Poison, Summon and Charge-based uniques
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A 1h unique mace with 12% freeze on hit? How long is the duration of the freeze? ...and do you think it would be balanced if I dual-wielded them with lots of attack speed?
It does sound interesting. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Shiva Tapestry, Night Gown
Unique Sentinel Jacket 95 energy shield 321 evasion +50% evasion and energy shield (reflected above) +(10-25)% cold resistance +(125-175) life Cold Gems socketed into this item have 50% increased skill duration Ice Wall is 25% longer +(8-15)% cast speed +(8-15)% cold damage +(8-15)% chill duration +20% damage taken from projectiles Become the ultimate Ice Wall master! Only... you better be good at it, as you take bonus damage from projectiles. - Gruesome Carapace Unique Glorious Plate (2212-2765 Armor) +500 life +(300-400)% increased armor +(80-135)% Global Armor Reflect (30-60) Damage On Hit 50% of reflect damage is Lightning Damage +(10-18)% lightning damage +(10-18)% lightning resist +20 life on hit -50% life (multiplicative) The ultimate turtle-damage-reflect armor? I'd love to see someone do a low-life tank build. - Honorable Mettle 553 armor Unique Glorious Plate +(900-1000) life +10% chance to block with shields, staves, and while dual wielding +3% to max resists +1 5o maximum endurance charges Cannot Dodge Cannot Evade No Energy Shield No Armor Like that other 1000 life plate, only you can have 6L with it. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Sep 14, 2012, 8:40:55 AM
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Pendant of Furious Flames
+10-20 attributes unique onyx amulet +3 to maximum endurance charges +(20-28)% fire damage +(6-8)% cast speed -25% cooldown of spells Gain an Endurance Charge when you block an attack Endurance charges do not reduce damage taken For a discharge build or maybe something fairly clever. -- Ankh of the Antediluvian unique coral amulet +60% life regenerated per minute from items +(500-666) life regenerated per minute +(500-666) life regenerated per minute while on low life +3% life leech* +26% cold resistance +0.1% life regenerated per second per endurance charge -10% maximum fire resistance *Note how it does not specify physical damage. -- Ash Anklets low level unique ES boots +20% fire resistance +1% to max fire resistance +(30-40) life 85% of active fire resistance is converted into increased fire damage "active fire resistance convereted" means that you can only have 75% increased fire damage if your max resist is 75% even if you have +90% from items (and we're assuming that 100% of active fire res is converted) My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Sep 16, 2012, 7:58:52 PM
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Mystic Bear Paw
Unique claw +5 life on hit +8 mana on hit +(18-22)% attack speed +20% global critical strike chance +(10-15)% elemental damage with weapons +(10-15)% spell damage Gems socketed into this weapon are supported by level 6 mana leech -- Ancient Signet Ring unique ruby ring Vaal Pact +2% physical damage leeched as life +6% evasion and armor +6% maximum life +2-6 chaos damage While On Low Life: +3 max frenzy charges While On Low Life: Cannot Be Stunned -- Protean Ring unique topaz ring +4% cast speed +5% lightning damage +30% shock duration +(5-10)% lightning resistance Projectiles always pierce shocked targets -- Caustic Ring unique ruby ring +5% fire damage +15% burn duration +25 life +25 energy shield You move 8% faster per enemy ignited -- Apocalypse Noose unique onyx amulet Cannot Freeze Cannot Shock All your spells are supported by level 10 elemental proliferation +20% mana regeneration +30% burn duration +(15-30) life -- Vaal Cudgel Unique 1h mace Vaal Pact +10-20 fire damage +(50-80)% increased physical damage +(10-15)% increased attack speed -50% minion life +25% minion speed +50% minion damage +2% physical damage leeched as life +2% fire damage leeched as life Kills made with this weapon emulate like the effects of level 10 dominating blow Obviously, items that have vaal pact on them aren't as nearly as crippling as taking the passive, however, I think they would be balanced, as they would still inhibit potion use and hp regen while actively in combat. -- Noble Oak Staff Unique staff +(70-90)% increased physical damage +10-20 physical damage +60 life +3% block chance Knockback on a critical strike Gain 15% knockback distance per endurance charge My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Sep 19, 2012, 1:29:21 PM
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Faithplate
