1 or 2 full respec, why i think it is good
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Hi,
sorry for my english, I'm italian. I have much experience in H&S (D1, 10 years D2, TL). I think that every charachter need the possibility to totally reset the passive skill tree, 1 or 2 times max, because if you want to make a build that require very expensive/rare or high level items, you must play many levels with wrong passive skills, or the wrong combination items-passive. Another solution is to "leech" exp to level up (don't know if it is possible in PoE). But in my opinion that is bad, it is a wrong way to play. A player should grow up playing and doing experiments on his own skin, creating the perfect build that reflect his best play style. Then, when all is clear in his mind, he could set up his passive definitively. The "full reset point" could be obtained in a quest in the last or last 2 difficultis, or where you want... What do you think? Last edited by Foreverhappychan#4626 on Feb 20, 2013, 7:26:41 AM
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The option has been discussed a bunch of times around the forum. The general consensus is that it's not a good idea considering how everything works, though, admittedly, the game has a harsh learning curve.
In the end, you have access to numerous Respec Points just from quest rewards alone. Combine this with Orbs of Regret, which are not too hard to come by. I've found around 10 of them in the last month. I even think that you can buy them from one of the vendors in Act 1 on Normal Difficulty. Thus, with enough work, you could pretty much completely Respec a character without having the game actually offering an option to fully Respec. Looks like someone missed their weekly meeting of Douchebag's Anonymous.
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Thanks for the explanation
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I sort of felt the same way at first - but I kind of like the emphasis it puts on planning and strategy when building characters. It forces you to put some real forethought into what you are doing and where you want to go. In the event that you need to do a bit of re-speccing (as the guy above me said) you do accumulate plenty of re-spec points and also orbs of regret. By the third difficulty on my Mara I had ~10 respec points and a few orbs which allowed me to totally redo part of his tree.
Last edited by VivaEmptiness#7710 on Aug 28, 2012, 10:55:31 AM
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I think for the longevity of the game it's best that there are not full respecs. The respec points from quests and the orbs of regret give them a nice framework for adding special events, quest rewards and other activities with orbs of regret or respec points as a reward.
I think it's well thought out. Most likely the number of respec points will probably be adjusted to find the right balance over time. |
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" I agree there is a consensus that unlimited respec is bad, but there are plenty of players who would like to see ONE full respec added to the game. Adding it as a quest reward before you enter Merciless (or Ruthless once Act 3 is added) is a common suggestion, since that's when bad builds tend to hit a wall. Remember that Diablo 2 was pretty easy. It took a really broken build to hit a wall. This is not the case in Path of Exile. Not everyone is interested in throwing away 40 or 50 levels because an experimental build didn't work out as planned. A respec or two encourages experimentation, giving players the chance to try something different and bail out if it isn't working. The provided respec points and regret orbs are enough to fine-tune a build, but you can't really remake a character from scratch. The starting area of the skill tree is much too specialized. For example, you can't swap a claw ranger to a bow ranger with the 12 points you get before you start into Merciless. The experimentation-squashing effect of no respecs is already evident in the forum. We get threads about "what build is viable end-game?" because players are afraid of wasting time and/or getting stuck with a gimp character. Do we really want a game with a bunch of point-by-point guides the way Diablo 2 had? Also players pretend that it's trivial to swap a character around. It's not. You have to trade for leveled skill gems (or find/level them) and very likely put together a different set of gear. Last edited by MorriganGrey#3463 on Aug 28, 2012, 1:06:20 PM
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The problem I have with "full respec" is that builds are progressive. You need to play your character at 10 skillpoints to know what to aim for at 20 skillpoints.
If you take a player who made bad decisions the first time around and give them 30 respec points suddenly, how many people won't realize this? How many times will we see people do a brand new full respec and still be broken? You're putting on a whole new set of passives that you've never tried, all at once, rather than making slight adjustments over time. It just doesn't really work out too well. Regrets are already dirt cheap, if you give everyone 30 respec points they'll never recover their value. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Aug 28, 2012, 1:07:04 PM
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" I think that's the point at which players will turn to build guides. You get a chance to try your own ideas, and if they don't work out you can fall back on a solid build the community has developed. I see full respec as encouraging crazy stuff. Let me try a wand templar. If it sucks and I hit a wall I can use my one respec to switch over to tried-and-true staff templar without losing the time I spent leveling. |
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i vote no on full respec
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