still do damage with double totems? I could have two totems for shocking to make it more effective.

I'm thinking, PA, empower, inreased dura, GMP, if I can 5 link the bow I'll think about what to add, but I think I could get by with 4 link.

still debating shock
viper for single target, and bear trap, whirling blades on shield for quick exit.
There are two ways I attempted. One was simply stacking lightning damage on my gear/weapon and using static blows. The problem with doing this is that you have to spam PA, and it's a very expensive skill mana-wise. The other was using a totem (I tried Arc but choose your flavor of skill). I think the totem worked slightly better with the disadvantage of it being attached to a totem.

That being said, enemies did get adequately shock stacked and died quite fast to the degen. As long as you are able to get them under the cloud and applied vulnerability, enemies did die fairly quickly. Also you guessed correctly, you CAN go dual totem and the cloud still does damage, only the impact portion of poison arrow does no damage. I can't say how effective it was as I never tried it myself, I seemed to find a single totem enough.

Also do note that this only really works well in a single player environment, when you go into groups you'll find your degen damage a lot less effective.
stack lightning easiest and PA totem and fire traps. the DOT will not be reduced by totem its a secondary effect. spam skill is skelle and flammability.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
This opens up a lot of possibilities with dual totem. I don't think you can link pa totem so that is out. But if all my damage is the clouds anyways why not use totems for shock or other purposes.
That's too bad though, I killed just as fast with my poison arrow in maelstrom of chaos as others and it was safer, hopefully I can make this good enough I'm still an asset.
I picked up an empower gem, it looks like its never going to level. Need to gear my other onlaught character so I can safely level it, running maps now is kinda scary.
ranged attack totem
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
"
leighferon wrote:
ranged attack totem


Unfortunately does not work with PA currently.

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