800 armor~ +100%~ armor [reflected above] +65 life +12% fire resistance While On Low Life: Increased Global Armor by 100% While On Low Life: +15% chaos resistance -- Elemental Bracers 100 armor 200 evasion~ +1% chance to avoid burn per 10 strength +1% chance to avoid chilled per 10 dexterity +1% chance to avoid shock per 10 intelligence +8% elemental damage from weapons +12% to elemental resists While On Low Life: +200 evasion rating -- Howling Gale unique wand +implicit spell damage Point Blank +(20-40)% increased physical damage +6-93 lightning damage +20-30 physical damage +(10-30)% critical strike chance +(10-30)% increased critical damage +(8-16)% lightning damage Knocks back on a critical strike -- Kude Shield +286 evasion, 120 energy shield~ +100% energy shield and evasion~ [reflected above] +(10-20) energy shield [reflected above] +(40-50)% lightning resistance +(20-30)% cold resistance +40% elemental damage with Swords -10% enemy block chance while wielding a sword While Burning: Cannot Block +100% burn duration on You My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Sep 22, 2012, 12:25:11 PM
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Brittling Arcane Plate
+1000~ armor Chaos Innoculation +(100-200)% armor (so that 1000% armor is reflected above) +(15-25)% elemental damage 50% of your increased attack speed improves your cast speed 25% of your main hand's physical damage is added as fire damage to your spells -- Champion Gladiator Armor +600~ armor, +1000~ evasion +(100)~% armor (so that 800 is reflected above) +(200)~% evasion (so that 1000 is reflcted above) +(50-75) life Evading an attack doubles your armor for one second +16% projectile damage +12% physical damage done with melee weapons +4% chance to block My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Oct 5, 2012, 3:08:10 PM
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all my uniques for the reaper thread copy pasted here for posterity
Key: +(x-y) means "this stat occurs within a range of x to y randomly when dropped x-y means "does x-y damage" or has some other stat that varies, but is fixed I try to specify implicit vs global, but if left unspecified on a weapon, assume implicit, otherwise, assume global Please note the base item I list - this is very important to note when considering how balanced a unique is. +200% damage on a level 10 weapon is no big deal... usually. Please note that I try to balance rings/1h uniques such that, "If someone dual wields them... they aren't overpowered." Do consider this if you're making uniques as well. Jei's Ancient Maul unique piledriver +100% increased physical damage +100% increased critical strike chance (implicit) -10% attack speed Critical hits always knockback Knockback distance is doubled Idea: Obligatory doubled it unique Umbral Knot Unique Topaz ring -10% reduced cost of reserved skills +(15-25) life +(15-25) mana Buffs and debuffs are 50% less effective on you Idea: You wear this ring to have a "permanent" counter to skills like temporal chains or EW. But as a result, you cannot utilize buffs or auras as well anymore. It can also be used if you want to play support. You can use more auras thanks to reserved skill reduction, they just no longer will have a large effect on you. Unique Christmas Map You are always chilled Monsters deal 30% increased damage as cold +35% increased size of monster packs Enemies attack, cast and move 20% faster Three bosses 300% increased rarity of drops 300% increased quantity of drops Idea: It's a map caught in a snowstorm. You're always chilled while inside it. But monsters are very generous! Also, the boss is Hailrake TIMES THREE! Oh have fun fighting three at once, you insane dog you! Living Maul unique totemic maul +(85-125)% increased physical damage +(15-25)% increased elemental damage +(5-10)% increased attack speed +(15-20)% increased cast speed +1 maximum totems +150% increased strength required to wield Idea: A hybrid maul for totem users. It REQUIRES pretty ridiculous strength to use, but is a great tool if you love using totems. It would require almost 300 strength to use. Adjudicator unique judgment staff +(45-60)% increased physical damage +45% increased critical strike chance (implicit) +45% increased critical strike chance with spells +10% cast speed +10% attack speed Landing a critical strike with this weapon grants you 50% more cast speed for 2 seconds Landing a critical strike with a spell grants you 50% more attack speed for 2 seconds Idea: hybrid attack/spell staff. Future Sight's Glaive unique Harbinger Bow +(200-250)% increased physical damage +5-10 added physical damage +(20-30)% increased critical strike chance -10% attack speed Critical hits with this bow have 