Another merciless rogue exile thread

I quite enjo their strength, you just got to run away if theyre too hard I find, maybe thats not the greatest design ever Ill admit. The only one Ive though 'oh fuck this thats just way op' was the viper strike one that stacked me and I died within about 3 seconds through 3 health pots being spammed from full to empty and over 100 life per sec base regen, I thought that was excessive. the others have been super hard but take 5 minutes over them and they go down, some you can just faceroll very quickly.

the temptation is to faceroll everything in an arpg but sometimes you got to just play it by the numbers guys, abuse cover, attack and retreat, spend ages staying safe and chipping at their health pool.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
One of them just permafreezes you in merciless, the one with the glacial hammer and frost nova. Beating them in merciless is not impossible, but it's very challenging and most of the time requires you to portal out or switch flasks. The freeze one facerolls you without remove freeze and cold flasks. A decoy totem also works pretty well.
Last edited by Shadowbladerz#5652 on Jun 16, 2013, 10:09:03 AM
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Ezekius wrote:
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Terrornoid wrote:
Second Rogue Exile:
Orra Greengate
Frenzy with Lesser Multiple Projectiles, Rain of Arrows, Hatred?, Cold Arrow?
Lvl 61 zone, char level 60.

3-4 Rain of Arrows for the kill. Died once to one Frenzy Shot from full HP /w Granite up; neither of us can figure out how that happened. Moved so fast it was almost impossible to cleave more than twice. If she stood still, she could stun/blocklock me faster than I could attack (im using some pretty speedy weps). We literally put two TPs ontop of her and zerged her to death. Died probably about 35 times between the two of us.


Orra Greengate is the worst. Unless you get her in a zone where you outlevel the crap out of her (I don't know if that's even possible), she will kill you instantly.

I recently got her in an arcade map, and my friend and I turned the corner and she took us both out really fast. I can see her having this damage potential if she didn't have that much HP, but she does have a ton of HP as well.


I haven't seen an exile since the patch that increased how common they are though. I dunno if they can even spawn in the docks ether. I normally run lunaris, or docks, and I have never seen an exile in ether place.


I've had multiple exiles in docks, most are fine. Though the rangers tend to cause the party to remake a new instance.

I've also had a exile spawn in the boss room with Piety in Lunaris. As far as I know, the only restrictions where they can't spawn is where any hostile monster can't spawn.
Divination Card - Emperor's Luck.
Glad to see I'm not completely alone in this sentiment.

More info:
My friend and I are both pretty solid gamers all-around. We have a large base to pull experience from and generally master most games we play. We tried several approaches to all of these guys, including using cover, switching tactics and gear, alternating aggro, and generally exploring options. There isn't much you can do strategically to a character that can two shot your tank. :P

Overall they are fun change of pace, but a little bit strong. Once again, wouldn't mind if they were strong in the "farm" areas of the game where gear can be expected to be better, but when you are forced to portal zerg in Act 2 merc when everything else has been going fine, it feels off.
Last edited by Terrornoid#4502 on Jun 16, 2013, 2:07:24 PM
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Terrornoid wrote:
Spoiler
Another thread for emphasis on how seemingly untested these guys are. The following are just a few scenarios a friend and I ran into today.

Our Stats:
Spoiler

My stats for comparison:
1.7k (1.5 /w Grace) HP
56% phys damage reduction (76% with 5 end charges)
~55% all res (~75% with 5 end charges)
-60% chaos res (fml)
~85 HP Regen/Sec
~1.7k dps /w Cleave, 5.5% life leech
~27% chance to block

Cleave/Faster Attacks/Blood Magic/Life Leech
Molten Shell
Grace, Hatred, Determination
Enduring Cry
Leap Slam
Rejuv Totem

Passive Skill Tree:


Overall, heavily invested in defense. Most gear has +hp. Resists are basically capped. Solid character all around. Progressing through Merciless pretty steadily with friend.

His char was a Fireball Witch using Skele Totems and Detonate Dead. Clarity and Discipline were his auras. Had about 2k ES.



First Rogue Exile:
Newblord Dunker McExtreme
Ethereal Knives, Hatred, Bear Trap (Added Fire Damage?)
Lvl 61 zone, char level 60.

Bear Trap does half my hp. Two snapping at the same time is an instakill.
EK killed in 3 hits, through granite flask.
Died numerous times. Basically zerged him to death. Somewhat fightable if i was able to repeatedly cast Molten Shell. Friend spammed Fireballs from afar. Perma Chilled from Hatred, despite high HP and Resists. Laughed because you can leapslam while beartrapped.


Second Rogue Exile:
Orra Greengate
Frenzy with Lesser Multiple Projectiles, Rain of Arrows, Hatred?, Cold Arrow?
Lvl 61 zone, char level 60.

