Another merciless rogue exile thread
" So you can faceroll them just like the others? I like them. Provides a challenge without being impossible. i too fas fo youuuuuuu
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well, at least for me they are not a challenge, they are downright impossible
btw what build do you have? |
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Anyone that says "you don't have enough life", please look at my passive tree and tell me how to get more. My ammy, helm, and boots are the only things without life on them; They are providing resistances.
For the person selectively quoting me, when my end charges are up (which they are in fights), my damage reduction is 76% and my resists are capped. Thanks. |
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Im an ele phys cleave hybrid templar..just got to act 3 merc. 2.4k hp 2.8k damage
max life leech, no troubles thus far. my resists arent very high yet havent had a chance to farm any good items..Im really enjoying the challenge See now every scar is a choice you make, Every choice is a vow you take, take pity upon your fate you coward!!
-*DEMON HUNTER*- Shallow water lyrics |
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" Link passives n' stuff please. |
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" Passives, which I stated earlier in the thread. Life node passives aren't going to go to you. Yes, you are going to have to sacrifice getting more glass cannon dps nodes to get more health. You have 11 health passives in the ranger area you can get, 6 of which aren't far off. One which provides a huge 16%. Your 76% damage reduction is only an 'estimate' against monsters of the same level as you and any very hard hitting physical attacks will still hurt a lot - which most of the exiles are very hard hitters, so armour won't do as much as you think(its still important to have armour from somewhere(granites, etc). Divination Card - Emperor's Luck. Last edited by Isindel#2713 on Jun 17, 2013, 1:49:39 AM
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1.7k life is too low.
Once i faced cold snap guy in kole's room... Lol pulled, perna freeze, smash, dead. But generally i always skip them. Too op for that crap what they drop. I thought they would drop what they equip, means op ones would also drop op items(in that case iir/iiq has no effect on exiles) and their dmg/life depends on their gear and skill tree. But no, we love rng so much, give them op life pool, we are too lazy to make them different than existing bosses, blabla, /sarcasm | |
I think the rogue exiles were a great addition. It's that extra bit of fun every now and then, espeically in maps.
Getting called in by friends when they encounter an exile is fun as well. And they drop good loot. A lot with decent IIR/IIQ gear. There was a reason the hc league didn't get those. Ofc they need to be fine tuned. Nearly all of them use curses btw, get your removal flask ready. IGN: Iski
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http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAecFLQ6tEuEUIBjbGS4aVSFgJ-0otSmlMgk0NTboQKBDnEd-UEdQUFPfVElXDVhjWNtbr18_YEtgiGEhYVJko2VNZ6BuaXKpdO108XrvfNmE2YTvh3aMz5HOmSubg565ns2fy6cwq8Wsqrndu-29gb6nwA_BB8bY0iHSTdSP137ZYd0N51LvDu9O8i_2SPe-_MU=
There are two 10% life nodes right by the life leech node which should not be passed. You also did not take unwavering stance, since you have iron reflexes you are not evading hits anyway. You also took dual wield block chance nodes, coupled with your very low hp you are likely getting stunned either by damage or the block. The first five nodes on the duelist tree for damage are not very good. They are better spent in life for the time being. There are much better damage nodes elsewhere that you can spec into once you feel your you can survive without further life nodes. The endurance charges are fine. The single resist nodes on the tree I do not like taking, Id rather swap out pieces of gear to cap whatever res for the zone I am in calls for. This works fine for farming until you have all your gear with +HP and resist to get yourself capped. |
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i'm face rolling all the exiles except the RoA and LA archers.
don't see what's so imbalanced about them if you address weaknesses in your build My Shop: http://www.pathofexile.com/forum/view-thread/1338089
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