Lv96 Poutsos' Flicker Nuke - Outdated

I have a 9.9 inherent crit chance dagger and am at 82% crit chance with 4 charges. i guess that means i'm capped with either a diamond flask or crit weakness. speaking of which ... do diamond flasks bypass the 95% cap due to their nature of rolling the crit twice?

anyway, a 9% dagger should cap crit with either 6 charges or a curse, or a flask
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raqxi wrote:
I have a 9.9 inherent crit chance dagger and am at 82% crit chance with 4 charges. i guess that means i'm capped with either a diamond flask or crit weakness. speaking of which ... do diamond flasks bypass the 95% cap due to their nature of rolling the crit twice?

anyway, a 9% dagger should cap crit with either 6 charges or a curse, or a flask


Have you taken all the crit nodes from the tree?Cause with my 8.6% crit dagger and 4 power charges i have 77% crit chance.with your dagger without any power charges i think i had 72% crit chance,so i beleive with your dagger and 4 power charges i will have around 88-89% crit.
The diamond flask does over cap the crit chance.If u are SO unlucky and u miss with 95% crit chance,it will roll again and you have to be very very VERY unlucky to not crit again.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I meant that how I measure choices, glutton is by how they improve your damage and skills. With a 8.0 crit dagger and 600% increased crit, I crit 56% of the time. Going to 650 I crit 60% of the time. That increase from 56 to 60 is about 8% more critting occurring. To check my math, 56 x 1.08 = 60.

I try to take into account the increase in damage to account for diminishing returns. If I had no crit and gained 100% increased crit chance I would gain 100% more critting, say from 8% to 16%. The relative increase in dps would be much more from 8 to 16% than from 50 to 58%.

However since I have perhaps 160% increased attack speed, a gain of 15% more is only about 9% more speed (160 x 1.09 = 175). And I would take crits over speed. And that 15% is only on flicker, it's 5% to my party, while it's still 50% crit chance.

Get it glutton? To determine the value of an increase you must compare it to where you are. Not all increases are equal. Plus with a high multiplier, 56 to 60 crit chance is way more damage than 9 hits per second to 9.8 hits per second.
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Last edited by Sblak on Aug 5, 2013, 6:00:24 PM
well, my flicker strike is only at 9%. great news on the flask. does anyone know how to calculate the crit chance with the flask effect?
To prove it further, say I have a 650% increased crit damage multiplier. With the crit curse, you gain 550% more crit damage for 1,100% multiplier for the damage on a crit.

Say I hit for 100 damage and hit 100 times. Of those 100 hits, I crit 60 out of 100 and don't crit 40 out of 100 times.

With 56% crit my damage is (1,100 x 56)+(100 x 44) or 66,000 over 100 = 660 damage on average.

My average damage at 60% crit is (1,100 x 60)+(100 x 40) or 70,000 total or 700 average damage.

Going from 660 average to 700 average damage is a 6.1% actual increase in real dps (700 / 660 = 1.061) from 4% more crit chance. So 4% crit chance (from 50% from a power charge on crit) at 650 crit multipler = 6.1% more real damage.

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Comparing this to a speed increase, with the speed increase of 15% (on flicker and frenzy attacks - 5% otherwise) you go from 160% increase to 175% increased speed.

Say you normally attack 1.5 times a second, or 0.66 seconds per attack.

With the approximately 160% (90% increase from 6 charges, and 36% increased speed from passives and 36% base increased attack on Flicker) increase your attack 2.4 times per second or 0.416 seconds per attack.

Going to 175% attack speed you get 2.625 attacks per second or 0.381 seconds per attack.

2.625 / 2.4 is about 9.2% faster attacks. For 100 attacks, you would get 9.2% more attacks in the same time it took to get 100 hits.

So back to the crit example, with speed, you would hit 109 times instead of 100. That is 9% more hits or approximately 72,000 damage in the time it used to take to hit for 66,000 damage. Math says that is actually 2,000 more damage from the 15% speed than the from the 50% crit increase. 72,000 > 70,000. So speed is theoritically more. But since it is so close, I still think crits are better because of the defensive freezes, and ability to transfer 50% crit instead of 5% speed inrease to others (through conduit) who don't frenzy and flicker.
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Last edited by Sblak on Aug 5, 2013, 7:01:51 PM
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raqxi wrote:
well, my flicker strike is only at 9%. great news on the flask. does anyone know how to calculate the crit chance with the flask effect?


With the flask you get two rolls to crit. You get the better roll. With two tries you have to not crit twice in a row, or not crit on your 80% the first time and then not again on the second try at 80%. Unlikely. If you have 80% crit, you normally don't crit 20% of the time. Your chance of not rolling a crit is 20% or 0.2, normally. If you were to roll twice, 0.2 x 0.2 = 0.04. So with a flask you don't crit only 4 out of 100. In reverse, you do crit 96% of the time on a flask, compared with 80% without.

If you have 10% crit chance, with a flask you crit 19 out of 100 times.

If you have 20% crit chance, with a flask you crit 36 out of 100 times.

If you have 30% crit chance, with a flask you crit 51 out of 100 times.

If you have 40% crit chance, with a flask you crit 64 out of 100 times.

If you have 50% crit chance, with a flask you crit 75 out of 100 times.

If you have 60% crit chance, with a flask you crit 84 out of 100 times.

If you have 70% crit chance, with a flask you crit 91 out of 100 times.

If you have 80% crit chance, with a flask you crit 96 out of 100 times.

If you have 90% crit chance, with a flask you crit 99 out of 100 times.

As you can see, the value of a flask tapers out as your crit goes up.
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Last edited by Sblak on Aug 5, 2013, 6:48:41 PM
Wow dude,u burned my brain,i aint good with math :P.Lets just say that both are equal.The main reason i prefer frenzy is because it is easier to gain and maintain.And because i use the frenzy attack quite alot
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos on Aug 5, 2013, 6:53:57 PM
well, this is good then. that means crit doesn't really need to exceed 85% chance. with a diamond popped, crit is at 97.5, and if you throw crit weakness on top of that for rares or bosses, you're at 99.75%. my base dagger has incredibly high crit (9.9), but any dagger over 9% should be able to reach this with ~4 charges. for sub 8% daggers, additional power charges might good, despite the high cost.
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Poutsos wrote:
Wow dude,u burned my brain,i aint good with math :P.Lets just say that both are equal.The main reason i prefer frenzy is because it is easier to gain and maintain.And because i use the frenzy attack quite alot


And we all know that you, Poutsos, enjoy the seizures that come from flashing around on the screen even faster than light. Aaah you burned my eyes. I kinda wanna slow things down, and hit a little harder each hit. Even if frenzy and Power charges are about the same to a Flicker build.

Sorry to burn your brain. ^.^ Ok not really.
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Sblak wrote:
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Poutsos wrote:
Wow dude,u burned my brain,i aint good with math :P.Lets just say that both are equal.The main reason i prefer frenzy is because it is easier to gain and maintain.And because i use the frenzy attack quite alot


And we all know that you, Poutsos, enjoy the seizures that come from flashing around on the screen even faster than light. Aaah you burned my eyes. I kinda wanna slow things down, and hit a little harder each hit. Even if frenzy and Power charges are about the same to a Flicker build.

Sorry to burn your brain. ^.^ Ok not really.



No i like my brain burned!lol.BTW i meant the "u burned my brain" as a positive comment.English is not my native language
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow

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