This Game needs an Auction House

AH and RMAH destroys games and trading... that sucks...
❝ Wraeclast SAIN†S ❞
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MrSmiley21 wrote:
I don't see any issues with a normal AH. A RMAH would be a bad idea though. The ones who like scalping other people on trades are mostly the ones opposed to an AH. If there was an AH there would actually be a market for mid range gear, stuff you could put up for 1-2 chaos for a quick sell. Prices would drop on a lot of things, and gear would be more accessible to people if there was an AH.



this
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hybTM wrote:
AH and RMAH destroys games and trading... that sucks...


Trading would be more profitable for everybody, and people could sell mid range gear for 1-2 chaos instead of being tempted to vendor it. The problem with this game is there is almost zero market for low-mid range end game gear. For example, you got a shield with good resists, but its HP isn't all that great (50-60), most people would vendor, but someone might pay 2 chaos for that if it was on the AH.

In closed beta you could run end game maps with most builds using gear you bought for 2 chaos per slot. Now its 4-6gcp a slot on average. And GCPs and chaos orbs aren't any easier to get now than back then.

A few big players couldn't team up and control the market if there was an AH and I think that is what they're mad about. Demand for their big ticket items will falter when people can buy mid range gear with what they can afford. Then people making builds that require big $ items will be the ones called scrubs.
Last edited by MrSmiley21#1051 on Jul 24, 2013, 11:00:57 AM
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MrSmiley21 wrote:
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hybTM wrote:
AH and RMAH destroys games and trading... that sucks...


Trading would be more profitable for everybody, and people could sell mid range gear for 1-2 chaos instead of being tempted to vendor it. The problem with this game is there is almost zero market for low-mid range end game gear. For example, you got a shield with good resists, but its HP isn't all that great (50-60), most people would vendor, but someone might pay 2 chaos for that if it was on the AH.

In closed beta you could run end game maps with most builds using gear you bought for 2 chaos per slot. Now its 4-6gcp a slot on average. And GCPs and chaos orbs aren't any easier to get now than back then.

A few big players couldn't team up and control the market if there was an AH and I think that is what they're mad about. Demand for their big ticket items will falter when people can buy mid range gear with what they can afford. Then people making builds that require big $ items will be the ones called scrubs.




this
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ibase wrote:
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MrSmiley21 wrote:
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hybTM wrote:
AH and RMAH destroys games and trading... that sucks...


Trading would be more profitable for everybody, and people could sell mid range gear for 1-2 chaos instead of being tempted to vendor it. The problem with this game is there is almost zero market for low-mid range end game gear. For example, you got a shield with good resists, but its HP isn't all that great (50-60), most people would vendor, but someone might pay 2 chaos for that if it was on the AH.

In closed beta you could run end game maps with most builds using gear you bought for 2 chaos per slot. Now its 4-6gcp a slot on average. And GCPs and chaos orbs aren't any easier to get now than back then.

A few big players couldn't team up and control the market if there was an AH and I think that is what they're mad about. Demand for their big ticket items will falter when people can buy mid range gear with what they can afford. Then people making builds that require big $ items will be the ones called scrubs.




this


Because this is what happened with Diablo 3 right? All you really need is standardized regulation of market prices so people can sell more often. just make it so that certain items cannot be traded in bulk to passively reduce inflation and set a market price for specific items. For example, say you want no piece of gear to be sold for over 1 exalted. restrict the amount of exalted orbs you can put in the trade window to 1. If you want gear to be 2 chaos, make it so that 2 chaos orbs is all you can get from a trade. Establishing a fixed market can be done without an AH.
http://1.bp.blogspot.com/-l6FT-CejS6U/UCP0pkxOIeI/AAAAAAAAHSs/PSTjnPU_1iE/s1600/angry-old-man-meme-trolling.jpg
very useful information. thanks a lot for this.
This game does need an AH despite the delirious people stating otherwise. Either that or just scrap the ability to trade altogether. You simply can't have 1,000 people spamming a chat channel or creating 10,000 forum posts to sell items. D3 sucked because it was a sucky game that was designed around the RMAH. They itemized the game and built the game around forcing people to use the AH to make any progress. POE is completely different, in that you can completely finish the game on your own, very easily, without buying any gear at all. However, people like to buy and trade things they find, and their current system is absolutely horrendous. No, I don't think real money should be involved, as that definitely would have a negative impact on this game, but there needs to be a way you can easily list 20 or 30 items with prices, and have a search feature that allows people to find these items. Scrolling through hundreds of lines of a rapidly moving chat channel to try and click on one item out of 20 a person just posted, then sending them a private message that is answered 20% of the time, then bartering for 20 minutes, then grouping, then running back to town to meet...yeah, that is insanely inefficient.
Just a regular 'ol auction house would be great. Or even better, the ability to make custom games and name them like in Diablo 2.
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
no.

pls end troll
ign: ALLRAUDER
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MrSmiley21 wrote:
Trading would be more profitable for everybody, and people could sell mid range gear for 1-2 chaos instead of being tempted to vendor it.
This would be horrible.
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MrSmiley21 wrote:
The problem with this game is there is almost zero market for low-mid range end game gear.
That's not a problem, that's a healthy economy.

The reason Diablo 3's economy went to shit wasn't the RMAH, and it wasn't people trading big items on the AH. It was precisely the ability to trade "mid-range gear" (actually crap, but usable crap) for convenience value, when normally people would spend a day or so farming for it. Thus, instead of farming for usable crap and trading for big-ticket items, you literally bought everything off of the AH, and never self-found anything ever.

Of course, since you could get decent D3 gold selling "mid-range" (crap) gear on the AH, your ability to generate currency using that system far exceeded what you would earn without using the AH. This had a huge inflationary effect, causing massive prices for the actual big-ticket items and making trading for upgrades even more intimidating. If you want a 100:1 Chaos:Exalt ratio, this is the path to take to get there.

Thank god that people can't trade crap gear with each other efficiently, and some degree of non-currency farming is required.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 24, 2013, 8:53:46 PM

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