Maps for end game isn't enough

I know a system which will probaly be accepted :)!

Player generated quests!

Yes! you heard it correctly!

System idea:

- Player can make player quests and add reward for completing the quest.
- Player can create chain quests and add their own rewards for completing them.
- Player can add riddle quests for other players.
- Player can add or make custom events and rewards for the players.
- Player can make custom RP/PVP/PVE Event with NPC' involved and later rewards given.
- Guild/Clan event writen by player for players.

Types of quests coud be player drive (RP/PVP/PVE):

- Kill quests
- Combo quests
- Delivery quests
- Gather quests
- Escort quests
- Syntax quests
- Hybrids
- Quest chains

Events are totaly up to players to choise and make as they wish (max to system).

Rewards are From maps, items or uniques. Quantity or quality, everthing up to player by player.


All avaible quests woud be shown where you woud search for your party (donno the name)
Playing POE since 0.9.0
Last edited by Metalica24 on Sep 21, 2012, 12:51:05 PM
Guardian Heroes
Sega Saturn/Xbox 360

You start the game in the dugout of an arena. A clock counts down; then you are transformed into a random POE npc. You can be transformed into any npc including bosses. While transformed you only have the skills of that npc.

Three game modes: last man standing, kill limit or time limit.

Every time you die you are resurrected as another random npc. You corpse also has a chance of dropping an item that will heal and transform any live player that picks it up.


A successful end game needs variety. This would be easy to implement because all animations are currently in game. Plus it would lead to some very fun and unique matches.

Now that I'm reading this over it kinda makes me think about super smash bros.
IGN: Wrathmar * Paulie * Client
Maps are just perfect for endgame. All we need are maps up to lvl 100.
http://www.roadatlas.eu
I think that endgame raid-type content would be awesome. I can see a large group (10-25 people) coordinating against "über" bosses. It would really give a reason to build large guild communities.

I think that developing the guild communities is key to the longevity of PoE.

it would be pretty cool if you added a group of bosses like the anti-heroes from Hell unleashed(D2 mod) but for PoE. A boss that represent each class. One shadow, duelist ect.

And considering the diversity in builds in this game the bosses could have several different builds that would be randomized each time you fight them. So one time you maybe fight a melee duelist and another a bow duelist and so on.

Well maybe not randomize the builds but you could make maybe 3-5 builds per boss and then it would be randomized between those builds.

Its always in the last place you look
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Verb wrote:
it would be pretty cool if you added a group of bosses like the anti-heroes from Hell unleashed(D2 mod) but for PoE. A boss that represent each class. One shadow, duelist ect.

And considering the diversity in builds in this game the bosses could have several different builds that would be randomized each time you fight them. So one time you maybe fight a melee duelist and another a bow duelist and so on.

Well maybe not randomize the builds but you could make maybe 3-5 builds per boss and then it would be randomized between those builds.



This topic is still relevant, I haven't seen any GGG response on how they feel about this?
what topic? the title of the thread you created or what verb said? if it's the title of the thread, you created this on 12th September. Go take a look at the number of patches they've released since then. I'm sure you'll find a fair few which had the drop rates of maps increased.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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Invalesco wrote:
what topic? the title of the thread you created or what verb said? if it's the title of the thread, you created this on 12th September. Go take a look at the number of patches they've released since then. I'm sure you'll find a fair few which had the drop rates of maps increased.


I don't think you read the topic lmfao.... He is saying End-Game maps are not enough to keep people playing forever. There needs to be even more things added for a person to do in the end-game.
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
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Powster wrote:
"
Invalesco wrote:
what topic? the title of the thread you created or what verb said? if it's the title of the thread, you created this on 12th September. Go take a look at the number of patches they've released since then. I'm sure you'll find a fair few which had the drop rates of maps increased.


I don't think you read the topic lmfao.... He is saying End-Game maps are not enough to keep people playing forever. There needs to be even more things added for a person to do in the end-game.


rofl ur right. so used to ppl qqing at map drop rates for the past month or so that's what i automatically assumed
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader

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