Guild Wars 2 removed MAGIC FIND. Does POE need IIQ/IIR?
" Try wearing 2 andvarius rings while playing a reaver for example, or a leap slammer. It will slow your clear speed dramatically and likely end up getting you killed, whereas a sporker gives 0 fucks. |
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Yes please... Remove it from item stats and add it as something character or account based. Maybe completing achievements gives MF stats or something. But yes.. ANYTHING TO REMOVE IT FROM GEAR (even if that means removing it from game).
IGN: DeathIsMyBestFriend, Illirianah
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Magic Find is nice if it was like D2, Static item drops from bosses.
E.g. diablo can drop horns 0.1% chance. This game is too random and magic find punishes melee the most. Forces you to roll a range, totem, ES, etc. Not very flexible. |
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Random MF related comment:
You only realize how much the drops suck after you've played a character that has high IIR/IIQ and farmed for a very long time. Then it will hit you in the face: the rate at which you find something good is so god damn low even with this crazy MF setup and fast clearing speeds!!! You'll never want to play a non-IIR/IIQ character again. It kinda ruined PoE for me, as I used to not care for magic find :-( Now it's all I care about and it sucks. Last edited by Thalandor#0885 on Aug 29, 2013, 1:25:13 PM
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I personally think they should give bonuses to non mf based characters and add higher lvl areas.. Say an area is +10 lvls higher then you you should get an inherent MF bonus if your MF is under a certain amount and have it set up as a diminishing return.
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MF should be a reward for power, not a replacement.
I'll repeat my suggestion: 1. Make rare maps give IIR as well as IIQ. 2. Make map MF additive with gear instead of multiplicative. 3. Increase map MF by 50%. |
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Remove it, we already have a 107 page thread about removing MF.
" Same thing. I have like 3 or 4 MF sporkers and making another MF character (summoner) right now. HELP ME. Last edited by dspair#3915 on Aug 29, 2013, 3:32:12 PM
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I don't care about mf myself, never did. Still, i dont think it would be right to remove it as i know many who love it. Keep removing things that people and love and one day there will be nothing left for anyone because there is nothing everyone loves.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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I think it should be removed from gear. If it exists in some other form that's fine but it shouldn't be on gear.
Because currently it's like a Diamond Flask with a Surgeon's Mod. It just continually fuels itself. In theory the thought is that if, out of the 6 available affixes, you spend 1-2 on MF then you're losing out on two useful combat stats. Except here's where the Diamond Flask effect comes in, without MF you're not going to find items with 6 useful affixes. You're going to find items with 3-4 good affixes, maybe 5 if you're very lucky, and you're going to end up using those since you haven't got anything else. With MF however you'll have much higher chances of finding good loot thus it's likely that you'll find items with 3-4 good affixes, maybe 5 if you're very lucky, plus 1-2 MF affixes. You're not actually losing anything. On top of that you'll also be finding better items for those slots that can't have MF, further compensating for any stats you may have lost by choosing MF. Magic Find simply isn't a sacrifice until you reach near-perfect levels of gear. Only when you have rares with 6 good affixes for every slot does MF become the consideration it's supposed to be, only then will you actually have to sacrifice actual useful stats for MF. But that's not the situation the vast majority of players is in. And it's not the situation GGG wants them to be in, top-end gear like that is supposed to be extremely hard to find and very rare. So for most players MF is a non-choice, you always pick it if it's available. Any stats you might possibly lose you'll gain back anyway as you'll find better gear with better stats, including even more MF. If you don't pick it you're not going to find the gear to take advantage of your theoretical extra 2 affixes, you'll end up with at best equal stats, likely worse, and get much less loot for it to boot. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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"Killing monsters and looting them is a lot more general to an ARPG than the specific critical strike mechanic. A better weapon increases your killspeed, which means more monsters killed per unit time, which means more loot per unit time, which means it feeds itself (until you hit maps, anyway). A better boots movement speed modifier decreases the amount of time spent moving from one pack to another, which means more monsters killed per unit time... which means it feeds itself (again, until maps). Even survivability increases your killspeed; the more hits you can take, the less you have to play cautiously, worrying about positioning. This means less manual movement, which means more time attacking, which means you clear zones faster. Which again means it feeds itself (until maps). Gear feeding itself and allowing acquisition of better gear isn't the exception in ARPGs, it's the rule. Really, it's the essence of gear progression. Why do you get better gear? So you can get even better gear. It doesn't matter if it's MF or not. The quirky thing about Path of Exile is the endgame map system. The value of maps changes the metric from loot per unit time, to loot per map. And once that change occurs, it's much less about killspeed, and much more about stacking MF. That's a problem. However, taking away the one solid technique for snowballing maps likely isn't a good idea; it would leave us with nothing that's really effective. You think players are complaining about map-based progression now? Imagine it when they have even less options. Getting rid of MF isn't the answer. The answer is increasing the viability of non-MF strategies in a map environment. No pure nerf; either pure buff, or combination nerf/buff hybrid. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 30, 2013, 4:31:58 AM
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