Discharge Guide
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Lol, a question that you have to answer for yourself really.
It's all question of balance, wouldn't it be slightly over the top if fastest killer build would also be great MF build? But look at it this way, you clean mobs twice as fast with this build, using quicksilver flasks constantly, running and ka-booming things, stopping only to collect good stuff. When you look at it this way, your MF is just fine. IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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OK, I've promised you review of this build few pages back,
now it's too early for that since I've just started playing "for real" but still, I can tell you guys few tricks about leveling and general things you should expect if you choose to follow this guide. Ok first of all this gets effective really late in game. Like in lvl 60 - It's bare minimum you can start playing this build. What you'll do until then, I'll leave to your imagination. You can level in whichever way you like (there is leveling guide somewhere) in short, facebreaker +infernal blow/melee splash or cleave or whichever simple and effective normal/cruel method you prefer works well until lvl 45-50. Further it gets more difficult, you are in cruel endgame or merc diff. with ineffective character (essentially mage playing melee) which can be frustrating and cumbersome. Yes you can join nice party cleaning ledge again and again (hoping they won't throw you out) but still some thing you will do alone. Now nobody tells you you'll need good amont of dex to switch to CI, I did it around lvl 55 (way to early) and I had to respec +30 dex nodes, close to grave consequences and Eagle eye - keep mind on that. Btw your minimum /recommended gear will cost 10EXes minimally - count that early in. Further more, nice portion of your gear will become usable on lvl 66(divinarius dagger) and lvl 68(rathpith shield) if you opt for shield, leaving you effectively toothless until late endgame. Luckily I had this baby: Closely emulating divinarius, but will you be so lucky I can't tell. Things like these cost several EXes, so beware. So on lvl 60 this is best I could work on my tree to look like. Discharger Tree, lvl 61, merc act 2 Now please note that I'll had to forfeit whole Body and soul/ES part of tree, as recommended on 2nd page of this thread. On lvl 60 you simply don't have enough passive point to take all - as result you'll end up in having 2200 ES points(CI, health =1) so you'll be pretty frail. About my gameplay experiences and overall impressions, you'll read in day or two. Stay tuned :) IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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i have found you save 19 points if you use chayula instead of getting vaal pact and unwavering, with those 19 points you can boost your ES and crit (which means life leech and ability to back to back discharge)
it also lets you boost your mana so your less likely to be caught with not enough mana for a 5-6 link discharge plus you can now pick up 2 more frenzy nodes for way more damage and that puts you next to some really strong crit multi nodes which you can take on the way to level 85 reflect? just run past it or lower your dmg or use EK etc Last edited by DutchRudder#4293 on Sep 27, 2013, 4:59:29 AM
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Hi,
I'm very insterested in your build, can you post a complete passive tree plz (with chayula) ? Thx. |
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When i get home ill upload my level 85 tree, its imo the strongest softcore tree u can get for a power discharger
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TY i wait for it
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Heres the build
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABAcFWwW1DPIQexEvFdcWQB0UHwIpTysKLJwsvy0fLdI2xTrYO-E8BT1fQ2NG10cGTLNN2FAwUlNVrlZjWPVdxl3yXvpfKl9qY0NmT2aebRlwUnDVcU2BSYIegpuFfYauiEKIa4uMjHaOZI9Gj_qXlZf0mZqaz53En9-ly6cIpyuyOLTFtQS297b6tzG-OsBRwQDBxcHzwuzDbdeG2CTbGtte2-fhc-L344TkIutj6-TsGOw47SDvfPId8uH1S_em-tL8qw==
So you have 22 points left, you can iether: 1. Get more mana 2. Get more ES 3. Get more crit chance 4. Get another frenzy node 5. Get more crit multi 6. More block and shield defence Im only level 72 atm so i dont know what the mana costs are of a 6 linked discharge but then again my gear is average and im not wearing dream fragments yet More ES could be good for higher maps, or crit multi to clear higher maps more easily, an extra frenzy charge would be a big dps boost and puts you next to 70% crit multi in 4 points My crit chance is already really high so I dont think more crit would be necassary, with curse its easy to get 95% crit with only a 5 link For survivability and if you had a gg shield of 500+ es id say the shield ES and block nodes will give the most survivability but then leave you vulnerable when u want to use 2 x divinarius So the choice is yours :) |
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" Yes of course, I've thought about that too, massive savings in passives, two problems there, first is that I'm playing anarchy but that's not big issue (league is ending soon) however you lose voll's amu that is important part of this builds dps, transfering your power charges to endurance charges making really cornerstone of this build. I wouldn't recommend that. IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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casting one enduring cry maxes out your endurance charges, and your giving up way too many skill points to use volls over chayula in my build
volls ammy is overated, i can back to back discharge easily with near max crit chance, throwing an enduring cry in there for tougher mobs is easy and max all charges isnt necessary 90% of the time anyway Here is my burning discharger build that also uses chayula
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBAcFWwW1DPIQexEvEmkV1xccF-oabB0UHwIk4SlPKwosnCy_LR8t0jY9NsU62DvhPAU9X0NjRtdHBkyzTdhSU1WuVmNY9VnzXcZd8l76X2pmT2aebRlwUnDVcU1xeXKpgUmCHoauiEKIa4uMjHaOZI9Gj_qRzpeVl_SZmprPna6dxJ_fpcunCKcrrKqyOLTFtQS297b6tzG77b46wBrAUcEAwcXB88Lsw23Xhtgk2xrb5-Fz4vfjhOQi62PsGOw47SDvfPId9Uv3Mvem-tL7Rfyr
plenty of ES nodes, good crit and multiplier, the last endurance charge is too far to travel and you get more dps from more crit and crit multi instead of travelling to get it 15 points left so your level 85, you can increase fire damage by 30% in 3 nodes still or get the last bit of ES, or go for inner force or blaze near the shadow tree, much safer then the other build ebcause it doesnt rely on volls armour so your es will be 7k+ with slightly above average gear |
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Passives can be invested nicely, true. More ES is always nice, makes gameplay safer and more relaxed. Still, losing end charges hampers dsp significantly/almost whole third, you can try to mess around with endurance cry but that kills smoothness of gameplay. I'm not sure sheer passives can make up for nice voll's gear amu chest synergy.
More chc is hardly necessary. ES is somewhat thin but it's mostly all you need. Increased burning damage means little without end charges. Imho this build should not skimp on charges they are base on all offence AND defence. Still I'm not sayin your approach is wrong. If it works for you then by all means. IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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