Very disapointed that there is no healing line of skills or class
" There are no dedicated healers, but D2, D3, Sacred 2 all had at least one or two heal other skills. Didn't Titan quest games too? Last edited by Britannicus#3214 on Jul 31, 2012, 2:56:59 PM
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No thank you. Keep your MMORPG out of my ARPG please. They don't taste good when you mix them together.
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Will you guys relax? There is nothing wrong with having heals in game, D2 had some sort of healing, and Diablo 3 had monks that had a group heal (it's weak but it still heals for something)
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" well they got life leech...and D2 paladin holy bolt can hardly be taken seriously :). and no anything more than life leech isn't a good idea in pure ARPG. |
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I personaly love that there are no real healing spells in the game. I always hated the support healer calsses due to huge balance issues.
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The game could do with one or two more healing effects along the same line as D2's Fist of Heavens: a primarily damaging skill that also offers the utility of AoE healing.
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Honestly, while I don't want them to implement healing in this game, I thought Titan Quest did it well with the nature class.
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One issue with healing abilities in these types of games is how erratic people move. Take for example holy bolt for the paladin in D2. Healing paladin was possible but very frustrating because you had to aim at people to heal them. Half the time they didn't care if you healed them so they didn't stand still long enough to heal them. Infuriating.
Another issue is that healing would make having a 'support' person would make the game either trivial because the game isn't balanced around a 'support' so the game is easy. Or the game is balanced around a 'support' character and thus the game is too hard without one. To have the best of both worlds would require the game to be remade from the ground up. The Monk in D3 gets away with his 1 heal because it is very weak in comparison to the high amounts of damage that can be inflicted by the enemy. Also, it takes up a potential damage spot. That doesn't exist here, so nearly everyone would have this 'heal' spell whether or not they could level it because of how useful it would be. It would also devalue potions. Potions in this game are extremely unique and fun. Lets not devalue them. We already have auras, but yeah, it would be cool to have some short term buff spells that would affect the party. Say, a spell that uses X% (or a large portion) of your mana to give the party a bonus to accuracy/damage/movement/whatever for 5-10 seconds? But once again, these buffs if too plentiful make it too easy to just stack these buffs on teams and auras and make the game too easy. Support does not fair well in these types of games and I find it kinda selfish to ask for it and complain about it when it's painfully obvious that these types of games rely on player decisions to be difficult. It's a hack and slash, not WoW. Even D3 doesn't have a support class. Monk is not and never was or will be a 'support' class. You may say 'well you can tank'. And actually, you can't. No character is impervious. With a healer someone would be, making this game trivial. I can make the tankiest of tanky characters but I wouldn't have the tools to be a 'for realz' tank. No taunt, no enemy manipulation, no better mitigation than a ranger who stacks +movement and tons of evasion. I'm sorry, but a lack of understanding what this kind of game is trying to accomplish, as well as the 'holy trinity' of dps-tank-healer ruining people's sense of imagination have really bogged down these boards with some dumb, rehashed ideas and it honestly annoys me. P.S. Fist of Heavens didn't have the same heal component that Holy Bolt did. It casts 'holy bolts' but for some reason they couldn't heal like the single target spell. Your Hardcore character's carcass has made a certain buzzard very happy. Last edited by RDSchley#2404 on Jul 31, 2012, 4:34:24 PM
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To be fair... D1 also had healing as well as heal other spell, however a 'healing' class or character does not / will not / should not exist in an ARPG. There are already a few healing type abilities and there will most likely be more added, but I would doubt that they will outperform flasks in any way.
As others have said, if you want to play a class that a party/support class it is very possible and requires more thought than selecting a priest/cleric whatever they call them in those silly MMO games. |
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I'm personally quite glad that there are no pure healing skills in this game, it would only lead to people running around with a healingbot and guilds/clans being filled with dps characters and demanding full specced healers.
Having been a healer for a few guilds in mmo's i've learned that while it's a terribly important role in such games it's not much of a challenge beyond having strong awareness and quick reflexes. I've also met plenty of healers who hated the role (not much of a big fan myself either) who just did it just so they could join a guild and enjoy some end content. Regardless, small effects like auras or like the mentioned skills that do both aeo damage + aoe healing can make it a little more fun. Putting in skills that do nothing but heal chunks of hp would make this a more boring ARP. I hope I'll get into beta anytime soon to experience a game where I'm free to explore the world in the way I prefer :) |
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