Reset Skill Tree?

I am sure that I am not going to state anything that hasn't been said previously but this game should be a case of you make a choice and have to live with the consequences anything else I feel devalues it a lot.

To date I have not spent any time planning my characters in the planner but I guess if I had that may have saved me some time but its not how I like to play these types of games. Instead I tend to wing it and see what happens fully expecting that at some point I am going to hit a wall I may not be able to get past.

I have rolled quite a few characters so far, only to delete them later as they didn't work as well as I had hoped. Was my time wasted? No not at all, as I was having fun and I was also learning what makes this game tick in the process. It's the learning and experimenting part of arpg's that I personally enjoy the most.

I think the respec system they have in place at the moment is a good one. It actually makes you value and hopefully think about what you are going to do with your passive points which enhances the experience and fun of the game.

Anyhow that's my 2 shards worth, take it or leave it as you wish (Just to be clear this is only my opinion and I am not trying to speak for anyone but myself.)
I think it will come down to whether this game can attract enough hardcore players to be financially feasible. If not, then the developers and hardcore gamers will have to be more flexible.
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Balraw wrote:
I have rolled quite a few characters so far, only to delete them later as they didn't work as well as I had hoped. Was my time wasted? No not at all, as I was having fun and I was also learning what makes this game tick in the process. It's the learning and experimenting part of arpg's that I personally enjoy the most.

I think the respec system they have in place at the moment is a good one. It actually makes you value and hopefully think about what you are going to do with your passive points which enhances the experience and fun of the game.


That's the beauty of only making the initial difficulty more flexible. Faster learning and experimentation within each class you roll, while retaining the existing respec system following the Normal level. Of course, not all leagues would, nor should, support this.

Unless we are saying a level 30 player with a respec would ruin the game for other players, or themselves for the next three difficulty play through on that class? Such a statement sounds kind of silly though in a game with 100 levels and four acts x four difficulty levels.
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For Great Cheeses!
Last edited by Argyx#4438 on Aug 1, 2012, 3:24:47 PM
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Argyx wrote:
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Balraw wrote:
I have rolled quite a few characters so far, only to delete them later as they didn't work as well as I had hoped. Was my time wasted? No not at all, as I was having fun and I was also learning what makes this game tick in the process. It's the learning and experimenting part of arpg's that I personally enjoy the most.

I think the respec system they have in place at the moment is a good one. It actually makes you value and hopefully think about what you are going to do with your passive points which enhances the experience and fun of the game.


That's the beauty of only making the initial difficulty more flexible. Faster learning and experimentation within each class you roll, while retaining the existing respec system following the Normal level. Of course, not all leagues would, nor should, support this.

Unless we are saying a level 30 player with a respec would ruin the game for other players, or themselves for the next three difficulty play through on that class? Such a statement sounds kind of silly though in a game with 100 levels and four acts x four difficulty levels.


But... WHY???

The fastest players in those hardcore 2 hour leveling leagues can level up to ~20 (in 2 hours!). Assuming a player is completely new to the game and baffled by the PoE mechanics, it would take him/her 4-6x the amount of time to get to level 20. So that's 8-12 hrs of total play time, meaning a day. Now getting to level 30 should only take another 1-2 days tops. Meaning rerolling a character to level 30 shouldn't take more than 2-3 days, and I am being very conservative here because if you're rerolling a character, he/she should already know the game and content and should be able to get through it a lot faster. So if this theoretical new player doesn't even want to spend such a miniscule amount of time rerolling a character then man.. they'd be so pissed if they ever want to spend time making a new class (even though it's not technically rerolling).
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
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Athoy wrote:

But... WHY???

The fastest players in those hardcore 2 hour leveling leagues can level up to ~20 (in 2 hours!). Assuming a player is completely new to the game and baffled by the PoE mechanics, it would take him/her 4-6x the amount of time to get to level 20. So that's 8-12 hrs of total play time, meaning a day. Now getting to level 30 should only take another 1-2 days tops.


Athoy, not every player is Athoy. That is why. Not every player sees 2-3 days of work on a character as disposable fun. They already feel "invested". Exactly what GGG is going for. Re-rolling for some players, that are possibly not Athoy, totally breaks this connection.

Open your mind, my friend.
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For Great Cheeses!
I guess I don't have a problem with someone resetting their Skill Tree, but it should come at a high cost that will cause them to think twice.

What I would propose is that your character lose half of their experience and drops back to what ever character level this would equate to. If someone is a level 10 and respecs, they would end up losing a few levels, if someone respecs at level 60 they would lose a few DOZEN levels.

This would keep someone from "Trying" out a hand full of different builds on a week night, but would allow someone who has a bad build from having to delete and restarting their character from scratch.

