"
Sickness wrote:
You would have to be a real fool to believe thatremoving the timers would make everything okay considering the fact that the timers were added because everything wasn't okay.
Says you..
Who are you again?
|
Posted byVooodu#7002on Mar 12, 2013, 1:27:20 PM
|
"
ZshadeZ wrote:
Companies giving in to online game complaints ends up dumbing everything into WoW and no one really ends up happy with it. Don't make the game adapt to you, adapt to the game.
Fallacy.
Regardless, I've proved point #2. Not opinion. It is proven fact. Point #1 is an argument that I can't prove, but is logical itself. To make a game fun you include various methods of fun. No?
So, instead of attacking me, could you attack my argument now? The loot system needs a change. I proposed a list of problems that are within the loot system and I have yet to hear back how each of those problems are NOT a fault of the system.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 12, 2013, 1:30:22 PM
|
Posted bymibuwolf#7946on Mar 12, 2013, 1:28:15 PM
|
"
Vooodu wrote:
No. Says Chris.
IGN: Mibuwolf
|
Posted bymibuwolf#7946on Mar 12, 2013, 1:28:52 PM
|
"
mibuwolf wrote:
"
ZshadeZ wrote:
Companies giving in to online game complaints ends up dumbing everything into WoW and no one really ends up happy with it. Don't make the game adapt to you, adapt to the game.
Fallacy.
Regardless, I've proved point #2. Not opinion. It is proven fact. Point #1 is an argument that I can't prove, but is logical itself. To make a game fun you include various methods of fun. No?
NooOoo.
Zshades is right. Seriously...
|
Posted byVooodu#7002on Mar 12, 2013, 1:29:36 PM
|
"
Vooodu wrote:
"
Sickness wrote:
You would have to be a real fool to believe thatremoving the timers would make everything okay considering the fact that the timers were added because everything wasn't okay.
Says you..
Who are you again?
Read the first post of this thread.
|
Posted bySickness#1007on Mar 12, 2013, 1:32:02 PM
|
"
mibuwolf wrote:
"
Vooodu wrote:
No. Says Chris.
They actally wanted full FFA.
What did the timers do? Cause entitelment issues.
Playing RANGED is not excuse for timers.. Dysnc.. Sorry.. Lag.. Deal with it.
Ping... so what?
No reasons exists for timers.
|
Posted byVooodu#7002on Mar 12, 2013, 1:32:33 PM
|
"
Vooodu wrote:
"
mibuwolf wrote:
"
Vooodu wrote:
No. Says Chris.
They actally wanted full FFA.
What did the timers do? Cause entitelment issues.
Playing RANGED is not excuse for timers.. Dysnc.. Sorry.. Lag.. Deal with it.
Ping... so what?
No reasons exists for timers.
"
Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.
Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.
We're proposing the following system:
- All white text items are free-for-all.
- All magic/rare/unique/currency/gem items are allocated to a nearby player for a very small amount of time.
- All players can see the item, and a countdown of how much time remains until it's available to anyone is shown.
- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.
- The time would be increased by the time it takes for the character to run to the item. An item allocated to a ranged player might unallocate after two seconds, for example.
- It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.
- The allocation times can be lower or non-existent in hardcore or cut-throat leagues.
Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.
Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.
This is a concept based on feedback only. It's not locked in stone, but we like the direction it's going in.
|
Posted bySickness#1007on Mar 12, 2013, 1:36:14 PM
|
"
Vooodu wrote:
NooOoo.
Zshades is right. Seriously...
So giving in to complaints and adding unique items dumbed this game into wow and no one is really happy about it? Right!
Last edited by Sickness#1007 on Mar 12, 2013, 1:43:27 PM
|
Posted bySickness#1007on Mar 12, 2013, 1:43:14 PM
|
"
Sickness wrote:
Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.
I play ranged and have no problems looting even when i lag.
Please..
Tell me more why "I NEED" loot timers?
Last edited by Vooodu#7002 on Mar 12, 2013, 1:45:08 PM
|
Posted byVooodu#7002on Mar 12, 2013, 1:43:15 PM
|
"
Vooodu wrote:
I play ranged and have no problems looting even whn i lag.
Good for you! Here, have a cookie.
|
Posted bySickness#1007on Mar 12, 2013, 1:44:24 PM
|