3-4 Rain of Arrows for the kill. Died once to one Frenzy Shot from full HP /w Granite up; neither of us can figure out how that happened. Moved so fast it was almost impossible to cleave more than twice. If she stood still, she could stun/blocklock me faster than I could attack (im using some pretty speedy weps). We literally put two TPs ontop of her and zerged her to death. Died probably about 35 times between the two of us.


Third Rogue Exile:
Ion Darkshroud
Viper Strike, Whirling Blade
Lvl ? zone, equal level as zone

Most manageable one, but only because you could TP to remove poison stacks. 3 Poison stacks could outdegen my life leech, passive regen, health potion, and rejuvenation totem. Didn't die here due to more manageable damage. Died in 3 hits to momma spider feet away and a minute after Ion's death. Laughed.


Apparently after I left to get a milkshake, friend decided to do dock runs. Found fireball exile, ran, found flickerstrike exile, died. GG.


I'm gonna be an ass for a sentence; was this crap even tested? /ass I'm sitting on some massive defenses and these guys made me look stupidly squishy. Our gear is shared between us to optimize. No trading has been done with outside players. These are our furthest chars through anarchy; there isn't much better gear to be had. We've been suffering the occasional death throughout merciless (moreso him due to his lower level) and these guys took my overall deaths in merciless and multiplied them by 20. Little bit strong compared to anything around them.

I understand they are supposed to be harder due to the reward, but killing a tanky ass char in 3 hits is proabably not the way to go in making them "difficult." I like the fact that they are strong and had been fun to fight up to this point. I don't like that despite most of my efforts being defensive, I still explode at eye contact, despite doing fine in the area they are in.
I also understand that I could waste time farming an area for 10 years just to optimize non-end game gear that probably wouldn't have mattered anyways. That EK character was killing a tank with 76% physical damage reduction/75% cold in 3 hits. There is no amount of lvl 60 gear that would stop that. Perhaps the levels would reduce their damage, as I'm not sure how they scale.

Not complaining, but I am frustrated. It once again feels like the only "difficulty" comes from raising damage off the charts from something that is otherwise really fun to encounter.

Just as a disclaimer:
I wouldn't mind this level of retarded damage in areas that would be "endgame" farmed, since the gear could be expected to be better, but we are still on merc act 2.



1.7k hp is "massive defenses"?
I think you need to rethink your position. I've only died to Orra Greengate, I have 2900 hp and still do tons of damage.
i too fas fo youuuuuuu
Last edited by Duskbane#4733 on Jun 16, 2013, 4:51:49 PM
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Terrornoid wrote:


1.7k (1.5 /w Grace) HP
~55% all res

His char Had about 2k ES.

I think I found the problem.
Here are my encounters:

Cyclone exile, found him in solaris temple merciless, he had so much regen it didn't matter what I did, killed me twice, asked in chat for help, the two us us barely killed him and I think he spawned as 1 man party mob.

ROA exile, found in lunaris temple level 2 merciless, also had incredible leech or regen, killed my 3 augmented sentinels 9 zombies and 12 skeles in an instant, she had 3 curses on her
died 4 times and gave up.

It is incredible how much life leech and/or regen they have, now I just avoid them, they drop shit anyway.

All other exiles I encountered in lower difficulties were challenging but manageable, those in merciless act 3 are way overpowered.

Btw I tanked piety at level 63, no problemo.



Last edited by catalinc#7297 on Jun 16, 2013, 4:41:54 PM
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slipperydip wrote:
"
Terrornoid wrote:


1.7k (1.5 /w Grace) HP
~55% all res

His char Had about 2k ES.

I think I found the problem.


exactly what i was thinking aswell, merciless act 3 and they dont even have 3k hp / es.. wth man :)
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catalinc wrote:
Here are my encounters:

Cyclone exile, found him in solaris temple merciless, he had so much regen it didn't matter what I did, killed me twice, asked in chat for help, the two us us barely killed him and I think he spawned as 1 man party mob.

ROA exile, found in lunaris temple level 2 merciless, also had incredible leech or regen, killed my 3 augmented sentinels 9 zombies and 12 skeles in an instant, she had 3 curses on her
died 4 times and gave up.

It is incredible how much life leech and/or regen they have, now I just avoid them, they drop shit anyway.

All other exiles I encountered in lower difficulties were challenging but manageable, those in merciless act 3 are way overpowered.

Btw I tanked piety at level 63, no problemo.





Seems about right. They need to be nerfed for sure.
lmp + lighting arrow against group with atleast 3 melee players = lol

And the melee one with arctic armor is a bitch against melee
My best char so far https://www.pathofexile.com/forum/view-thread/1211377

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