20% more stun duration Your attacks never hit at close range Idea: Inverted point-blank bow. You need to keep your foes at a distance. Resolute Technique doesn't work with this, because Never trumps Always. Oneiromancer's Sash unique bandit mask +100% increased evasion and energy shield +(250-300)% increased critical strike chance with attacks +(5-10)% increased attack speed While On Low Life: +150 evasion and accuracy rating You are always blind Idea: Accuracy is now a major stat for you to focus on! Also you're "technically" immune to blind :P since you're always blind and trying to reduce its effects on you! Immovable Tombstone of the Reaper unique Girded Tower Shield +(100-150)% increased armor +(100-150) maximum life +(5-10)% more energy sheld (global) 10% of lightning damage taken passes your energy shield Unwavering Stance Idea: Now you can give your zombies stun immunity and some bonus flat life! Or you can use it yourself of course, if you want to be an unwavering stance tank with a high ES pool (but you can't really take CI while you use it). Wraps of Agony unique conjurer gloves +(100-120)% increased energy shield +10% increased fire damage +20% critical spell multiplier Enemies killed by burns are reduced to ash and leave no corpse behind Fire gems socketed into this item are supported by level 10 elemental proliferation Minion gems socketed into this item are supported by level 15 added fire damage -10% maximum elemental resistances Idea: Basically an item for minion or non-minion users. It's supposed to make it so people who use fire spells aren't gimped, since you know, cold is so amazing for dealing with necros and such. It's also supposed to have some interesting anti-synergy, since you have less corpses behind, but you also have added fire damage for your minions if you want to keep using summons. Cauterizing Grasp unique Arcanist Gloves +(60-80)% increased energy shield +(20-30) life +6% increased attack speed You deal 35% more burn damage to bleeding foes Idea: Encourage fire-users to try out daggers or swords while casting spells too! Would also interact interestingly well with the +burn damage passives. Vambraces of the Hunt unique assassin's mitts +(40-60)% increased energy shield +90% increased critical strike chance of traps +15% cast speed +1 maximum mine +15% increased trap and mine refresh speed Mine and trap gems socketed into this item are supported by level 10 increased duration Aura gems socketed into this item are supported by level 30 reduced mana cost** You may only cast spells by proxy* *This means you can only cast spells that create traps, mines or totems that cast spells for you. Skills are fine to use though. **this means you get a pretty huge reduced cost for making aura-totems Idea: Hybrid shadow that utilizes traps heavily, but can't use spells like phase run or auras and such, he has to rely on totems and such for his support effects Mageknight's Clasp unique chain gloves +(100-120)% increased armor and energy shield +60 increased armor While your energy shield is greater than zero, you recover 3.0% of your life per second Idea: Basically, a build-enabling unique for those who want to try a hybrid ES/life build. It will be hard to maximize, but you want a high ES pool so your ES is always greater than zero, and you want a high life pool, so you get a lot of life regen to counter-act chaos damage. Sash of the Gladiator unique Rustic Sash +(125-200) life recovered per minute While on low life: 100% more armor Evasion rating reduced to zero Idea: build enabling item for people who want to entirely focus on armor and resists for their defense, instead of life. Not compatible with iron reflexes, obviously. Boots of the Hydramancer unique Conjurer's boots +50% increased energy shield +(15-30)% increased critical strike chance with spells +(15-30) life Shocked foes take 20% more burn damage Frozen foes take 20% increased lightning damage Burning foes have 15% increased chilled and frozen duration Idea: A pretty rare unique, but really awesome to use especially if you like using all three elements, or just two in combination. Shaman's Heart Unique onyx necklace +(200-300) life regenerated per minute +(30-60) life Your Fire Resistance is converted into increased fire damage* *If you have negative fire resistance, you have reduced spell damage. You can at most only benefit from your maximum fire resist in spell damage. Your fire resist is reduced to zero and added to your spells/attacks. Idea: Not sure how this would mesh with the re-planned avatar of fire, but I've always wanted a "sacrifice spell resistance for increased spell damage" item. Pyromancer's Choker unique onyx necklace +45 life Burns have 20% increased duration on you -25% maximum fire resistance While Burning: You have 20% more cast and attack speed while burning Idea: Alternative Shaman's Heart. Use this in combination with uniques that have you take physical damage as fire damage! Dualist's Dueling Gauntlets unique Sharkskin Gloves +30% increased evasion rating Half of your increased dual wield attack speed applies to ranged weapons. Half of your increased projectile damage applies to melee weapons as increased physical damage. Idea: Hybrid gloves for a Duelist who wants to utilize bows and melee weapons in tandem. Bloodthirsty Band Unique ruby ring 35% of physical overkill damage leeched as mana +(10-20)% critical strike chance +100 accuracy rating Cannot regenerate mana *Overkill: Excess physical damage on a kill is returned as mana. This encourages doing huge critical strikes on nearly-dead enemies to restore mana. Idea: Alternative way for physical attackers to build without using blood magic, mana flows, or some other mechanic. Languid Rage Robes unique low level robe +100% increased energy shield +40 life +(5-10)% increased area of effect radius of spells Cold Gems socketed into this item are supported by level 15 cold to fire Cold Gems socketed into this item have 15% reduced burn and chill threshold Gems socketed into this item have 1% life leech* *Note this isn't a support gem and doesn't specify what kind of damage. Idea: Build enabling ice-nova robes that let you freeze/chill and burn enemies! Since you're giving up your chest piece for this, you also get 1% free leech, so maybe you can make the build work long-term with a life leech support gem. Hailrake's Heart unique lapis necklace +10-15 added cold damage +10% increased projectile speed +(10-15)% increased critical strike chance Level 1 Hatred Idea: A "cool" themeatic necklace. It also gives you a free level 1 hatred aura while worn, so it would be pretty neat for blood magic builds. Ouroboros Fang unique low level dagger +15-30 chaos damage +(5-15)% increased attack speed +1 max viper strike charges +3 life on hit Critical strikes with this weapon inflict level 5 viper strike* *This mod is optional, but I think it would be fun. Idea: A dagger for viper-strike builds. Rhoa Skull Helmet unique rusted helmet +(10-20) life +(80-100)% armor Your shield's negative movement speed penalty is converted into more physical damage and armor Idea: A helmet to encourage using the heaviest, slowest shield for shield-charging. Magister's Coat unique oil coat +100% evasion and energy shield +(25-40) energy shield +(10-15)% increased elemental resistances +(15-30) mana While your energy shield is depleted: Its maximum is added to your evasion rating Idea: build enabling hybrid ES/EVA chest Vaal Stalker Bow unique compound bow +(100-125)% increased physical damage +15-30 cold damage +(15-20)% minion movement speed +(10-20)% cold damage Your attack speed modifiers are applied to your minions instead of you Idea: Bow for eventual ranger/dex summon pet build? Long Bo unique coiled staff +100% attack speed (implicit) +5-10 physical damage +4% staff block Strength requirement to wield converted to dexterity Idea: A two-handed weapon elemental damage item. Meant to rival Quill Rain. Mariner's Majesty unique vile staff +(30-60)% increased critical strike chance (implicit) +45-60 cold damage +2% block chance Cannot be blocked Generates a power charge on a successful block Pierce the heart with your eyes To see your whole opponent Idea: I've noticed block/dodge builds are very powerful in PVP, having a low-end unique to let you bypass block would be interesting. Also, an alternative to Voll's Armor, or can be used with it for extra power charge fun. Trapper's Trackers unique eelskin boots +(60-80)% increased evasion rating +10% trap trigger radius +60% trap critical strike chance +40% trap critical damage multiplier +(10-25)% movement speed Idea: Boots for a heavy trap user and a way to effectively scale their damage (crit strike) Demise Desire unique carnal boots +50% energy shield and evasion rating +10% spell damage Your minions gain 1 frenzy charge every 3 seconds while on low life +10% movement speed Prisoner's Manacles unique shackled boots +60% energy shield and evasion rating Your minions gain a power charge every time they make a critical strike Any charges a minion of yours has upon death is transferred to you -(10-15)% movement speed Electroplated Edge unique corroded blade (2h sword) +1-12 lightning damage +6% cast speed +15% global critical strike chance +10% lightning resistance +(10-15)% movement speed Your movement speed bonus also applies as increased lightning damage