1 or 2 full respec, why i think it is good

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phatrick wrote:
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Kerchunk wrote:
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phatrick wrote:
This game has an AMAZING passive tree.. we should be able to play with it.


You have 24 character slots for free. You can play with it all you want.


That is a ridiculous statement and part of you has to know it.

I'm NOT in favor of constant free resets. That's not what I'm asking for. But there SHOULD be some more flexibility inside of the build process. It's kind of the point of Beta is to figure this out.

Make orbs a little easier to come by? I don't have an answer besides maybe allowing resets at certain levels... ever 20 or so.



Its not ridiculous though. Its the very reason you get so many character slots. It really doesn't take a lot of time to start over. My first toon a flicker strike based build on a shadow hit a wall in the second difficulty. Now, I could have toughed it out but this was my first serious attempt at an endgame character and I hosed it by not taking a few minutes to plan my build out. Well he was level 40 when I decided to start over and only just after a weekend of playing I am caught back up and the difference between the too is staggering. You need to remove that mental block that makes you think starting over is bad and refusing to see it any other way and give it a chance. Elitism as some people like to attribute to this idea is not the case. Its just game a part of the game design we happen to like and don't want to see removed or cheapened by the addition of even limited full respecs.
I was the same way at first but since I put some serious time in since OB I now understand why GGG went this way and I think it is best it stays the way it is.
ITT NOOBS WHO DON'T KNOW WHAT IS GOOD
You want a full respec?

Farm orbs of chance.

Eight orbs of chance buys two orbs of scouring.
Two orbs of scouring buys one Orbs or regret.

Thus a full respec will cost you 888 orbs of chance.

Farm, farm.
Closed beta member since: March 19, 2012
http://www.youtube.com/watch?v=MWFtHOJ5Aqw

This is a long-winded answer but it's a good answer never-the-less.

Respecs would kill the game.

If you have 13 minutes, watch that.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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ongZ wrote:
To be honest, I think that is the difference between the skilled and the unskilled player, that the skilled player knows how to make a character that can take on all the difficulties.


Or the skilled player just copies another build from the forums... Derp
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anubite wrote:

Respecs would kill the game.


But they're already in the game. See my post above you.

The thing is, you don't just get one for free (or cash), you gotta work for it.


Closed beta member since: March 19, 2012
Last edited by f3rret#1161 on Feb 4, 2013, 12:53:30 PM
Having played a lot of both D2 and D3 and a couple of mid-level chars in PoE, I would opt on the side of no respecs. Perhaps a few more quest-awarded respec points at most.

I think the whole point of PoE, as many have said so far, is the fun of building a character in layers through the passive skill tree and with seeing that interact with the various skill gems and supports. If a (free) full respec is awarded per character, even one, it not only can be abused (with "leveling builds"), but essentially stops rewarding the player for studying the passive skill tree, planning ahead, and carefully constructing a character.

Players need to feel rewarded for these actions in a game like PoE, simply because doing so differentiates it from D3, and lets face it, that's a big deal for a lot of people playing this game (myself included even though I don't dislike D3).
Last edited by nightrunnerX#6674 on Feb 4, 2013, 1:04:17 PM
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nightrunnerX wrote:
Having played a lot of both D2 and D3 and a couple of mid-level chars in PoE, I would opt on the side of no respecs. Perhaps a few more quest-awarded respec points at most.

I think the whole point of PoE, as many have said so far, is the fun of building a character in layers through the passive skill tree and with seeing that interact with the various skill gems and supports. If a (free) full respec is awarded per character, even one, it not only can be abused (with "leveling builds"), but essentially stops rewarding the player for studying the passive skill tree, planning ahead, and carefully constructing a character.

Players need to feel rewarded for these actions in a game like PoE, simply because doing so differentiates it from D3, and lets face it, that's a big deal for a lot of people playing this game (myself included even though I don't dislike D3).


This is an answer I can get behind. Thank you for being so eloquent with it.

I have no argument for anything you've said.

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anubite wrote:
http://www.youtube.com/watch?v=MWFtHOJ5Aqw

This is a long-winded answer but it's a good answer never-the-less.

Respecs would kill the game.

If you have 13 minutes, watch that.

Good video to explain with real life examples why Full Respecs is a bad idea.

We already receive 2 Respecs per act, and easily find 1 or more Orbs or Regret per Act. I think we have too much already.
"It's a harsh, difficult world. You have to be prepared for it. We're not babying the players."
- Chris Wilson - Producer, Lead Designer @ Grinding Gear Games
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MorriganGrey wrote:
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The_Paw wrote:
The option has been discussed a bunch of times around the forum. The general consensus is that it's not a good idea considering how everything works

I agree there is a consensus that unlimited respec is bad, but there are plenty of players who would like to see ONE full respec added to the game.

No, general consensus is that having a full respec is bad, even if it's just one.

When the full respec was added to Diablo 2 by the obnoxious devs of Diablo 3, who thought it was somehow justified to permanently alter someone else's game based on their own personal preferences (even though it was a game which was extremely popular for over a decade already), a lot of people stopped playing, and they weren't replaced by new players. It took me about a week after the change to lose the interest I had in the game.

Choices need to matter. Orbs of regret are enough of a compromise (more than enough, in the opinion of many). At least then it costs you some time and materials to earn it.

Additionally, a lack of full respec makes it so that the progression you choose for your build matters. Otherwise, people would just make a build that's only good at early levels, then respec later into a strong late game build. The way it is now, you need to make careful decisions as to how you want to progress, so you aren't gimping yourself at the beginning or end of the game, which is exactly how it should be.

Lastly, you always have the option of rerolling your character if you screwed it up badly enough. It only take a few hours to hit level 30 if you know what you're doing, and less than a day no matter what. In a week you could have a whole army of level 30 characters with different builds.

If you don't like creating a build or experimenting with skills, you may as well just look up someone else's build and use that.

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