Change lightning strike & ground slam to cast/attack where you're standing

Lightning strike is used by everyone as a ranged skill so it feels pointless to hold down shift every time you want to use it. It should cast the skill where you're standing, and if you right click an enemy it should move within range of hitting distance.

A similar problem exists for ground slam where you will move when vasting the skill, but unlike LS the ground slam moves the minimum distance required to hit the enemy when you target something.
Starting from scratch in open beta.
its fine the way it is in my opinion, holding shift isnt to hard ;P
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Bickers wrote:
its fine the way it is in my opinion, holding shift isnt to hard ;P


I lvled up 8 characters with LS before switching out of twink gear and every single time I've had to hold shift.

Starting from scratch in open beta.
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dsifu wrote:
Lightning strike is used by everyone as a ranged skill
This is not the case. In addition, using the skill in the direction of the mouse without moving is exactly what shift is for - making it always do that removes the ability for anyone to use the skill as the melee attack that it is. Just because you don't use it that way doesn't mean others don't, and removing the ability to use it that way from everyone is not reasonable.

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dsifu wrote:
A similar problem exists for ground slam where you will move when vasting the skill, but unlike LS the ground slam moves the minimum distance required to hit the enemy when you target something.
Lightning strike does the same - but being a melee weapon swing, it needs to be much closer than ground slam, Which is a n arc AoE.
Thank you for responding Mark. There is an issue with LS then because nobody I know uses it as a melee attack over a ranged AoE. The closest I stand is the distance it takes to get enough projectiles in without getting hit by melee attacks. When I do want to melee attack, I use viper strike/heavy strike/frenzy/all the other skills that don't have LMP/GMP linked to them.

This isn't everyone's experience and certainly not how everyone builds but I do believe that it's the optimal use of LS and once the game goes ob nearly everyone will continue to use it this way.
Starting from scratch in open beta.
Even if that's true (and I suspect you may well be wrong), that doesn't make it reasonable to remove the ability to use it the other way, instead of having the option to chose by holding shift if you don't want to move. Right now it can be used either way, making it always act as though shift was held down removes one option and doesn't add any.
i use it as melee and range

its fine the way it is
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dsifu wrote:
Thank you for responding Mark. There is an issue with LS then because nobody I know uses it as a melee attack over a ranged AoE. The closest I stand is the distance it takes to get enough projectiles in without getting hit by melee attacks. When I do want to melee attack, I use viper strike/heavy strike/frenzy/all the other skills that don't have LMP/GMP linked to them.

This isn't everyone's experience and certainly not how everyone builds but I do believe that it's the optimal use of LS and once the game goes ob nearly everyone will continue to use it this way.


Why would I use LS purely as a ranged aoe when I can get the ranged aoe effect AND a full melee attack worth of damage out of it? I believe that your logic is the flawed one, you are losing out on dps by not using it in melee range.
Depends, are you attempting to maximize single target dmg from a skill linked to LMP/GMP?

Edit: You guys are right that there are instances where you want to melee with LS. Whether it's optimal in most circumstances is debateable but I stand by my belief that dropping the melee aspect of LS for smoother gameplay is worth it. Holding shift almost all the time feels uncomfortable.

I think it's clear that Mark doesn't want to takeaway options for people and I also think that's important.
Starting from scratch in open beta.
Last edited by dsifu#2700 on Sep 3, 2012, 8:29:13 PM
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dsifu wrote:
Depends, are you attempting to get single target dmg from a skill linked to LMP/GMP?


LMP/GMP only reduce the projectile damage. And single target or not, it's still "do I want 5 projectiles worth of damage, or do I want 5 projectiles and 1 melee hit worth of damage?" I'm sure we both know which one is more damage.

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