Official Unarmed Thread.

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DarkWestern wrote:
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Aplier wrote:
Crit damage is working properly, (10% crit damage turns 150% into 165% (150%*1.10=165%).

Base attack speed is 1.2.

Base physical damage is 2-5 (at 14 strength, which is as low as it gets).


If possible, please include the generic skills names so i can break those down as well.


Attack Speed
Melee Damage
Critical Strike Damage Multiplier

I'm sure there's more, and a number of the notable passives (the slightly bigger ones that give more stats than normal), but I'm quite honestly too lazy to look through all 1313 nodes again to find which ones do or don't affect unarmed damage. If something doesn't specify what it applies to, then it applies to everything.

EDIT: also, Mark_GGG has just informed me that the unarmed crit chance is not a bug, you have no crit chance without a weapon and therefore it goes to the minimum 5%.
Last edited by Aplier#7659 on Sep 5, 2012, 12:05:19 AM
"
Aplier wrote:
"
DarkWestern wrote:
"
Aplier wrote:
Crit damage is working properly, (10% crit damage turns 150% into 165% (150%*1.10=165%).

Base attack speed is 1.2.

Base physical damage is 2-5 (at 14 strength, which is as low as it gets).


If possible, please include the generic skills names so i can break those down as well.


Attack Speed
Melee Damage
Critical Strike Damage Multiplier

I'm sure there's more, and a number of the notable passives (the slightly bigger ones that give more stats than normal), but I'm quite honestly too lazy to look through all 1313 nodes again to find which ones do or don't affect unarmed damage. If something doesn't specify what it applies to, then it applies to everything.

EDIT: also, Mark_GGG has just informed me that the unarmed crit chance is not a bug, you have no crit chance without a weapon and therefore it goes to the minimum 5%.



ouch, that is terrible news for the unarmed!!

I would absolutely LOVE if some day the skill tree had an actual named Unarmed Damage or Accuracy skill by name...

Heres to dreaming
If "ifs" and "buts" were candy and nuts, wouldn't it be a Merry Christmas?
I have a facebreaker unique I've no desire to use. If someone wants to trade me something for it, send me a PM.
In a very grind heavy game the death penalty equates to...more grinding.
You will never see any unarmed nodes added for damage, and shouldn't. A lot of people running this build forget you are wielding (up to) a 1000% damage multiplier.

No normal weapon sports that kind of a number, that is why nodes exist for weapons, elemental, and spells. The couple nodes that do work, melee physical damage, are trivial in the amount of damage they add and frankly are wasted points. 1000% vs 1006% just isn't very noticeable.

Putting those points into attack speed will yield much better multiplicative results as your base attack speed isnt very stellar.

Currently under 4 frenzy charges, the 15% ias node, some of the small ias nodes, I am right at 3 attacks per second with a shield on. Not as fast as some rangers, but quicker than most other builds.

All your damage will come from jewelry and meginords belt. Unless you opt for a % physical damage helm or shield, again the blow you take in defense makes it not worth while.

That is my one issue with this build, EVERY one at end game will pretty much have the same dps, give the same multipler on the gloves.

i.e. 1000% on glove, 11-20 physical on all jewelry (ignoring the ilvl 70 prefix for now) and attack speed on rings. Then a 10-20 meginords and its all the same.

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bodhe wrote:
You will never see any unarmed nodes added for damage, and shouldn't. A lot of people running this build forget you are wielding (up to) a 1000% damage multiplier.

No normal weapon sports that kind of a number, that is why nodes exist for weapons, elemental, and spells. The couple nodes that do work, melee physical damage, are trivial in the amount of damage they add and frankly are wasted points. 1000% vs 1006% just isn't very noticeable.

Putting those points into attack speed will yield much better multiplicative results as your base attack speed isnt very stellar.



If you look closely, the 1000% damage on the gloves isn't "increased", it's "more", and therefore stacks with all other sources of damage. So if you do 10 damage, and are getting 50% increased damage and the facebreaker at 1000% more, it's 10*(1+.5)*(1+10), for a total of 165, not 10*(1+.05+10)=115. Even with facebreaker, "increased damage" is just as valuable as it is for weapons (although because of the massive bonus, flat +physical damage is significantly stronger).
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Aplier wrote:


If you look closely, the 1000% damage on the gloves isn't "increased", it's "more", and therefore stacks with all other sources of damage. So if you do 10 damage, and are getting 50% increased damage and the facebreaker at 1000% more, it's 10*(1+.5)*(1+10), for a total of 165, not 10*(1+.05+10)=115. Even with facebreaker, "increased damage" is just as valuable as it is for weapons (although because of the massive bonus, flat +physical damage is significantly stronger).


I never did the math for it I just looked in game, applying a 6% node only bumped me a few dps, while applying a 3% ias node did seemingly better.

However now that I look at your math I wonder if I should revisit those nodes since I have near perfect physical rolls on all items. When originaly opt'ing to skip those nodes I was low lvl and doing much much less dps. I have plenty of re-spec points to burn and with the reset coming in a few days I will go ahead and test in game in a sec and report back the offset of losing 3%ias and gaining 8% physical.
current unbuffed dps - 3609.3 - .47 attack time - 2.09 attacks per secon

Minus 3% IAS, + 8% physical dmg - 3578 - .47 attack time 2.09 attacks per second

So I lose 31 dps, before any frenzy multipliers, I guess in the end if you have the points for both great, if not I dont think it will matter much which you decide to choose.

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bodhe wrote:
current unbuffed dps - 3609.3 - .47 attack time - 2.09 attacks per secon

Minus 3% IAS, + 8% physical dmg - 3578 - .47 attack time 2.09 attacks per second

So I lose 31 dps, before any frenzy multipliers, I guess in the end if you have the points for both great, if not I dont think it will matter much which you decide to choose.



So they're both about, and those stats are also character specific, another person might see different gains from each of those based on what their stats already are.
base damage cary between characters. Marauder, for instance, is 2-8.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
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faerwin2 wrote:
base damage cary between characters. Marauder, for instance, is 2-8.


Indeed they are different! However base damage on a marauder would actually be 2-7, your 30 strength is giving 15% more physical damage, which is why it's showing up as 2-8 because 7*1.15=8.05.

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