1 or 2 full respec, why i think it is good
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I like the idea of one full respec one a character if you want it. Non-transferable. I don't see how it could be abused. It sounds a little elitist to say that you should go through the game with out making any major mistakes. It's a very complicated game where the mechanics of damage aren't transparent.
The benefits of having one respec going into say, Merciless, are obvious. You can change your build to get some HP up. The downside is that it can be slightly abused by those that can spec highly offensive builds from Normal - Relentless and then respec into defense upon the arrival of Merciless. But I believe most won't do that when it matters. Ie. Hardcore races etc. |
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The game already offers full respecs. You just have to earn them. Do all the quests (12 respec points) and then trade your valuable orbs/items for regret orbs.
Many players will trade you a lot of regret orbs for cheap because they themselves might have zero need to respec, because they probably will just use the 16 from the quests to partial respec instead of using their own regret orbs. Also, all your active skills are gems and you can swap those out at anytime. So all of your active skills can be respecced at any moment an unlimited number of times, providing you find or trade for the gems you want to switch to. Last edited by Axebane#6055 on Sep 2, 2012, 1:14:22 PM
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To be honest, I think that is the difference between the skilled and the unskilled player, that the skilled player knows how to make a character that can take on all the difficulties.
Danskere: PM mig, hvis I har brug for en guild.
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I grew up playing pen and paper Dungeons and Dragons, and for me and my friends half the fun was making characters in the first place.
It could take hours to roll dice and make decisions, and that was just for a level 1. If you played with unforgiving Dungeon Masters you'd be dead in no time and having to spend another few hours making new characters. PoE really reminds me of that and I really enjoy it. I find the 12 points plus regrets are plenty as it is. After your third character you should have it down right? B E E F
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" Without having played through the game? Gimme a break. That's not skilled. That's psychic. |
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" I am inclined to agree, but find that when one of my characters hits a wall, it's not usually something that warrants a respec/starting over. One thing people neglect to mention when discussing respecs is the fact that skills themselves are totally flexible -- you cannot compare a respec in, say, Diablo 2 to one in Path of Exile, simply because the respec in Diablo 2 concerned the concrete selection of skills. In essence, you DO have a lot of respeccability (that's a word!) in PoE due to the gem system. Perhaps not as much as D3's, but you couldn't control your direct stat allocation there anyway. So what precisely can you change on the fly with PoE? Active skills Supports Gear What can't you change at will? Passive skills Attributes (Both due to the Skilldrasil) As a thematically-driven player, I often rely more on a precise Skilldrasil navigation to attempt to make the most out of each character's thematic limitations. Without that (say, in the hardcore races, where I discard theme to actually play 'seriously'), I find the Skilldrasil far less important as I allow any and all skills to enter my repertoire. In that light, the 'build' isn't necessarily the sole domain of the Skilldrasil. Look at it more as the foundation rather than the actual building. A solid foundation is good, and not that hard to envision: life, necessary stats, defence, offence (not necessarily in that order). I find that you can use the 'same' Skilldrasil set-up, give or take, for quite a few different builds. So while PoE does not and will not have a one-shot respec option (but for passive wipes), it is somewhat erroneous to forget the mutability of skills, supports and gear. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Aug 28, 2012, 6:43:45 PM
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" Who will ever be skilled at first play through? To be a skilled player requires practice and knowledge, and unless you do a cookie cutter, you will have to obtain that knowledge by playing the game from the beginning to end. Danskere: PM mig, hvis I har brug for en guild. Last edited by ongZ#0545 on Aug 28, 2012, 6:57:59 PM
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I was originally for at least one full respec but have since changed my outlook on it.
I like the fact that the game forces you to make hard choices and isnt too forgiving for mistakes with your build. I havent made a toon yet that could not be salvaged. The 12 or more respec points you get and 10-20 Orbs of Regret you can amass while playing through have always been enough to redesign my characters' build. Ive probably respec'ed 30 points on my main character and at no point in his leveling arc was he just utterly unplayable. The materials are out there to work through a sizeable respec if you feel it is necessary. 8 Orbs of Chance = 2 Orbs of Scouring = 1 Orb of Regret If anything i could see *maybe* giving players 1 full respec after completing all difficulties of the game but as of late i dont feel even that would be necessary. |
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The main issue for me is this:
If we allow all characters one free full respec - it will be abused. I mean, why would I want to execute my crazy stupid build while I'm leveling? Everyone will use a cookie-cutter super fast grinding build to level up to end game, then they will respec at end game into the fun PVP build they want. If you want some crazy build, you should be forced to level the build through the PVE content. Or at least, be forced to spend a ton of currency on regrets. People like to say POE is easy - but with the wrong build it's simply not. It can be impossible to progress in Merciless past level 40 if you have a bad build (and no twink). People should be forced to learn harsh lessons and build their character to beat the game. This isn't Guild Wars 2 -- this game isn't meant to appeal to everyone. It's supposed to be "hardcore" - whatever that is - but I can assure you, full respecs are not "hardcore". If you don't want a "hardcore" experience then you should consider purchasing D3, Torchlight, or Guild Wars 2. Or... you can wait for a paid league which sets experience to +100% or something crazy. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 28, 2012, 11:09:22 PM
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" " These two comments are right on the money. A character is built up in layers and it shows its past through its skill tree, through bandit rewards, and hopefully through other irreversible or difficult-to-reverse decisions in the future. Full respecs make a character less interesting and make the game less interesting. It used to be a no-respec system but GGG caved and added orbs of regret, then 8 respec points from quests, and now 16 respec points from quests. I really hope this is as far as the appeasement goes (and secretly wish it would be reverted, even though it's 100% not going to happen now). |
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