Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

It really is like talking to a wall!
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Sickness wrote:
It really is like talking to a wall!


Maybe you would prefer talking to a mirror. Since thats exactly what you seem to expect.

Seriously. I don't agree with anything you say.


People like you play the game in an unintended way and complain about it. You act as if the people who made the game are doing it wrong.

You act as if they should be making a game for you. And that anyone who agrees with them is a 'wall' or wrong.. OR stupid.. OR what ever. I stopped caring and responding to most of your posts a while ago.

I personally don't enjoy that kind of attitude. So, il jst go back to ignoring most of your posts directed toward me. It works wonders.
Last edited by Vooodu#7002 on Mar 18, 2013, 1:32:22 PM
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Vooodu wrote:


Actually what Chris INTENDS is the point. Its his game and NOT YOURS.


That is the sort of perspective that will drive a business into the ground.

If you don't listen to your customers, they will leave.

So what if Chris changes something you don't like and it's a dealbreaker for you? Are you going to keep playing if he all of the sudden decides that you can only have 2 chars above level 40?

of course not. You would stop playing. As would many others.

The point is, you have to accomodate your customers desires and ADAPT your business model. Look how IBM transformed from a computer manufacturer to a business-network-service. HP and Dell have had to modify their product lines to sell products that people want.

Start up a business and sell a popular sandwich. Then as you have 100+ orders for that sandwich every day, you decide to change the bread to a hamburger bun because you like it better. You can do that because it's your business. Will the people still buy it?

Once the customers have left, it's hard to get them back.
Thanks for removing the names, makes it a lot more interesting in public games now. Was playing solo due to players entitlement.

People will adapt and move on one way or the other. Just like any other mechanic that is changed. No matter how you feel it should be, it is what it is.

However,

If something drops for someone else under this system, I don't even want to know it exists. Why would I want to see something that I can't even have at that moment in time? The person that sees it is able to grab it as soon as the mob dies, yet I have to stare at it to see if anyone grabs it. Huge time waste here.

Don't dim the item, just don't show it at all until the timer is up.

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JMacker wrote:
"
Vooodu wrote:


Actually what Chris INTENDS is the point. Its his game and NOT YOURS.


That is the sort of perspective that will drive a business into the ground.

If you don't listen to your customers, they will leave.

So what if Chris changes something you don't like and it's a dealbreaker for you? Are you going to keep playing if he all of the sudden decides that you can only have 2 chars above level 40?

of course not. You would stop playing. As would many others.

The point is, you have to accomodate your customers desires and ADAPT your business model. Look how IBM transformed from a computer manufacturer to a business-network-service. HP and Dell have had to modify their product lines to sell products that people want.

Start up a business and sell a popular sandwich. Then as you have 100+ orders for that sandwich every day, you decide to change the bread to a hamburger bun because you like it better. You can do that because it's your business. Will the people still buy it?

Once the customers have left, it's hard to get them back.


Majority of gamers now are the "Now" Generation. They have a one track mind and isn't good for a game like this anyhow. Most games cater to this generation, there still needs to be a target market for those that aren't in the "Now".

You can preach about customers leaving all you want, but that's how gaming is. There are businesses that target niche markets and do very well for themselves. Big Dog sells XXXXL clothing, they could have sold Medium and Small but chose not to, they said "Hey big guys, we are making this for you and only you", they are still in business. Dog groomers, could also groom cats, but don't. There are many better examples, but this game is meant to be the "Big Dog" line of games.

One of the problems arising is now they are trying to play both sides of the fence and it irritates me, to the point I haven't bought anything else from the cash shop, AND it annoys YOU to the point you haven't or eventually won't support the game. There are so many damn crutches now that they actually hinder movement and flow within the game, and others feel there are too few crutches and make the game tedious and maddening.

Also your examples were for market adaption were a bit off. IBM had so much competition they went they route they did, and then you named their competition in the very next sentence. PoE is doing something different to the point they will have no competition.

You aren't the first to argue this, but there is a reason McDonalds doesn't sell Tacos. Even if customers would love to see tacos on the menu.
Last edited by Worldbreaker#6569 on Mar 18, 2013, 2:02:31 PM
"
JMacker wrote:
"
Vooodu wrote:


Actually what Chris INTENDS is the point. Its his game and NOT YOURS.


That is the sort of perspective that will drive a business into the ground.

If you don't listen to your customers, they will leave.

.



Good. Some customers are simply not worth the hassel. Simple as that really. You seem to think as if catering to everyone is good for the long term. But, theres are TONS of examples that can prove that statement wrong.



I mean, judging by your point of view. If a HOT waitress is serving lunch. And some grease balls start telling her to get naked or they will leave. She should, because its good for business.?

"
Vooodu wrote:
"
Sickness wrote:
It really is like talking to a wall!


Maybe you would prefer talking to a mirror. Since thats exactly what you seem to expect.

Seriously. I don't agree with anything you say.


People like you play the game in an unintended way and complain about it. You act as if the people who made the game are doing it wrong.


What you must understand now is that ALL I AM SAYING NOW is that removing the names WON'T CHANGE HOW "WE" PLAY. Unintended or not.


The loot is still allocated! If that is good or bad is irrelevant to the point I've been trying to get across in the last posts.
Last edited by Sickness#1007 on Mar 18, 2013, 2:05:17 PM
Bad system remains a bad system. Now you just removed the way that friends got around the bad system (calling out drops). Everything about the loot system is garbage imo. Too much loot drops in parties, you can't even see enemies or players behind the sea of loots.

Honestly, we need instanced looting as an option. Instanced looting deals with screen clutter in a way that no other solution can. I understand it does not follow your 'vision' of loot tension, whatever the hell that is supposed to be, but it will satisfy a very large portion of your player base. The only 'tension' i feel around loot is pure frustration that enemies are hiding in seas of loot and essentially the only way to effectively play the game is with the loot hidden which still leads to picking up an inventory full of junk by accident.

Its crap. Give us real options. FFA or Instanced, party leader chooses, problem solved.
Last edited by thepmrc#0256 on Mar 18, 2013, 2:06:52 PM
"
Vooodu wrote:
"
JMacker wrote:
"
Vooodu wrote:


Actually what Chris INTENDS is the point. Its his game and NOT YOURS.


That is the sort of perspective that will drive a business into the ground.

If you don't listen to your customers, they will leave.

.



Good. Some customers are simply not worth the hassel. Simple as that really. You seem to think as if catering to everyone is good for the long term. But, theres are TONS of examples that can prove that statement wrong.



I mean, judging by your point of view. If a HOT waitress is serving lunch. And some grease balls start telling her to get naked or they will leave. She should, because its good for business.?



How would the game be negatively impacted by adding an option for instanced loot? Specifically, how would the game suffer if this was added as a party OPTION?
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thepmrc wrote:

Its crap. Give us real options. FFA or Instanced, party leader chooses, problem solved.


Yeah. This trend just seems to be leading to a system where no one is happy.
Last edited by Sickness#1007 on Mar 18, 2013, 2:08:41 PM
I like loot
I like my loot
I like your loot
I like all loot.

I have just blown my own mind!

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