patch 11.0 and melee
" how the hell u lost all this life? I from 4100/4500 (396 reserved for auras) lost only 700 hp ... No Fun Allowed
“Seek not greater wealth, but simpler pleasure; not higher fortune, but deeper felicity.” |
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" sorry thought the point of the patch was to spec into some of the before useless physical damage nodes on the passive tree. Guess we are to still avoid them Path of Life Nodes! IGN:Berserk_Button Last edited by dcndnts#6747 on Jun 6, 2013, 8:22:55 AM
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" they lied! my bm gem is a vampire the big nerf for me is the loss of hp reg, thinking on add another 0.8% regen .. No Fun Allowed
“Seek not greater wealth, but simpler pleasure; not higher fortune, but deeper felicity.” |
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if they would have left the life nodes at the original values i can see then specing into some more damage. But the fact that they nerfed is just to much and you now need to go for even more of them
IGN:Berserk_Button
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My melee characters have higher survivability and much higher DPS if they were based around physical. However, I haven't played enough to form a full opinion on how the hit to my max resists will affect me in the long run. So far, I do okay but I have to run purity as a given now, when before it was optional just for maps with -max resist.
-EDIT- Thought I'd add something to that. My marauder lost about 1,000 life. This put him at about 3,566ish life. I do however notice that regular enemies seem to hit for a lot less due to their lower damage scaling with my armor better. Therefore, I can actually take more hits than before despite the lower hp totals. However, bosses and high powered rares still hit like a truck because despite their damage being lowered, its still so high that it melts my armor and since I have a lot less health, it hurts a lot. I agree with the logic of trying to make the game not so focused on life and give more leeway for classes to play around. However, to do that you really need to improve the defenses in the game and make them more viable and worth actually sinking some passive points into. As it stands, when you need the defenses to work, they don't. My armor won't ever save me from a massive spike of damage. Therefore, I still need every single life node that I had before. My full respec barely changed my build, because if I removed more life, I'd be getting one shot still. "Danger is like jello, there's always room for more." http://www.twitch.tv/vejita00 Last edited by CliveHowlitzer#0568 on Jun 6, 2013, 8:32:27 AM
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ye I agree dcndnts, my ele ranger has less armor, less hp, less res cap, hp reg and dps :p but it's fine. The most scary thing are charging roa >.< on the mara about the same but more dps and I don't like it ..
No Fun Allowed “Seek not greater wealth, but simpler pleasure; not higher fortune, but deeper felicity.” Last edited by Blackmogg#1606 on Jun 6, 2013, 8:35:21 AM
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" before the patch i could face tank Kole in the lunaris temple and just dps him down. after the patch with granite and 3 end charges up he 1 shot me.... i dont see the point in lowering the life nodes. its not like white or blue mobs were ever a problem anyways. Bosses still hit hard and now having less life just doesnt work because armor is still useless against them IGN:Berserk_Button Last edited by dcndnts#6747 on Jun 6, 2013, 8:52:17 AM
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" Same with me. I thought that my BM Marauder would be hit hard and he was. Now he is weaker than before. And on a side note, this patch made the Vitality aura even more useless than before, hasn't it? >_<' |
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WOW, all these posts both good/bad about the 0.11 patch!
WTF is all this crap talk about? Of, course any major patch that changes DPS, life, armor, etc. is going to cause some builds to work better, some to work worse, and some stay the same. I've even watched the "Blender" Youtube video and his dual weapon melee build got 150% more damage so he said the 0.11 patch is too OP. Since there are millions of ways to build a character there are going to be good and bad effects to current builds coming from the 0.11 patch. That's a pretty obvious DUH observation. Of course with the new changes there comes a new learning curve to find what now works better than before and what works worse. What the 0.11 patch does is provide a way to create new builds that are viable that weren't before the patch. So experiment with new builds and learn new strategies to face roll mobs. Quit all the complaining that your current build just got nerfed! Either use this patch as a way to respec everything or just quit playing PoE and stop QQing and flaming GGG! I've heard very similar whining crap last year with D3 and it's seriously old now. Either make new builds and have fun learning with the new 4 month leagues starting on Saturday or ask yourself why you even care to play PoE. If you can't find fun in this arpg then just go away now and stop all the BSing please. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" lol nice troll post IGN:Berserk_Button
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