Another merciless rogue exile thread
Another thread for emphasis on how seemingly untested these guys are. The following are just a few scenarios a friend and I ran into today.
Our Stats:
Spoiler
My stats for comparison: 1.7k (1.5 /w Grace) HP 56% phys damage reduction (76% with 5 end charges) ~55% all res (~75% with 5 end charges) -60% chaos res (fml) ~85 HP Regen/Sec ~1.7k dps /w Cleave, 5.5% life leech ~27% chance to block Cleave/Faster Attacks/Blood Magic/Life Leech Molten Shell Grace, Hatred, Determination Enduring Cry Leap Slam Rejuv Totem Passive Skill Tree: Overall, heavily invested in defense. Most gear has +hp. Resists are basically capped. Solid character all around. Progressing through Merciless pretty steadily with friend. His char was a Fireball Witch using Skele Totems and Detonate Dead. Clarity and Discipline were his auras. Had about 2k ES. First Rogue Exile: Newblord Dunker McExtreme Ethereal Knives, Hatred, Bear Trap (Added Fire Damage?) Lvl 61 zone, char level 60. Bear Trap does half my hp. Two snapping at the same time is an instakill. EK killed in 3 hits, through granite flask. Died numerous times. Basically zerged him to death. Somewhat fightable if i was able to repeatedly cast Molten Shell. Friend spammed Fireballs from afar. Perma Chilled from Hatred, despite high HP and Resists. Laughed because you can leapslam while beartrapped. Second Rogue Exile: Orra Greengate Frenzy with Lesser Multiple Projectiles, Rain of Arrows, Hatred?, Cold Arrow? Lvl 61 zone, char level 60. 3-4 Rain of Arrows for the kill. Died once to one Frenzy Shot from full HP /w Granite up; neither of us can figure out how that happened. Moved so fast it was almost impossible to cleave more than twice. If she stood still, she could stun/blocklock me faster than I could attack (im using some pretty speedy weps). We literally put two TPs ontop of her and zerged her to death. Died probably about 35 times between the two of us. Third Rogue Exile: Ion Darkshroud Viper Strike, Whirling Blade Lvl ? zone, equal level as zone Most manageable one, but only because you could TP to remove poison stacks. 3 Poison stacks could outdegen my life leech, passive regen, health potion, and rejuvenation totem. Didn't die here due to more manageable damage. Died in 3 hits to momma spider feet away and a minute after Ion's death. Laughed. Apparently after I left to get a milkshake, friend decided to do dock runs. Found fireball exile, ran, found flickerstrike exile, died. GG. I'm gonna be an ass for a sentence; was this crap even tested? /ass I'm sitting on some massive defenses and these guys made me look stupidly squishy. Our gear is shared between us to optimize. No trading has been done with outside players. These are our furthest chars through anarchy; there isn't much better gear to be had. We've been suffering the occasional death throughout merciless (moreso him due to his lower level) and these guys took my overall deaths in merciless and multiplied them by 20. Little bit strong compared to anything around them. I understand they are supposed to be harder due to the reward, but killing a tanky ass char in 3 hits is proabably not the way to go in making them "difficult." I like the fact that they are strong and had been fun to fight up to this point. I don't like that despite most of my efforts being defensive, I still explode at eye contact, despite doing fine in the area they are in. I also understand that I could waste time farming an area for 10 years just to optimize non-end game gear that probably wouldn't have mattered anyways. That EK character was killing a tank with 76% physical damage reduction/75% cold in 3 hits. There is no amount of lvl 60 gear that would stop that. Perhaps the levels would reduce their damage, as I'm not sure how they scale. Not complaining, but I am frustrated. It once again feels like the only "difficulty" comes from raising damage off the charts from something that is otherwise really fun to encounter. Just as a disclaimer: I wouldn't mind this level of retarded damage in areas that would be "endgame" farmed, since the gear could be expected to be better, but we are still on merc act 2. Last edited by Terrornoid#4502 on Jun 16, 2013, 3:22:15 AM
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They're meant to be extremely challenging on Merciless, some more-so then others.
What level/act/zone are you in when fighting these? - You have ridiculously low hp, even more-so as a melee character. All the defense in the world isn't going to help you if you don't have the Hit Points to take the hit, which in return means you get stunned/frozen/shocked for a fairly length time.(no unwavering stance when you took iron reflexes) Melee physical damage got a huge buff, but survivability you still need a good sized health pool. Edit - Missed the disclaimer, so that answers my question. I haven't ran an endurance charge based character, can you keep 5 stacks up against 1 target in a lengthy fight? Divination Card - Emperor's Luck. Last edited by Isindel#2713 on Jun 16, 2013, 4:16:48 AM
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" I can't imagine any way to get more HP. About 3 slots could give me more base HP, but then I'm losing resists. I could farm for them, but holycrap the amount of time spent finding 2+ resists /w hp gear AND the proper sockets would be dumb. I've taken most nearby HP nodes. These fights were from Merc Act 1 to Act 2. Yes, you always get 1 endurance charge as long as one badguy is nearby, which resets the duration for the rest. |
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1.7k hp? Thats ridiculous even for cruel
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" Yes, capping resists mostly comes down to gear with the help of some big passive reset nodes, but unfortunately so does health. Once you have a fair chunk of HP on your gear + with 40 from oak, the rest comes from the passive tree. You're not too far off thick skin which is a good 16% and the other hp nodes nearby. Unfortunately with the health nerf, it doesn't make the game any less 'Path of Life Nodes' for melee characters if you actually want to take some hits. Perhaps have a look at some of the melee builds in the class forums(ranger/duelist/marauder - trees close by to where you have put passives)and get an idea of how to improve your own character. Divination Card - Emperor's Luck.
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" Orra Greengate is the worst. Unless you get her in a zone where you outlevel the crap out of her (I don't know if that's even possible), she will kill you instantly. I recently got her in an arcade map, and my friend and I turned the corner and she took us both out really fast. I can see her having this damage potential if she didn't have that much HP, but she does have a ton of HP as well. I haven't seen an exile since the patch that increased how common they are though. I dunno if they can even spawn in the docks ether. I normally run lunaris, or docks, and I have never seen an exile in ether place. |
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Is their damage based off the gear they have? Also 1.6k hp after the life nerf is pretty standard for a leech build at that level in my opinion..
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IMO Exiles are fairly challenging at Cruel but ridiculously OP at Merciless.
As you fight these Exiles it should feel like you're dueling someone. Keeping their dmg at players level while multiplicate their hp by who knows how many times a player can have is not fair at all. Try to fight someone lvl70 with your lvl20 char, the result will be the same. TP-ing up and dying 10 times for every kill should't be intended. "I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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the only exile i had problems with is the Lightning Arrow one.
All the others were laughably easy. Orra Greengate is the easiest one of them all :D. With 20 targets on the screen all of the exiles are unable to cope with target selection. They get surrounded by Zombies and Skeletons and killed in 3-5 seconds by my 3 carrion queens. The LA-Ranger killed my army in 2 seconds with LA-Chain-Lmp so the fight took 15 minutes and me down once. I have only to meet the witch which i assume has to be some sort of fire char. | |
Seems like people went from complaining there werent enough exiles to make anarchy worth playing to complaining that they are too many/too strong lol. I've died afew times to some of the harder ones on merc and think its working as intended: a random spike in difficulty. Keeps it interesting as far as I'm concerned.
Everything I do I rush through so I can do something else.
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