Screenshot of the Week and six video clips
Looks realy great and dark. Waiting for a chance to try the game by myself.
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" If I look closely I see pink flowers and too much sunlight. It should be more dark. "I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
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Concerning the gameplay. To be honest, what's fun about being unstoppable killing machine? Sure it's fun, for about 5 minutes.
From my experience, with proper knowledge and build, even hell difficulty of D2 was a breeze. Only fun I had was when I typed /players8 , on hell. So, "setbacks", to call them so, are fun and giving you feeling that you have to do better. Not just aimlessly swinging at oncoming swarm of enemies, but planning your attack. Hordes of monsters pushing you back, from time to time of course, making you run for your life. This, imho, gives us a feeling of being in hostile world that is not our playground. Summa summarum, I'm afraid that game will be too easy. But, I trust in you, GGG. Give us a challenge. ┌─┐
┴─┴ ಠ_ರೃ 'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.' |
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Samael is right. D2 /players8 should be the baseline for difficulty. The early game can be easy for new players but players should still be afraid at the end of the game too.
Forum Sheriff
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" Exactly how mind-numbing do you want this game to be? Arpgs already are not really known for being very brain stimulating, being that the main function of the games is point-and-click. To make the games more interesting and intuitive, the enemies must be smarter and more challenging. Being that the main thing you do in the game is kill enemies, what fun is there in taking down a swarm in 5 seconds (if your not 20 levels above the enemies level)? Samael has the right idea. Enemies must be more than walking treasure chests. Also, I too love the goatman's leap attacks and the animations. |
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" I heard that too and had rewound it a few times to see if it showed anything dropping but I didn't see much. I am wondering if it is a gem level up as well. Can anyone shed any light on this? " I'm pretty sure the bar across the bottom is an xp meter. At least that's what it looks like here Personally, I really like the look of the UI. Though, I am curious as to what the teal curve represents that's sitting over the health (red) globe. Any ideas anyone? The nest on the ground was also looked really cool and seemed fitting. Great attention to details GGG. Every time I come back and look at this game, I get more and more antsy to play. Beta soon, please? In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe |
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" ...pretty sure that's the "energy shield" bar, placed over the health orb to signify that it takes hits first. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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" Ah, that would make sense. Thanks! In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe |
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" Right. Chris confirmed that a while back. The energy shield is provided by intelligence armor though of course all classes can have one. It absorbs damage until its depleted and then the character starts taking damage to his life. It'll recharge over time when out of combat. Forum Sheriff
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WITCH 117
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