Guild Wars 2 removed MAGIC FIND. Does POE need IIQ/IIR?

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I agree with that viewpoint.

I first started playing this game with a ranger. A bow user to be specific. This character was able to get considerable damage and had the ability to get a considerable level of magic find stats without sacrificing hardly anything at all. I had around 700-800 life when I finally killed merciless piety but that was a passive build problem and easily circumvented by being ranged.

I felt awesome. I felt as though MF stats were truly meaningful in this game and they really could provide you with the epic loot.

I played with this character up to about lvl 68. After seeing that I really wasnt going to make it much farther with that build and the expense involved in respeccing pretty much forced me to reroll.

This time around I made a pure tank melee. I specced 100% for survivability and geared for it as well. Killspeed was very low but I wasnt dying ever.

This was when I noticed my first disdain at my inability to find any gear without magic find stats. Cant even get a magic find set going if it doesnt drop lol.

So my conclusion to this is that I loved the feeling that MF stats actually helped unlike in some other games where it almost feels as though it doesnt help at all. On the opposite side of the spectrum I hate the fact that if I dont use MF stats I wont find anything of value.

A small change to the base drop rate and a slight nerf to the effectiveness of MF stats would make me very happy. Maybe make the diminishing rturns on MF stats harsher while bumping up the drop rate just a little bit more than MF was nerfed. This would close the gap between High MF stacking and no MF stacking.

As it stands now I continue grinding away with my melee characters with hardly any significant returns. I did manage to get one of my melee guys to a survivable and viable state and he has 26 IIQ and 47 IIR which feels like that is about right where someone with no MF stats at all should be.

If I put on the 82% andvarius I found a couple weeks ago and change some gems to IIQ IIR gems and use my aurseize and another ring I can reach 100/233. Not bad, but the amount of time it too to get to that point with hardly any magc find is insane.
Running maps with my non magic find characters feels very wasteful. Basically no chance of finding anything worthwhile.
Standard Forever
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ScrotieMcB wrote:
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Gobla wrote:
I think it should be removed from gear. If it exists in some other form that's fine but it shouldn't be on gear.

Because currently it's like a Diamond Flask with a Surgeon's Mod. It just continually fuels itself.
Killing monsters and looting them is a lot more general to an ARPG than the specific critical strike mechanic.

A better weapon increases your killspeed, which means more monsters killed per unit time, which means more loot per unit time, which means it feeds itself (until you hit maps, anyway).


The difference is that this is indirect. Which means there's interaction with other game mechanics and in that interaction other methods open up that allow for the same result.

Your weapon doesn't directly give you more loot. It interacts with your builds, with your skills, with enemies etc. And in each of these you can compensate for a lesser weapon by having a robust build, making intelligent use of your skills and using the enemies limited AI to your advantage. And not every weapon is always useful, a great two-handed axe isn't going to help a dedicated caster. A 1k ES chest isn't going to help a life-based character.

An offensive, movement, defensive or any other type of stat on an item doesn't directly, without interaction with other mechanics, feed itself.

It's much more the equivalent of using a Diamond Flask to fuel another flask with the Surgeon's Mod and then using that other flask to take on dozens of enemies to in turn fuel your Diamond Flask.

MF on the other hand doesn't interact like that. You don't need your MF to synergize with your build. It's not like say attack speed where it's useless for casters, works great with skills like Reave and suffers against enemies that use Lightning Thorns. It doesn't interact with your build, it doesn't interact with your skills, it doesn't interact with enemies. It doesn't even interact with other gear like say resistances do where Frost Resistance is useful if and only if you don't have enough from other pieces. It's the only stat that's always good for every build.

It's simply gear that gives more gear.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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ScrotieMcB wrote:

Why do you get better gear? So you can get even better gear. It doesn't matter if it's MF or not.
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It matters a LOT actually...
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Startkabels wrote:
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ScrotieMcB wrote:

Why do you get better gear? So you can get even better gear. It doesn't matter if it's MF or not.
.


It matters a LOT actually...


The only difference is MF gear keeps you grinding the same content which gets boring. Power gear enables you to progress which is far more interesting.
GW2 is a MMORPG but POE is an ARPG .

GW2 was the WoW killer turned out to be an overpriced junk .

GW2 has no end game , that's similar to POE because POE also doesn't have any sort of end game

and that's about it .

If you enjoy GW2 , what exactly are you doing here giving suggestions and shit ?

Both games are junk right now with the only differance that one of them has been officially

released and the other one is in never ending beta stage .



Path of Desync or Garbage Wars 2 , tough choice .
Last edited by skaterboy80#3665 on Aug 30, 2013, 9:41:02 AM
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skaterboy80 wrote:
GW2 is a MMORPG but POE is a MMOARPG .
Last edited by Sickness#1007 on Aug 30, 2013, 10:44:22 AM
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skaterboy80 wrote:
Path of Desync or Garbage Wars 2, tough choice.

Made my day! ;D

@topic: Remove mf asap please. Thanks.
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
Keep in mind that there is a significant difference between MF in GW2 and MF in PoE.

In GW2, there is an equipment power plateau that every player will reach at some point. Once you have reached it, your character can't get any stronger as far as stats are concerned. Now the problem in GW2 was that they have allowed people to use a huge chunk of those stat points to spec MF instead of picking stats that actually improve their character.
Obviously this was a problem for cooperative play because people who contributed less got a higher chance to get better loot (they have personal loot). Therefore MF got removed in GW2.

In PoE, on the other hand, it is possible to obtain gear that improves both your MF and your characters at the same time. You can get strong enough to safely weaken yourself for some extra MF if you want to. A party benefits a lot if they have a high MF character getting all the killing blows.

Therefore, I don't think that the decision to remove MF in GW2 relevant for PoE.
guild wars 2 is p2w .
top kek

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