Change lightning strike & ground slam to cast/attack where you're standing

Torin

There is a significant difference to the way GS and LS act, I'm quite surprised you don't know about it. Ground slam does AOE of equal damage. LS does a melee attack AND shoots out projectiles.
"
dsifu wrote:
"
markshiu wrote:
An option to toggle between a melee class and range class?

When play as a range class, you press SHIFT to move within range on your right and mid mouse button.


You would think that something like combining a keypress+click into a single keypress has a trivial effect on how the game feels, but if you've ever used smartcasting in League of Legends you know that this notion is very incorrect. It feels completely different when you smartcast vs when you don't.



sorry could you explain more on this smartcasting? And also giving an example, use one LOL skill as an example and compare it to POE skill.

Still very confuse on what actually you are trying to explain.



Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Last edited by starsg#0408 on Sep 7, 2012, 5:22:19 AM
"
flab wrote:
Torin

There is a significant difference to the way GS and LS act, I'm quite surprised you don't know about it. Ground slam does AOE of equal damage. LS does a melee attack AND shoots out projectiles.

Maybe you should read from the start and not parachute into topics

"
starsg wrote:

sorry could you explain more on this smartcasting? And also giving an example, use one LOL skill as an example and compare it to POE skill.

Still very confuse on what actually you are trying to explain.


Normally, in LoL, when you want to cast a spell on an enemy you have to press the keybind for the spell, and then click on the enemy you want to target. Smartcasting is a 3rd party tool that lets you bypass the need to click the target, instead you can lock onto your target and make all your casts fire at the intended target as soon as you press the keybind. In a fast-paced PVP game, this extra ease and speed of casting can be the difference between winning and losing a game. As such, I dislike smartcasting because it trivializes the level of skill some players need to perform well in combat. But that's a different matter.

As far as how this applies to PoE, I wouldn't mind a similar system for pve, but for pvp I'd dislike this change because it lowers the skill gap between good and bad players.
Last edited by Aplier#7659 on Sep 7, 2012, 4:34:12 PM
"
Aplier wrote:
"
starsg wrote:

sorry could you explain more on this smartcasting? And also giving an example, use one LOL skill as an example and compare it to POE skill.

Still very confuse on what actually you are trying to explain.


Normally, in LoL, when you want to cast a spell on an enemy you have to press the keybind for the spell, and then click on the enemy you want to target. Smartcasting is a 3rd party tool that lets you bypass the need to click the target, instead you can lock onto your target and make all your casts fire at the intended target as soon as you press the keybind. In a fast-paced PVP game, this extra ease and speed of casting can be the difference between winning and losing a game. As such, I dislike smartcasting because it trivializes the level of skill some players need to perform well in combat. But that's a different matter.

As far as how this applies to PoE, I wouldn't mind a similar system for pve, but for pvp I'd dislike this change because it lowers the skill gap between good and bad players.


Smartcasting isn't a third party tool and it doesn't trivialize skill in PvP. Smart casting is built into the game. Both smart casting and not smart casting are used competitively and for different skills on the skill bar if desired.

It doesn't result in any significant advantage in PvP, and just provides a higher quality experience in terms of smoothening out skills to fit your gameplay for that one particular character that you're playing at the moment. If the argument that smartcasting gives an advantage in LoL, you wouldn't see it allowed in huge tournaments like the Intel Extreme Masters.

Also the toggle to hold position and perform the action is similar to the concept behind smartcasting (combining a number of binds) but not the same thing. Just clarifying if some people are confused about the actual feature that we're talking about here.
Starting from scratch in open beta.
"
dsifu wrote:


Smartcasting isn't a third party tool and it doesn't trivialize skill in PvP. Smart casting is built into the game. Both smart casting and not smart casting are used competitively and for different skills on the skill bar if desired.

It doesn't result in any significant advantage in PvP, and just provides a higher quality experience in terms of smoothening out skills to fit your gameplay for that one particular character that you're playing at the moment. If the argument that smartcasting gives an advantage in LoL, you wouldn't see it allowed in huge tournaments like the Intel Extreme Masters.

Also the toggle to hold position and perform the action is similar to the concept behind smartcasting (combining a number of binds) but not the same thing. Just clarifying if some people are confused about the actual feature that we're talking about here.


My mistake on it being 3rd party. As far as an advantage, I'd say that mobility bonus of it is a pretty good advantage. With smartcasting you have to spend less time clicking between your enemy and where you want to move, which means more time spent moving, and even 1/10th of a second of time spent moving can be the difference between a kill and letting someone escape. I guess the reason why it isnt banned is because everyone has equal access to it, although certain champs do get a lot more out of smartcasting than others. But this isn't the place for that discussion, so back to PoE!
Last edited by Aplier#7659 on Sep 7, 2012, 4:53:39 PM
It's just a matter of preference.

Having the option to toggle a skill to act like it's holding shift when you trigger it won't break the game. I think that it's also a higher quality competitive experience when your success is based on your choices and responses to enemies rather than whether or not you clicked the fastest or most times.
Starting from scratch in open beta.
Last edited by dsifu#2700 on Sep 7, 2012, 5:09:11 PM
I guess not. It's just a quality of life improvement that as Mark said is something that would come (if at all) after more pressing content additions, balance changes, and bug fixes. =)
Yes, I really believe in the team at GGG!
Starting from scratch in open beta.
"
dsifu wrote:
Yes, I really believe in the team at GGG!


And this comment is why I wish the forums had a Like button, =D

Report Forum Post

Report Account:

Report Type

Additional Info