Crymsun
I dont put a single point into anything till i find i need something like mana is a good example run out of mana too soon so i put a point into an available mana skill such as basic +mana or mana regen same with life and str and everything else.

I never regret my build I design my build around my play style as simple as that, and tommorow is payday ;) so i will be playing again soon.
I keep hearing about "The Real World" is that an expansion or something ??
Last edited by XForsakenX#1425 on Aug 1, 2012, 6:49:14 PM
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Crymsun wrote:
What I would propose is that your character lose half of their experience and drops back to what ever character level this would equate to.


What risk to the game is somebody under level 31 being able to respec? You are around level 25-30 at the end of Act 2 in the Normal difficulty. Is this really a threat to the entire game?

To clarify. People against this idea really believe that some level 30 noob is going to exploit PoE? Wow, maybe there are larger issues at work here that I am missing.

To further clarify. If a player 1/3 of the way through this game can ruin the experience for every player and class regardless of the other player's level, there is something wrong with PoE at its very core.
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For Great Cheeses!
Last edited by Argyx#4438 on Aug 1, 2012, 7:32:38 PM
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0sync0 wrote:
I think it will come down to whether this game can attract enough hardcore players to be financially feasible. If not, then the developers and hardcore gamers will have to be more flexible.


I hope, that video gaming industry will go back to its roots, where you will be able to choose one of few top games each being distinctive. Like the way you choose what book are you gonna read or what movie you gonna see.

Its no mystery that legendary game series being molded into more mainstream gives them better sales now, however it is by foregoing their distinctiveness. Diablo 3 was such a product, sacrificing ideas that made Diablo series Diablo in the first place just to get people not from the genre play it.

But you are not gonna make sales from copying others, you need as much uniqueness as you can and make that work, and defend it. Thats what making brand means. Thats how Diablo 1 started and other really good series.
Last edited by bgx#6387 on Aug 1, 2012, 7:39:34 PM
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Argyx wrote:
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Athoy wrote:

But... WHY???

The fastest players in those hardcore 2 hour leveling leagues can level up to ~20 (in 2 hours!). Assuming a player is completely new to the game and baffled by the PoE mechanics, it would take him/her 4-6x the amount of time to get to level 20. So that's 8-12 hrs of total play time, meaning a day. Now getting to level 30 should only take another 1-2 days tops.


Athoy, not every player is Athoy. That is why. Not every player sees 2-3 days of work on a character as disposable fun. They already feel "invested". Exactly what GGG is going for. Re-rolling for some players, that are possibly not Athoy, totally breaks this connection.

Open your mind, my friend.


I understand where you're coming from. Even based on your own point, we know that everybody's different. Some people might be immediately turned off by the PST, or the skill gem system, etc. There's not much we can do about that. Different people prefers different system and different games. Trying to tailor the game to please everyone (or even in life in general, trying to please everybody never works) won't likely work. Sorry, but I must bring back the example of D3 again, look at that disaster of a game trying to please such a wide audience. Of course there were more problems in D3 than the lack of depth, but hopefully the point is still pretty clear.

Also, don't forget about the 8+ (forgot exact number) respec points as well as picking up an Orb of Regret here or there (and if not, I am sure a player can pick up enough currency items to trade for at least 1-2 Orb of Regret) on one's way to level 30 and the system's very lenient, to say the least if the player is attached to his/her character and really, really, really doesn't want to reroll. That's at least 10-15 Orbs of Regret if the player is half conscious and knows how to ask to trade for Orbs of Regret or get lucky enough to pick up 1-3 Orbs of Regret--not a big stretch by any means. That's already half the whole PST they can respec (save the beginning ones, which GGG made it so that it's harder to screw up placing points in during the last patch). This system is already way, way better than D2's system (there were no respec back then) and that game was highly successful, wouldn't you agree?

It's not about worrying about people exploiting, it's about introducing a new system into a game that is not based on sound logic and reason. If it's unnecessary, then it's unnecessary. A game should have as few unnecessary elements in it as possible. Apologies if my comments have offended you in anyway. Just trying to do everything possible from turning a gamer's game into a casual game. For every hardcore game in existence, there are probably 10 casual games (Note: this number was pulled out of my behind ;)). But again, do you actually disagree that the current system is lenient enough/do you think that it's too harsh? If that is the case, then we'll have to agree to disagree.

Edit: P.S. My mind is open. But sometimes, if our minds are too open, our brains will fall out. Meaning, we'll start believing in things that are not true or start doing things that are not particularly based on reason and logic.

Edit 2: Also I think we should give new PoE players more credit than they deserve. Most of them will probably be more resilient than quitting at the thought of having to respec or use a couple of Orbs of Regret.
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
Last edited by Athoy#5214 on Aug 1, 2012, 8:23:13 PM

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