Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" I would like to see him or anyone esle actually prove that. "Players who dislike FFA > Players who like FFA". Theres no way to prove that. This threads high post count does not even come close to proving that. |
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" It's so easy to make bets with other peoples money |
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Dear Player, Mod and Dev Team
Just a Suggestion to end up the problem of looting timer. Having an Option to choose when create a party : 1. FFA Loot (No Timer on all items drop) 2. Timer ON for 5~10 sec or even permanently belong to the player name on the ground I think this is a Win-Win solution for this, how do u think ??? Thanks SC IGN Explosive_ExperT Last edited by edycen#7944 on Mar 12, 2013, 1:02:16 PM
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" if the hardcore players decide play with the easier option (IL) when given the chance...then i laugh HARD in their face do you know hypocrisy ? loot options is the best solution to everyone the hardcore players can play they "loot pvp" and the rest of players can play the "co-op loot"...if the hardcore players decide to play only in "co-op loot" it is THEIR problem When you judge another, you do not define them, you define yourself
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" Why would loot options in any way stop you from playing the way exactly as you do now? Why would it hurt the game? How would it change the "exile feel and atmosphere" of FFA groups? You can't say it's because the "exile feel and atmosphere" has to be everywhere, because we already have solo and private parties where, according to you, the "exile feel and atmosphere" doesn't exist. |
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" But what Chris doesn't say is "we enforce this competition in random groups only". Therefore you receive none of that cut-throat feel if you play with friends or play solo. Also, a lot of the competition can be negated if you simply put you enforce a "ninja=kick" group. I'm sure the developers want to enforce the feeling of competition, but we're collectively telling them that "no. some of us don't want that." "We want to be given the choice." Also, I myself somewhat enjoy how FFA plays out, but I find that sometimes I would enjoy something different. If you are suggesting that FFA is the "only way", then I'm afraid I would have to call you closed-minded. IGN: Mibuwolf
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" Actually thats how you make a great game... |
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" lol in both of you why do not quote the whole message let me give you the other part " " " you are toasted both. When you try to quote someone post his entire thought, do not take 1 line and post it as it was the WHOLE meaning... oranged and voodoo pwned (again...) btw Q&A is coming and i believe we will have our answers When you judge another, you do not define them, you define yourself
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" Instanced looting (or other looting options for that matter) would have a penalty. Example: (assuming 6 person group) FFA drops 30 pieces of loot. I can grab all of them if I'm swift enough. (without timer) Instanced loot every person would get 5 loot each. You lose out by not going FFA. Other loot options: Enable a quantity decrease or just 0% quantity bonus when in a group. I would also suggest that if a loot change is made, that group play is made more difficult than it is now (but thats an entirely different subject altogether). IGN: Mibuwolf Last edited by mibuwolf#7946 on Mar 12, 2013, 1:07:19 PM
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Regarding how many people like FFA vrs. ninja=kick.
I play hardcore league, and every public map group I have seen has been ninja=kick group. Every. Single. One. Not a single FFA map group have I ever seen in the public group menu. Not. A. Single. One. Sure that's not any good data but it's better than no data which for example this thread can't really give us. |
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