Discharge Guide

Hi there,

I know there are many guides for discharge, but the most run out of mana / kill themself by reflect and if they dont, they play burning endu charge discharge.

But there is another build, pretty expensive (some of the items) but after you reach this point, you can play every map, every modifier one shotting every single pack and 2 shotting the map boss Piety on temple + 3-4 Shot Vaal on Maze without ANY risk. Every other Boss I played is 1-2 shot (Map range 66-74)

Lets start with the passive: (level 85)


There are many builds exact like this, but I will explain 2 core points.
1.) Deep Thoughts.
This is one of the core points, get this as fast as possible for more mana, otherwise you will have some problems casting 2x Discharge (if youre playing a no mana/life reg map).
2.) Unwavering stance / Vaal Pact / Ghost Reaver
You should skill this after the life -> CI switch. This is very important if you play onslought, if you dont skill this you will be dead very fast.

Skilltree you can switch Life - CI


After some level youre Build should look like this:


After this point all you skill is Crit.

If youre level 85+ I would skill like this:


The Gear you need:
Spoiler

Flask:
Spoiler

I dont need any granite flask, cause you will kill the whole screen with 1 discharge, so you only need runspeed to clear faster.

You see the most items are uniqs. Why this is important:

You will gain so much int = more defense + more mana with only 1 ring, that it is worth taking so much uniqs.
On the non uniq slots (belt + helmed) you need the resist. It would be perfect if you get tripple resist 20-30 on helmed / belt.

If you dont have a 6 link Volls (5 link). Play without Increased Crit Chance, but DONT remove mana Leech -> this is the most used skill and without you will have some troubles with mana.

How does this work:
You join into a map, cast Blood Rage + Molten Shell and start moving. The first pack you will see -> cast Ice Spear / GMP / Chain -> 7 Power Charges up with 1-2 casts. Then you start Discharging. 1 Shot -> Pack down + all Charges up at this time the only Button you press is Discharge. The only time you cast your curse is on the Map Boss (to 1 hit), without the curse it will maybe take 2-3 Casts.

With this gear (not the best helmed) I have:
828 Mana / 444 mana to play / 4503 ES, with shield 5756 ES, about 70.000 DPS Discharge, 66,4% chance to crit without power Charges, 94,4 % with the charges.
My Discharge Spell costs: 204 Mana. So you can cast 2x Discharge thats why you wont get out of mana, because of mana Leech + Dual Divinarius = 10 Mana per kill and a pretty nice Mana Reg.
If you play a Map with no mana Reg, change 2 Flasks (mana flasks).

If you wanna play this on onslought check out this build: (more defense)


I recommend Divinarius + Shield for Hardcore, so you really dont kill yourself on -resist + ele weakness + ele reflect maps, this combination + reflect aura (dual reflect) is the only modifier i kill myself.

The last I can say:
1.) This Build is not recommended for group play, because the only person with fun is you. All other player only have to loot and do some dmg to the map boss.
2.) If youre interested how this work and how this looks like you can watch my stream:
http://www.twitch.tv/masshypnosis_

I´m Online every day 6 p.m. - 11 p.m. CET
Stream Off






Last edited by Masshypnosis1#2888 on Jul 8, 2013, 4:07:59 PM
Temple Piety 3 Shot with mate in Party (Some nasty modifier on it).
http://www.twitch.tv/masshypnosis_/c/2544930
Overgrown Shrine, Dual Boss, No Life Mana Reg:
http://www.twitch.tv/masshypnosis_/c/2545073
Quality is not the best, but enjoy :)
Last edited by Masshypnosis1#2888 on Jul 8, 2013, 4:42:14 PM
Great guide, based on your vids, it seems like a really solid build. I'm leveling a templar right now just so I can try this out.

Couple of questions though:

1. I probably won't be able to afford a 6l volls, but I'll be able to get the rest of the gear. I'd rather go without increased aoe rather than increased crit chance. I'm guessing you keep aoe in there so you can still blast from a safe(er) distance. If I used a granite or two, do you think I'd be fine removing aoe rather than crit strikes? I feel this would be a better substitute because crit chance is going to promote the continuity of the build, which means less ice spear and more blasts = more life leech and damage.

2. My friend is also making this build, and we are going to grab conduit. Have you played with fellow dischargers with conduit before?

3. Also, he doesn't have the funds that I do. He found a dream fragment, and has about 2-3 exalts of currency to play with, and maybe another exalt or two if he sold some stuff. At least 2 of that is going to a 5l voll's protector. What would you recommend the other 2-3 exalts go towards? I was thinking he get a cheap divinarus and a 200+ es shield with some crit chance for the weapons, and just stacking resist, es, and some crit on the rest of his gear.

Thanks for the guide!
Last edited by HustlerOne#0078 on Jul 9, 2013, 11:54:33 AM
Mhm that´s a bit hard to explain....

1.) If you dont have a 6L Volls (thats not a problem) dont use this increased crit chance. I will do the math for you:
Discharge = 8% Crit
Passive: 200% Crit, if youre high enough (level 88) skilled with Arcane Potency: 255%
My Gear (Gloves/Dual Dagger): 406%
That is: 606% Crit or 661% with Arcane Potency = 56,48% or 60,88%
WITH increased Crit Chance + 124%
66,4% or 70,8%

Now with Power Charges (7) = 350% Critchance without gem:
84,48% or 88,88%

WITH increased Crit Chance:
94,4% or 98,8%

On the first view... wow increased crit chance is powerfull, BUT watch out this:

Critical Weakness: +9% Chance to Crit on hit for every single target.

Now you see, the way you will be going is easy. I really only cast this curse on Map Boss and really hard resist targets. If you play more with this curse you will have the same range / dmg and crit chance like me.

