Unique items don't seem all that unique

Kinda the reason I like niche uniques. I still got the hots for Darkscorn bow even tho' I know it's not very good. I'd still make that build.
IIRC, there is only one unique of each type in the game. The uniques dropped in game are just mirrors of the actual item.
ign - JoeyTrader
i cant help but note that most uniques right now are either gimmicks or broken

balanced ones are not very common, and pretty much limited to leveling items like Volls Baptism and Mightflay
Dear GGG, please make Mac version
Unique maps are where it's at. Infinite possibilities! If I were to go for a unique item again (hell who knows in the future I might) it's be another unique map or an idea similarly based on it. So many ideas... And I don't fear any kind of creep. The Coward's Trial was made to be stomped by those over 66 with good gear and/or the right strategies.
I just don't agree that unquies shouldn't be really powerful. They should. Its the reason d2 was so successful. You should be incredibly excited when you see that golden brown text. Its what fuels you to keep going.

In d2 rares and blues could roll higher enhanced damage and defense then the best unquies. But it was really, really rare. So finding a unquies may not be best in slot, they were still incredibly powerful and offered stats you couldn't find on rares like auras and + to skills, and damage porcs.

The other half of the problem is path of exile just doesn't have enough interesting prefixes and suffixes. Rares need to be able to roll more item stats.

Another thing I hate is how 50 % of all the unquies have a huge negative. Sometimes on underpowered unquies where it just feels arbitrary. Its cool on a few but really unnecessary and frustrating to find it on a lot of them.
"
CharanJaydemyr wrote:
Creep is a huge threat to so many areas of this game. Imagine paying 1-1.5k to make an item only to see it superseded or made redundant due to the natural evolution of the game. Believe it or not, I'm terrified of that.

I wonder if the devs would ever consider buffing a diamond made unique, if it ever became totally obsolete by a new mechanic?
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Last edited by CliveHowlitzer#0568 on Jun 18, 2013, 6:03:42 AM
would be nice iv more uniques where to have a strong nich like springleaft or chayula, we currently have many that have no real special feature or is quite weak to worth keeping it in the long run.


take rigvalds charge as an example:

18% increased Accuracy Rating

(120-150)% increased Physical Damage
10% increased Attack Speed
+(150-200) to Accuracy Rating
10% increased Movement Speed

other than the +10% movment speed this double sword has nothing unique to offer that cant be found in a normal double sword.

difernt story would be if the sword where to be:

120-150)% increased Physical Damage
10% increased Attack Speed
increase critical strike chance equal to +attack speed * 2


this means that if this sword gets +60% to attack speed be either nodes, skills or what ever it will get +120% to crit chance.


or the gold rim unique:

+(30-50) to Evasion Rating
+(30-40)% to all Elemental Resistances
10% increased Rarity of Items found
Reflects 4 Physical Damage to Melee Attackers

quite awesome for a naked bigginer but has no real worth to keep past certain lv, much diferent would be:


+(30-40)% to all Elemental Resistances
increase chance to drop orb of alteration by 400%
increase chance to drop orb of chance by 200%
increase chance to drop orb of alchemy by 100%
increase chance to drop currency by 50%
reduce iiq by 50%





self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jun 18, 2013, 11:11:40 AM
The uniques seem unique enough to me, but the ones that enable interesting build mechanics are either so rare that you aren't really able get into that playground, or scale so badly that to pursue it would result in a gimp character.
No. Calm down. Learn to enjoy losing.
"
b15h09 wrote:
The uniques seem unique enough to me, but the ones that enable interesting build mechanics are either so rare that you aren't really able get into that playground, or scale so badly that to pursue it would result in a gimp character.


It is true for some uniques, such as Shavronne's, but that is truly an endgame build option. There are also items like Facebreakers that do create niche builds that contend or are superior to other builds.
"
Acrosis wrote:
"
b15h09 wrote:
The uniques seem unique enough to me, but the ones that enable interesting build mechanics are either so rare that you aren't really able get into that playground, or scale so badly that to pursue it would result in a gimp character.


It is true for some uniques, such as Shavronne's, but that is truly an endgame build option. There are also items like Facebreakers that do create niche builds that contend or are superior to other builds.


Facebreaker seems more an exception than a rule. Pillar of the Caged God seemed an attempt at something similarly scalable, but that item appears to be pretty hard fail.

What I'd really like to see is something like Terminus Est or Voll's Protector actually remain viable as you reach higher levels, or there at least be higher end items with similar proc effects, so that you could build around the mechanics.
No. Calm down. Learn to enjoy losing.

Report Forum Post

Report Account:

Report Type

Additional Info