Idea: rare low level unique intended to be build enabling for lightning warp builds!. Cavalier's Cudgel unique royal scepter +(10-15)% elemental damage Critical strikes with this weapon cause level 10 Arc +40% critical strike chance (global) +10% attack speed (implicit) Restores 2 mana on hit Idea: Hybrid attacker/spellcaster, creates a free level 10 arc on the foe you hit every time you make a critical strike. Feather Robe unique sun leather chest +(50-60)% evasion rating +40 life +20% knockback distance on you Every time you are stunned you are knocked backwards Idea: Defensive knockback - if you're fighting a tough boss that always stuns you on hit, you can help yourself by enabling him to push you away from his attacks. Berserking Beheader unique labrys +(100-135)% increased physical damage +2-23 lightning damage +3 maximum frenzy charges -2 maximum endurance charges -2 maximum power charges While on low life: You attack 30% faster Idea: Sounds ridiculous, right? Sounds fun as hell. Alira's Animated Hand unique imbued wand +(30-60)% increased physical damage +(15-25)% elemental damage +(10-20)% cast speed You have 20 cold penetration vs burning foes You have 20 fire penetration vs frozen foes Gems socketed into this item are supported by level 10 chance to ignite Idea: Another hybrid fire/cold idea. Alchemist's Gold Ring unique gold ring +(5-10)% increased item rarity +(10-30) life +(10-30) mana +25% increased life and mana recovery from flasks -25% flask duration All that glitters can become gold Idea: A ring which makes you give up utility flask duration for really fast potential recovery. You can use 2x of them for very fast flasks. Storm Shawl unique simple robe +100% energy shield +30 life +20% lightning damage +15% spell critical strike chance. While frozen 90% chance to avoid freeze -50% reduced chill duration on you Idea: a robe to counter chain-freezing, once you're frozen, chances are, you'll quickly recover. Stardust Conduit unique star wand +(10-25)% elemental damage +(10-15)% cast speed +(20-30)% attack speed +(35-70)% increased critical strike chance of spells -50% less projectile speed Projectile Gems socketed into this item are supported by level 25 increased area of effect Idea: Projectile spells that have an AOE now have ridiculously big AOEs, but move painfully slow. Note the "less" projectile speed, it's not easy to reduce this effect. Raven's Foot Wand unique low level wand +(100-130)% increased physical damage +2% chance to block while dual wielding or holding a shield Minion Gems socketed into this item can only support one minion Minion Gems socketed into this item are supported by level 25 minion damage Minion Gems socketed into this item are supported by level 25 added chaos damage Minion Gems socketed into this item create minions that are 25% larger Idea: Way to let people create "commander minions" Obelisk Shield unique tower shield +(50-65)% increased armor +3% chance to block +(10-25) life +15% character size Buffs have +15% increased effectiveness on you Idea: Necromantic Aegis = minions are 15% bigger! Also good whether you're tanking or want to make your minions extra good with auras. Bramble Ring unique coral ring +(60-80)% increased defenses from your shield +(300-400) life regenerated per minute Reflect 6-12 chaos damage to ranged attackers Reflect 4-8 physical damage to melee attackers Cannot block attacks Idea: Build-enabling unique for thorns builds (blocking prevents thorn damage from proccing). Ancient Goat's Hemopaw unique very low level claw +1-9 lightning damage +100% physical life leech from attacks +(15-30)% attack speed +(15-30)% increased critical strike chance Idea: build-enabling unique for crazy people who want to see how much life leech they can generate. Chieftan's Charm unique goat horn wand +(100-120)% increased physical damage +5-15 added physical damage +(10-20)% increased attack speed 10% life leech from attacks* Physical life leech from attacks converted into mana leech +(75-125) accuracy rating *May require some testing. 10% might be too low, 20-25% might be a good value Idea: Build-enabling unique for people who want to generate mana with attacks. Chains of Gehenna unique Crusader Chainmail +(45-65)% increased armor and energy shield +(20-30) energy shield +(20-30) life +(500-600) life regenerated per minute +10% increased energy shield and armor (global) Your minions are invulnerable Damage your minions take is taken by you instead *Gehenna is another word for Hell Idea: Focus purely on your minion's offensive ability and your defensive ability. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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