Poison, Summon and Charge-based uniques
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Just want to say, there is not a single item, or even mod, to support degeneration damage (like posion arrow)- diamond supporter, think about it!
ign: Ron
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![]() & ![]() There will be more - just inspiration. |
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![]() ![]() ![]() ![]() ![]() ![]() ------ anubite: ![]() ? Last edited by Hetman88#1838 on Aug 17, 2012, 12:13:44 PM
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Oh those are really cool and look similar to the way other diamond supporters have pitched their uniques. Are you using a certain program to do that?
Some interesting ideas there, but I think +150% minion attack speed is excessive. Tempus Skull could maybe use a little rethinking, I think it's a bit too hard to balance in its current state. What about: +100% minion attack speed -70% minion physical damage This would be an interesting combination that promotes the use of +elemental damage and on hit effects (such as blind or stun) with minions. And... adding 40-50 chaos damage on that kris seems a bit overkill (what happens if someone stacks tons of attack speed?). That's maybe too much chaos damage for PVP. Curse immunity also seems a bit much, like you're overpowering the weapon. I think we need some curse-immunity stuff, but it doesn't seem appropriate. I'd personally suggest this: Necromantic Kris +(20-30) to all attributes +10-20 chaos damage +(30-60) to energy shield +(150-200) to maximum mana Minion gems socketed into this item are supported by level 17 Added Chaos Damage - I was thinking about a poison arrow bow the other day: Basilisk Bone Bow Ancient Bone Bow +(10-20)% attack speed +13-26 chaos damage +8-15 physical damage +9-16 fire damage +(8-15)% chaos resistance Chaos Gems socketed into this weapon are supported by level 12 life leech Chaos Gems socketed into this weapon are improved by 2 levels Critical hits deal 10% bonus damage as chaos damage over 2 seconds (Adder's Touch for Bows) - Sage's Goat Paw Claw +8 life on hit +3-7 physical damage +4-8 lightning damage +(6-10) life on hit +(25-35)% shock duration +(75-100)% attack speed +12% accuracy rating +6% evasion rating Skills socketed into this weapon are supported by level 10 elemental proliferation -30% fire weapon damage -30% cold weapon damage - An end-game maul that has some ups and downsides, but could be comparable to a moderately good rare -- provided you can get 6L on it Magistrate's Maul +20% stun duration +(65-95)% increased physical damage +20-44 physical damage +15% weapon elemental damage +25% increased knockback +(10-20)% stun duration +30% critical strike chance with this weapon +(20-30)% critical damage with this weapon +(200-250) accuracy rating -20% attack speed Skill gems socketed into this item are supported by level 10 increased area of effect Critical strikes with this weapon are culling strikes My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 20, 2012, 5:35:38 PM
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Odious Chalice
Unique Potion 5 second duration While active, minions lose 20.0% of their life every second While active, minions transfer 15% of their maximum life to their summoner over the duration of the flask While active, minions gain a frenzy charge on hit My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Viper's Vicegrip
Unique Onyx Amulet +10-20 to all attributes Poison lasts twice as long on you Poison deals 25% less damage +(6-15)% energy shield +(25-40) energy shield +10% chaos damage done +12% movement speed Basically, an amulet for the brave souls who want to be on low-life and rely on ES to protect them. This make Chaos damage less immediately deadly, giving such players time to react and deal with poison, though more damage is done over time, overall. - Antivenom Augur Unique Potion 40 charges each drink consumes 20 charges Lasts 2 seconds On Conumption: Purges all Viper Strike charges Raises Chaos Resistance by 75% Raises Max Chaos Resistance by 10% -8% maximum life drained per second Basically, the "anti-chaos" potion. Though it's quite difficult to get a hold of compared to the other resistance flasks, and comes with its own innate downside. - For EE users and hybrid builds, a high level 2h blade: Chromaphile, the Thirsting Blade +18% accuracy +(90-105)% increased physical damage +13-26 physical damage +(20-28)% elemental damage +10% spell damage +(20-25)% casting speed +(18-25)% attack speed +(200-300) accuracy Non-physical damage done by spells reduce armor by 3% for 3 seconds, stacking up to 10 times Physical damage done by non-spells reduce max elemental resistances by 3% for 3 seconds, stacking up to 10 times 1% of elemental damage done by spells returned as mana 3% of elemental damage done by attacks returned as life - 1h axe Balinda, The Targecutter +(80-120)% increased physical damage +1-3 chaos damage +10-18 physical damage +(25-35)% attack speed Reduces enemy's chance to block by 35% (multaplicative) Blocked attacks stun 100% longer (on opponent) -18% stun threshold Skills socketed into this weapon are supported by level 5 increased attack speed My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 23, 2012, 1:58:53 PM
