Why most of 'Unique' items suck so hard?

Here is an example of uniques I consider useful. No question asked

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dima_dunedin wrote:

You don't need more damage. Two totems do enough damage


You know, some people would consider 50% more damage a major benefit. If your spork build does not need it, good for you.

Kaoms heart is not good, because my build doesn´t need +1000 life?


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Flask last 3 seconds. And your lvl 18 spell totem will die like every 3 seconds on 70+ maps. Does it occured to you that you will get the most unfortune curse as often as warlords mark? And lvl 20 curse is pretty bad, it is not your average necro curse


Ok. Lets take a look at the curses there are. There are 10.
If you do high maps, you probably have overcapped resists (to not get raped in ele weakness maps). So ele weakness, flammability, conductivity and frostbite do NOTHING! Also warlords mark and enfeeble ("i do enough damage") do nothing.

Thats 6 out of 10 you don´t even need to worry about.

crit weakness, vulnerability and proj.weakness are bad if you have strong mobs near you.

Temp.chains is annoying, but doesn´t make you much weaker. Take out if needed.

So 3-4 out of 10 curses are needed to deal with. 20% quicksilver with surgeons prefix is only thing you need.


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Maybe you tell me, how caster could be not at low mana, with three auras and casting spells/totems every two seconds?


Ok. But i´ll have to keep on repeating myself:
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Ola wrote:
Blood magic caster comes to mind, that would probably go around the downside.

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Ola wrote:
Like I said, for example blood magic caster could (most likely) care less about that downside.


This is something you plan ahead. High enough mana regen and use 1 less aura is doable.
(It´s not trivial, so this is a downside. which is needed for that item or it would be OP.)

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As dual spork who has a lot of points in crits I can tell you that 100% crit chance won't make a big difference. Not worth getting double damage and using 400 ES chest


How many points could you take out crit nodes with that chest then? 3, 4, 5 even?
Use those points in spell damage --> same crit, increases in dps.
And again. You should not be taking double damage with that chest. Or else you´re doing it wrong.


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And don't forget that to use that uniques you should first at least 5L them. Invest a lot of currency


How is this an argument against these uniques? Whatever chest you use, you´ll want to atleast 5L it.



Those are good chests, great even, but you need to build in order to use them.

Your arguments are really not that good. But hey, keep on sporking! And if you want to make some other build, make sure to check forums for guides. Needs less thinking that way!
IGN: N_Bohr
Hey OP, There's a chance that what your trying to say in this thread is what I am also trying to say in my thread, here is the link....

http://www.pathofexile.com/forum/view-thread/459886


My problem is not with these uniques existing in the game. Its finding them over and over again when I am at the end of the game trying to farm the powerful uniques.
Standard Forever
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Ola wrote:

Blood magic caster comes to mind, that would probably go around the downside.


Blood magic caster? Using pure ES gear?

Have you seen such build?
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Ola wrote:

How is this an argument against these uniques? Whatever chest you use, you´ll want to atleast 5L it.


Where do you invest loads of fusings, 800 ES Vaal Regalia or those unique chests? Ask yourself
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dima_dunedin wrote:
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Ola wrote:

Blood magic caster comes to mind, that would probably go around the downside.


Blood magic caster? Using pure ES gear?

Have you seen such build?


Caster that is life based and has ES gear on 1 slot? Yeah, I´ve seen those.
And much weirder builds are roaming around wraeclast. Everyone is not a dual sporker, really.


And as for the fusings: i´ll put the fusings in which ever chest i´m using. If my build is better with infenal mantle than with 800 ES vaal regalia, i´ll sure as hell drop those fusings at it.



But i´m done with this/you for the day.
Those are good, balanced uniques that help create interesting builds. The kinda uniques there should be more of.
IGN: N_Bohr
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dima_dunedin wrote:
Here is an example of uniques I consider useful. No question asked


Funny how the only uniques you consider "useful" are those that have no penalty and are what people would use in end-game content and not those you would use for, say, leveling up a new character.

Also quite surprised Redbeak isn't up there because it's quite useful for low life builds, just like Wondertrap.

Not every unique has to be some über powerful item that'll only see end-game use, because then that's all people will look for, and that's not GGG's design philosophy.
Last edited by Zoen#1376 on Jul 17, 2013, 10:10:35 AM
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Zoen wrote:

Funny how the only uniques you consider "useful" are those that have no penalty and are what people would use in end-game content and not those you would use for, say, leveling up a new character.

Also quite surprised Redbeak isn't up there because it's quite useful for low life builds, just like Wondertrap.

Not every unique has to be some über powerful item that'll only see end-game use, because then that's all people will look for, and that's not GGG's design philosophy.


I have to point out that there is a huge difference between 6S items like Soul Mantle and 3S Redbeak.

Redbeak is not best in slot but nobody cares since you can grab it if you don't have anything better and throw away with no regrets once you get something better. Infernal Mantle is a different story since you have to at least 5L it to reap the benefits. Not to mention you have to make significant build decisions based on this item alone.

In later case the item has to be something really amazing or it won't be worth the investment. I could make a case for Soul Mantle, since 50% multiplicative damage increase is nothing to sneeze at, but Infernal Mantle is not something I would go out of my way to get.
I like Uniques. They are cool.



When a banker jumps out of a window, jump after him, that's where the money is.
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CharanJaydemyr wrote:
As this thread has shown, others have different ideas.

As I looked at the items he was panning my gut reaction to most of them was "Man, I wish I had one of those." I even looked up pricing on several but a few chaos each was out of my price range. As an onslaught player death is a fact of life... so is rerunning the beginning levels. Stuff which speeds that up is worthwhile to me.
I don't trade. I don't group. My comments reflect that.

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