Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

LoL!

I just ninjad an exalted orb.

Still I find the current loot system completly retarded.

Well played GGG!

PS.: Its really satisfying to think about the wannabe cutthroat kid who is crying now.


Ok, now more serious:
What did I do?
I joined a party to leech quests and xp and ninjad exalted orb. Then I immiditly left to save the status.

Believe me or not but in the early beginning of the game exactly the same happend, I ninjaed an exalted orb but then the server crashed and I lost it. nvm though.

So now I "found" 2 exalted from other players and 1 by myself.

You can call my whatever you want but I am just playing the game as viable as possible and ninjaing and destroying other peoples game is currently viable.
Thats how it is. Not desireable at all.
The situation makes me an **** but everything is made by situation. But obviously GGG wants players to be ****s


There is no feeling of regret because I have no relation to other players. if you know me in Real life you would know thats absolutly not my nature to be an ass but the game enforces such a behaviour and limits players social interaction

JUST BECAUSE OF THE LOOT SYSTEM


Though I should feel happy about my gain I feel even more that the current loot system is PoE downfall.
"
Vooodu wrote:
Also, people complaining about loot are NOT the majority. This thread is proof of that. Just because it has 700+ pages its not filled with 700+ different complaints.


I feel the opposite. There are TWO of you defending the loot, everyone else is against it. But never mind that, GO LOOK IN GAME....try to get a 70+ Map group with loot rules other than "Maps to creator, loot to named". You won't, unless you are very lucky. No one is using FFA as far as I can see. Not in endgame anyways. Shrug.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
"
Vooodu wrote:
The moment anyones starts thinking they should be able to control public games with random people they have lost their friggin minds.


Why? Easy to do this; many other games do it quite happily, including the most successful multiplayer game in video gaming history (that shall remain unnamed).

And in PoE group leader can kick you, is that not control? You haven't thought this argument through much have you?
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
"
Vooodu wrote:
"
Sickness wrote:

Why can't you answer our questions?

WHY is it good that public groups have forced loot competition while solo and private parties hasn't?

You fail to accept any answers because you choose to. Which is your problem not mine.


I will accept any answer that actually answers the question.
So please, WHY is it good that public groups have forced loot competition while solo and private parties hasn't?

"
Vooodu wrote:

Please tell me why playing with friends or playing solo is such a bad option when choosing to play the game other then the way its intended to be played?


Well, many of us usually don't have friends availible to play this specific game at a specific character level on every time of the day.
They are not bad options. But I see no reason why they should be the only options. The questions here is WHY is it good that they are the only options?


Also, what do you mean the way it's intended to be played? You do know that it's primarily a single player game, right? So if anythingm it's intended to be played solo. And how much loot competition do you have there? None. So saying that the game is meant to be played with loot competition is not really true.

"
Vooodu wrote:

For me, its simple. For you its complicated. Because i choose to simply 'deal with it' and enjoy it.


Ignorance is bliss, I guess.
"
Vooodu wrote:
"
Sickness wrote:

Why can't you answer our questions?

WHY is it good that public groups have forced loot competition while solo and private parties hasn't?




You fail to accept any answers because you choose to. Which is your problem not mine.

Please tell me why playing with friends or playing solo is such a bad option when choosing to play the game other then the way its intended to be played?


I can give you my personal answers to that....

Playing this game solo is incredibly boring. This combat in this game is much more enjoyable multiplayer (apart from the FFA loot ruining it).

It is very difficult to make (new) friends in this game IN THE GAME, because the playerbase seems very anti-social. In groups you are met with suspicion because you are the next potential ninja. No one talks much as they are keeping up with the pack to ensure they don't get ninjaed and are thus under consdierable stress the whole time. All of these factors are simply not conducive to building a good community. In fact they are anti-social in and of themselves.

And before you ask, no it is no just me. I am a very sociable gamer. As I stated many pages back, I made a huge number of friends in Diablo 3 without even trying, and I put that down to the instanced loot. When no one can steal your stuff, you intrinsically trust them. Trust builds camaraderie. Camaraderie build community.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
"
Sickness wrote:


The kind of players(people) that ask the question "why?" instead of just blindly saying that things are always perfect just the way they are without any questioning.

Why can't you answer our questions?

WHY is it good that public groups have forced loot competition while solo and private parties hasn't?

"that's the ways it's intended"
"that's the way it is"
"it's like that in D2"
"just because"
"it's common sense"
"deal with it"
Are NOT valid answers.


BECAUSE THEY HAVE BEEN ANSWERED 100 TIMES IN THIS THREAD WISE-ASS.(no offence)
To quote myself again:
"

FFA loot adds to the feeling of the game. You go out with your (trusted) comrades in battle, slay monsters and share the loot! That's the idea! And some people actually enjoy it.

Separate/Instanced loot, except the unrealistic and dumb fact that you are the only one looting a monster and the items that drop before you are invisible to others, makes you feel like you are playing in a bubble, which is one of the worst things in an online game. Totally hated the system in D3, it was dull at best.


That is why and if anyone says no arguments were presented in this thread should be kicked in the nuts to learn to stop trolling and read before answering instead.



"
Sickness wrote:
"
RestInPieces wrote:


Now, sorry but, THIS, is a ridiculous argument. But hey, i've heard worse than yours:

"Add a respec option, whoever doesn't want to respec can just choose not to! We don't want to take anything away from the hardcore-ness of your game!"