2.) Yeah I have played with a mate (but without conduit):
It will be fun if you play hard maps or youre not using level 19+ Discharge + Critdmg + Critchance. One of you two will oneshot the whole screen, the other player is running behind. I think with conduit its like a challenge how fast both of you can run throw the map :)

3.) The main issue is mana. YOU NEED A LOT. And how you will get mana.... Rainbowstride / Perandus Signet / Divinarius.
Aim for Rainbowstride / Perandus / Dual Divinarius or Divinarius + Uniq Shield.
The Uniq gloves are the last uniq you will have to get (its fine but will kill your manapool).
Ahh, I forgot about the curse. Makes sense now :)

Thanks for the reply! I forgot to mention my friend also has a pair of rainbowstrides as well, so we'll work on getting him a perandus and dual divinarius then. Can't wait to get to map level and start blowing everything up!

Cheers
Enjoy it as long as you can, I think this build will be nerfed. I´m playing a new build at the moment (level 40 now). And I think this will top discharge in terms of survivability / damage and clear speed.
"
Masshypnosis1 wrote:
Enjoy it as long as you can, I think this build will be nerfed. I´m playing a new build at the moment (level 40 now). And I think this will top discharge in terms of survivability / damage and clear speed.

if you have 0 death with your build you can say it will be nerfed many things are op in standard that build is suicide in hc if you dont know what you are doing

i take 400-600 dmg on a reflect with your crit dmg modifier you do alot more dmg and take alot more dmg btw i find it hard to believe that you have maxed allresi with all those dead resi slots shield rings and that helm
some questions

i kicked moltenshell dont see the benefit you use it for physicals right ? why not beartrap ? only thing that will still stand are unique bosses anyway (beartrap+critdmg+insane critchance)
i added immortal call you can basicly perpetual it with this setup as long as you want
with perpetual immortal call you can freeze pulse and beartrap uniques to death

i dont like your onslaught build you can have 8-10k es if you dont have any armor it wont do anything IR is mandatory if you dont want to end in standard

you reached a point at which you can 1 shot the screen what you didnt mention is the hard mana management you had to endure to reach that point or the lack of armor you had to play with before you reached that point

no grace no determination no iron skin granites that build is unplayable the moment you cant oneshot the screen

at last to the guys who will copy this build dont expect to run an insane aoe radius at start it comes over time and should be the least of your concerns its better to have a samll radius with perpetual discharge possibility
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Jul 31, 2013, 12:00:52 PM
"
ventiman wrote:
"
Masshypnosis1 wrote:
Enjoy it as long as you can, I think this build will be nerfed. I´m playing a new build at the moment (level 40 now). And I think this will top discharge in terms of survivability / damage and clear speed.

if you have 0 death with your build you can say it will be nerfed many things are op in standard
i take 400-600 dmg on a reflect with your crit dmg modifier you do alot more dmg and take alot more dmg btw i find it hard to believe that you have maxed allresi with all those dead resi slots shield rings helm
some questions

i kicked moltenshell dont see the benefit you use it for physicals right ? why not beartrap ? only thing that will still standing are unique bosses
i added immortal call you can basicly perpetual it as long as you want
with perpetual immortal call you can freeze pulse uniques to death

i dont like your onslaught build you can have 8-10k es if you dont have any armor it wont do anything IR is mandatory if you dont want to end in standard

you reached a point at which you can 1 shot the screen what you didnt mention is the hard mana management you have to endure to reach that point or the lack of armor you had to play with before you reached that point

no grace no determination that build is unplayable the moment you cant oneshot the screen


Mhm...
You can easy max resist if you play onslought:
20 all boots, 20 all amulet, 27 purity, 30+ all belt, 28 cold ring +34 passive. After that you can go for resist on helmed + Endu Charges. If you play Onslought i recommend a shield in the offhand. With all that you will reach enough ES (7000+) not to die by reflect. I can play Ele reflect Maps without 1 dead and only 5500 ES (I play reflect maps with shield).
Ok i play anarchy now, because it dont like onslought and all my friends moved to anarchy (HC is pretty empty now).

Molten Shell is pretty nice because of some boss fights and the nice life leech after they hit you + insane dmg and charges.

After you reach this point of uniqs mana wont be any problem any more.

You wont need IR, why??? Do you play with 4000+ ES? Ok lets say the worst case (I play modifier like this):
more projectiles, vulnarability / temp chains curse, faster attacks. Now you got some bad monster in there. (that titty bitches).
They will kick you down to max 2000 ES after that Molten Shell get you back to full ES, but thats all they do, cause you 1 hit all of them with 1 discharge = no problem anymore.
Charge Monster are dead before they reach you.

I never died if I pay attention. The only modifier you cant play is:
-25 resist, Ele reflect, Ele weakness curse. This combination is a bit to hard. Or if you nuke ele reflect monster in an ele reflect map. But I only play with 4500 ES (no more needed).

Last time I played was a map with:
-resist, temp chains, dual boss, faster cast/move/attack and some other modifier -> Graveyard map.
I cursed them, nuked them and looted them without falling below 3000 ES within 10 seconds.

Or map like Colonnade. Boss faster attack/dmg, vulnarability, -resist -> 2 Shot on this. without standing close.

The next map I will play:
watched your video you drop under 2kes at 1:29 and under 600 in the piety fight and you only have 4,5k after just few monster charges i can only imagine how high your deathscore is one lag one desyc and thats it no buffer to rely on


weird you have a crapload of high hc chars and suggest you dont need IR ?



https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Jul 12, 2013, 11:26:30 AM
to Masshypnosis1

As you start the game and when to move on Discharge ?

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