Advanced Tips when playing PoE

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Most people know that monsters from 2 levels below you give no experience point penalty. It is also true that you gain no bonus from monsters above your level, regardless of how much above.

However, any monsters of level 56+ will never give you an exp penalty. In other words, you could fight level 56 monsters at level 70 and get the same exp as if you were level 58.


From what I can tell this is, as mentioned, only applicable to item drop rate.

From the Mechanics thread:

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The player also suffers a penalty to XP if they are too far above or below the monster's level. There is a safe level range where no penalty is applied, which is equal to three, plus one for every sixteen complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference.

The formula then applied is:
((PlayerLevel +5)^1.5) / ((PlayerLevel+5+(EffectiveDifference^2.5))^1.5)

So a level 24 character has a safe band of 3+1=4 levels. So from Monster level 20 to 28, there is an effective level difference of 0. At Monster Levels 19 and 29, the Effective level difference is 1. The Effective Difference matters in either direction.
Can anyone verify these few things i'm been wondering about? These orbs especially Blessed/Divine/Exalted are immensely difficult to come by, so i hope u understand my paranoia lol.

Blessed Orb/Divine Orb - can it randomize the numerical stats on a low level item i.e a studded belt or a quiver to have very good stats equivalent to that of high end gear? E.g. a level 20 Onyx amulet with nice suffixes that i want to roll on so it can be further increased.

Chaos Orb - similar to the above, do the stats that are
randomly generated improve based on the item level?

Exalted Orb - will the added stat be reflective based on the level of the item?




Bump :)

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