Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I feel as if the discussion has veered off track a bit. I certainly missed the point of all this. I'm not debating at all that FFA is a good loot option. Instanced looting is also a valid loot option, as well as many others.

Why is it that they cannot co-exist? Let's assume: Excluding technical limitations.
IGN: Mibuwolf
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mibuwolf wrote:

Why is it that they cannot co-exist? Let's assume: Excluding technical limitations.


Probably some notion that "I think FFA is better, if people just understood then they would think that FFA is better aswell!"

Ok so the game developers stated that they want the game to have this "exile" feel to it. They made FFA loot to give the game that type of atmosphere. That's the atmosphere the developers want. That's the atmosphere that I find fun, since I find that fun, I play this game. If you do not find that type atmosphere fun, then, do not play the game. Problem solved.
Last edited by oranged#3609 on Mar 12, 2013, 12:50:34 PM
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oranged wrote:
Ok so the game developers stated that they want the game to have this "exile" feel to it. They made FFA loot to give the game that type of atmosphere. That's the atmosphere the developers want. That's the atmosphere that I find fun, since I find that fun, I play this game. If you do not find that type atmosphere fun, then, do not play the game. Problem solved.



Players who dislike FFA > Players who like FFA

You are in the minority and if the Devs attempt for force the majority of players into a play style that they do not enjoy they will leave.
IGN: Wrathmar * Paulie * Client
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oranged wrote:
Ok so the game developers stated that they want the game to have this "exile" feel to it. They made FFA loot to give the game that type of atmosphere. That's the atmosphere the developers want. That's the atmosphere that I find fun, since I find that fun, I play this game. If you do not find that type atmosphere fun, then, do not play the game. Problem solved.


Well. Not a valid argument, but I'll bite. For you to say this game has an "exile" feel... I protest such notion.

1. We group up and we're only allowed to kill one another when the Oak quest comes along.
2. We can't attack each other for taking your loot. What is your loot? Everything is your loot, because it belongs to no one.

3. Considering we are exiles, how come a majority of people group together? To gain in numbers is to gain in strength? To do what? Defeat a common enemy or reach a certain objective? Wouldn't that goal be best communicated if everyone in the group was working together? Why do randoms not work together? Loot system? Why do friends work together? because they are friends. Solo doesn't have a loot system.

4. Why does this 'exile' feel have a time based looting behavior? Timers accomplish what exactly? To overcome lag? Is it successful? No.

Therefore, I suggest an improvement. What improvement? That's what is for discussion. That is the purpose of this thread. To identify the problems, and discuss... various things. I don't even know if GGG intends on fixing the issues entirely. I would not be surprised if it was just a simple timer extension -_-.
IGN: Mibuwolf
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wrathmar wrote:
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oranged wrote:
Ok so the game developers stated that they want the game to have this "exile" feel to it. They made FFA loot to give the game that type of atmosphere. That's the atmosphere the developers want. That's the atmosphere that I find fun, since I find that fun, I play this game. If you do not find that type atmosphere fun, then, do not play the game. Problem solved.



Players who dislike FFA > Players who like FFA

You are in the minority and if the Devs attempt for force the majority of players into a play style that they do not enjoy they will leave.


Then let them leave, this isn't D3 or WoW, this is Path of Exile. I for one applaud the devs for not giving in to demands and continuing with their vision for this game.
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wrathmar wrote:

You are in the minority and if the Devs attempt for force the majority of players into a play style that they do not enjoy they will leave.


I believe you are wrong about this. I bet if they never change it, only a very small percentage of people would actually leave.
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wrathmar wrote:
Players who dislike FFA > Players who like FFA

You are in the minority and if the Devs attempt for force the majority of players into a play style that they do not enjoy they will leave.


You're going to have a bit of a hard time debating that. We can only assume that.

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oranged wrote:
I believe you are wrong about this. I bet if they never change it, only a very small percentage of people would actually leave.


We don't know for sure. Loot system could use a change though. It needs worked on.

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halcyonproject wrote:
Then let them leave, this isn't D3 or WoW, this is Path of Exile. I for one applaud the devs for not giving in to demands and continuing with their vision for this game.

They must have modified their vision then, because timers were added to FFA to answer player feedback. I guess you just don't understand the point of player feedback. Do you?
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 12, 2013, 12:41:58 PM
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oranged wrote:
If you do not find that type atmosphere fun, then, do not play the game. Problem solved.

I'm sorry to point out the obvious but that is no way for a company to manage it's business.

Also, like stated half a billion times to which no one has countered with any argument not deriving from 'because GGG, vision, cutthroat' here goes again:

What could be the possible harm in including options where you could have both groups of people be happy and sharing the same game?




If you don't understand what options mean, here goes a short list of otpions already in the game that could easily be taken out and the argument why they are not needed could be "because it's GGGs game get out if you don't like it".

* graphics options can be tuned so people with older machines can play also
* you have the option to choose your class
* you have the option to specialize different ways in the passive skill tree
* you have the option of multiple different weapons

This list can go on forever. They're all options GGG provided, and GGG can take way. And if one you hold dear was taken away would you really be satisfied if people in the opposing camp would continually counter your arguments with "GGG does what it wants, GTFO".

Really?
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wrathmar wrote:
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oranged wrote:
Ok so the game developers stated that they want the game to have this "exile" feel to it. They made FFA loot to give the game that type of atmosphere. That's the atmosphere the developers want. That's the atmosphere that I find fun, since I find that fun, I play this game. If you do not find that type atmosphere fun, then, do not play the game. Problem solved.



Players who dislike FFA > Players who like FFA

You are in the minority and if the Devs attempt for force the majority of players into a play style that they do not enjoy they will leave.


maybe it was in one of the 800 pages past but do we actually know that people who dislike FFA are the majority? and if so by how much? I am sure they wouldn't want to lose any of their player base.

maybe they should just make a new league called ultra baby core for the people who cant handle any kind challenge or difficulty in their gameing and instead of being POE it could just link you to a copy of peggle extreme.
Last edited by nil4t#1497 on Mar 12, 2013, 12:47:11 PM

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