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Malady, the Black Widow
Iron Ring 1-4 added physical damage +40 life +120 life regenerated every minute +(4-8)% chaos resistance +(17-22)% cold resistance +(8-16)% max mana -(16-20)% cost of reserved mana of skills Buffs and debuffs are 50% less effective on you -- A ring for aura stackers - who don't mind that their auras are really only helping their teammates/minions. Also basically an anti-curse ring, with its own drawback - your own buffs are far less effective. The reduction is additive, so if you have two of these rings, you can be buffed/debuffed, but the buffs/debuffs have no effect on your character. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 31, 2012, 11:33:27 PM
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Galena the Pure
Coral Ring Maximum zombies set to 1 50% of zombie physical damage converted to cold +30-60 cold damage to zombies +(100-125)% zombie damage +(175-225)% zombie life -10% zombie attack speed +20% cold resistance to minions +35% zombie size +75% to zombie critical strike chance +35% to zombie critical multiplier Zombies explode on death, dealing 30% of their life in cold damage My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 26, 2012, 1:28:06 AM
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The Castigator
Unique level 39 requirement one-handed Mace +20% stun duration +(60-90)% increased physical damage +30-60 fire damage +(200-250) accuracy rating +(25-30) strength +50% burn duration +65% critical chance with fire spells Your minions take damage from your own spells. Minions gain 1 frenzy charge per second while on fire. -- Forbidden Tongue Unique level 10~ wand +8-16% spell damage +(100-200) accuracy rating +1-4 cold damage +2-6 fire damage +1-9 lightning damage Skills socketed into this item are supported by level 2 elemental proliferation Shocking an enemy grants a power charge to your minions. Freezing an enemy grants a frenzy charge to your minions. Igniting an enemy grants an endurance charge to your minions. -- Ox's Lucky Charm +20-30% mana regen +3-6 physical damage per frenzy charge +4% armor per endurance charge +12% mana regen per power charge +1 max endurance charge +1 max frenzy charge +1 max power charge -- Ring of Ambition +1-4 physical damage +30 life +30 mana +6% elemental damage Minions take 15% reduced damage from critical hits Minions on Low Life move 50% faster Minions on Low Life cannot be stunned Minions on Low Life cannot be feared -- Meant to be used with or without necromantic aegis Karui Serpent Ward 50% block 400 energy shield +100% more energy shield Blocks attacks and spells Cannot Block Non-Chaos Attacks Cannot Block Non-Chaos Spells +100% block chance +12% movement speed Summons an "Ancient Construction" to fight for you for 10 seconds if you take a critical strike *An attack is "chaos" if it deals at least 1 chaos damage on hit. It would not block the damage done by poison cloud per second, but it would block a viper's spit and potentially work in PVP if someone is usingthe +chaos damage ring or added chaos damage. -- Sloth's Tail Unique Wand +8-16% spell damage +12% projectile damage +25% spell critical strike modifier Skills socketed into this weapon are supported by level 5 lesser multiple projectiles Skills socketed into this weapon have -75% projectile speed. Skills socketed into this weapon are supported by level 5 increased area of effect. -(8-12)% cast speed +40% mana regen +60 mana My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 29, 2012, 5:26:14 PM
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Ethereal Garb
+(30-40) dexterity +(50-75) life +(25-50) mana +300 life regenerated per minute +(150-250) evasion rating +(60-80)% increased evasion +30% critical damage When you evade an attack, you receive a level 10 Phase Run buff for 2 seconds. While Phase Running, you have a 20% increased chance to evade attacks. -- Kaleidoscope Carapace +(30-55) life +(200-300) life regenerated per minute +(35-55) to all stats +(10-15)% chance to avoid burn, shock or freeze +(6-12)% increased flask recovery speed +(30-40)% increased evasion Reflect 25% of elemental damage -- Lightningwalk Sandals +20 energy shield +67 evasion rating +1-10 lightning damage +(10-18)% lightning resist +(6-10)% lightning damage +(3-6)% increased attack speed +(3-6)% increased cast speed +(10-20)% increased mana regen +(50-60)% movement speed Lightning-warp boots! My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Aug 30, 2012, 3:36:24 PM
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