It's time to face the fact that Totems are a failed mechanic.
" If the curve would start raising a bit before (let's say 40) it would be much better IMO i like this game. i mean have you seen how powerful is the barbarian
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" But that would make leveling past 90 even more of a pain. |
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I forgot to say that the curve over 90 should be just A BIT less dramatic.
But it has to be frustrating getting from 99 to 100, don't get me wrong We're off topic btw i like this game. i mean have you seen how powerful is the barbarian
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" The main problem with this discussion is that there are 3 different ways to handle totems - let them be because perfect balance in a non competitive game is pointless and wont ever exist - nerfing totems which would also automatically punish those who use them for support (an Ice Spear Ele Prolif totem by it self isnt overpowered) - nerfing Ancestral Bonds and by doing so only nerfig dual totem builds So which do you choose and argue about? Because all of them have a right to be considered. Balancing in this game isnt easy even though a lot of people seem to assume that when they discuss life and ES they can simply ignore all the other mechanics that work hand in hand with those stats (as an example). Scrotie for example thinks totem as a whole should be nerfed. I on the other hand would disagree with that because they arent broken when used to support. Problem is, where do you go from there? Last edited by nynyny#3398 on Aug 30, 2013, 1:07:56 PM
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" Take a reasonable average. But I'm fairly certain the number is not as large as you think. Probably 100 - 200 77 maps, reasonably rolled, will safely put you into the 90-91 range. (assuming you are starting in the mid 80s from lesser maps) Thus, my point remains. 77 maps are still not widely available. Last edited by tikitaki#3010 on Aug 30, 2013, 2:13:27 PM
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" 100-200 77 maps that require ~20 Chaos each to be rolled is not a large amount for a single level? People dont stop leveling after 90 because the map supply is limited, its because even 77 maps barely provide any EXP. Its no secret that 77 maps are out of reach for most people but if they werent there wouldnt be more people who make it past 91 because even more would die on their way there and a lot would get tired of the content even faster. The only thing that would motivate more people to level past 90 would be new areas and maybe a bunch of new mods. When me and my map group quit Onslaught over a month ago we didnt quit because we had no access to maps, we did because of death or demotivation because running the exact same areas since February started to be a bit tiresome. Thats why I doubt you would see more people hiting 91 when Shrine was a more common map. Most people would probably ask themselves whats to point to push past 82 when they already have access to the highest map by that point. For many having a 77 drop still is something special. When it becomes a common thing for them to play the motivation will drop. Last edited by nynyny#3398 on Aug 30, 2013, 2:21:18 PM
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" You clearly never played Diablo 2. There are a wide variety of things that motivate players. Back to totems: nerf them plz. When half of the top 100 of Onslaught/Hardcore is running dual totems, we have a problem. But don't worry, that's just the "vanilla" build, if you want to do anything "exotic" that does not require totems, expect to pay 100x as much currency for 10% of the power. Last edited by tikitaki#3010 on Aug 30, 2013, 2:39:23 PM
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" People didnt play Diablo 2 for PvE for a decade though. There was other stuff you could waste your time with and because runes only dropped from specific bosses you had a special motivation to run most of them, and not always the same. " Changing totems doesnt change anything about most of the available spells being complete trash. Discharge and Freezing Pulse are the only real alternatives to Spork if it comes to efficiency. Thats something they should focus working on because if a Arc, Fireball, Firestorm, Novas, Incinerate ... build would actually be worth it I am sure a lot of people would turn their backs on Spork and most likely dual totem builds. Last edited by nynyny#3398 on Aug 30, 2013, 2:45:58 PM
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" This!!!! x100000!!! Seriously, you people hating on totems, what is nerfing them going to get for you?! Focus on getting what you like BUFFED, because there is a ton of stuff that needs buffs. To go with nerfing something that DOES work, which would gimp people overnight who have put in 500-1000 hours building really can't be interpreted as anything but jealousy and schadenfreude. All the power arguing with you here would be on your side if you were going for BUFFS. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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Freezing pulse and discharge are the only efficient alternatives to spork?
That's simply not true. And it's not like some people don't play totem builds that aren't spork, or otherwise OP, which would also suffer from the suggested blanket nerf. I'm not a fan of sporking, and don't do it myself, but nerfing totems in general is not the solution IMO. |
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