If you could respec by just playing solo or playing with friends I wouldn't see the problems with allowing it in public games aswell.

"
RestInPieces wrote:

"Add a difficulty option! If you want the game to be challenging it can stay that way for you, add it and everyone will be happy!"


A difficulty option would be awesome. More challenge? yes please!


OK now i realized your views on the game. They are WAY different than mine.
I find it completely irrational, dysfuntional and actually impossible to add options for conveniences in the game in an online game. The game itself is competitive.
Every single one would choose the easiest option. Because it is an online game!

I usually play single player games at high difficulty and i gather that you do you as well. But it's silly to suggest to players to gimp themselves, if they want, in comparison to others in an online game (without giving something in return). You do understand that yes?


There can't be an "option". It's either FFA or Instanced. I prefer FFA for the reasons i explained earlier which are pretty valid and i'm sorry if you don't agree.




"
Common sense says that if your vision is to provide X (FFA) to the player, then all players will receive vision of X. But if not all players are receiving X (people in friends only groups or solo), then why not give the people who don't want it the option of Y (other than FFA)?


I'll answer again quoting myself.
"
Finally, it's not that hard to communicate with people and find some trusted allies to party with. That's what a friend list is for. You will be surprised at how many decent and respectful players are playing the game. It will also make partying more enjoyable for you as well, instead of feeling you are partying with bots.

There you go. You can receive X perfectly well. Therefore you do not need Y. You have communicating capabilities have you not?

Also claiming it is hard to find people and accusing the community for being anti-social is just silly and maybe the anti-social one is not the community but someone else...
There are threads on the forums, you can find people in-game, i've encountered many decent people myself without some kind of effort.



"
mibuwolf wrote:
While we're on the debate for loot options,

Wouldn't it be cool if there was an option a party leader could select for PK looting? We discussed it a bit here and there, but if I could set that all uniques could be PK'd over... that would be interesting, no?

Problem with a lot of the arguments you guys keep presenting is the loot currently isn't hardcore, nor is it cut-throat. If anything you guys should be suggesting that the looting system is made MORE hardcore, rather than suggesting that it should be left "as is".


+1 to this.



Anyway i feel like i'm wasting my time, none is going to read a 800+ page thread...
I just hope the developers won't be swayed and stick to their currently great ideology.
Last edited by RestInPieces#6294 on Mar 15, 2013, 1:57:47 PM
I wish they would close this thread.

I am sick of the bullshit from both side's of the argument,It's not getting anywhere just 3 or 4 people arguing points that have all be said before.

It's not adding anything to the discussion that the thread was about,just snide remarks and bickering.

Yeah, the looting in Diablo II was awesome! All those idiots running around with pickup hacks made the game so fun!
Loot system hurts the social aspect of multiplayer.

I have been playing this game for over a year and have played many hours in a group. I have a good grasp on the system and a decent PC/internet. When I lose out on a loot drop I become hyper focused on loot until I can ninja someone else’s to even things out. My biggest complaint with the system is not lost wealth but the social harm that it brings.

Right now team mates feel like bots. I can play in public groups for hours and the ONLY two things that I will type Is ‘TP please’ and “TP up’. I don’t joke, I don’t theory craft, and I don’t ask where my team mates live. I don’t INTERACT in a multiplayer game. When in a group I kill…LOOT…kill…LOOT….etc and my team mates play in the exact same manner. So when I group with 5 others players they don’t talk and just spam skills. This socially flat network feels like it is filled with BOTS.

The system turns friendly and social players into aggressive and antisocial. When I play in a group I want my share I am not trying to take more. The increased XP gain and the safety that groups provide is reward enough. When I lose a drop to a ninja I increase my loot aggressiveness until I ninja someone else’s loot. I have no idea who got my loot so there is a 4:5 chance that I have spread my aggressiveness to another player. This misdirected aggression creates a feedback loop where everyone turns into an asshole.

The system drives away the social and friendly while attracting the rude and antisocial. In any business the BEST form of advertisement is word of mouth. The brief timer allocated system creates increased frustration for the friendly player. The frustrated player is more likely to quit playing the game and much less likely to invite others to play. In the long term forcing consequence free loot greifing on the players will severely limit the growth of this game.

I predict that this thread will be locked because the forum mods and devs do not see this issue. They need to remember that their play experience is vastly different than the average player. The forum mods most likely have a friends list full of devs and alpha testers who play with the gentlemen’s agreement to respect the games loot allocation.

TL:DR loot system attracts rude players and turns friendly players into assholes. This will have a negative long term impact on the social part of the game.
IGN: Wrathmar * Paulie * Client
"
wrathmar wrote:

TL:DR loot system attracts rude players and turns friendly players into assholes. This will have a negative long term impact on the social part of the game.


First things first. It's your choice whether you become an asshole. None can turn you into one.
Only your unjustified rage, because you partied with strangers and got your precious ninja'ed.


About the social aspect:
On the opposite - the social part of the game will be ruined with instanced loot. Players will join the public party without ever interacting and even forget the rest of the players are even there.

Forums are full with decent people looking for guilds, the game is filled with decent people with which you can actually interact and add to your friend-list.


PS:If the devs catered for "easily frustrated players" the game would be much different already. Thankfully it is not.

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